At a glance it looks like kenny is spouting brilliance, I may repeat some of what he said though (sorry, kenny, I didn't read it enough to make sure). I run a very shooting oriented Kabal most of the time, so this project is near and dear to me;
- Corbulo wrote:
- HQ: Haemonculus - 65 pts - Venom Blade, Casket of Flensing
I'm against this. Casket is fine if you want to play with it (I play with Shattershard, personally) but if you're putting him in with a stationary squad of 5...why is he geared for assault? Fear of Drop Pods or something? Meh.
Look, you're shooting - at 1500 you can embrace the shooting, let the enemy assault you if he will, but don't think that non-assault DE squads are going to do anything decent because of a Haem with a Venom Blade - it isn't happening. I'd say drop the blade, and frankly I'd go with a Liquifier first (best flamer in the game) or just leave him with the one shot weapon of your choice.
A consideration; 10 points more gets you Archon+Blaster - which is an excellent shooting HQ.
- Quote :
- Elite: 5 Kabalite Trueborn - 175 pts - Dark Lance x2 w Venom - Splinter Cannons x2
Not bad - a slight play on the old sniper boats of the last dex. I've used these to fine effect - though I will admit I prefer to have scoring units in them.
- Quote :
- Elite: 7 Kabalite Trueborn - 129 pts - Shardcarbine x5, Splinter Cannon x2
Elite: 7 Kabalite Trueborn - 134 pts - Dark Lance x2
Don't take this wrong, but I dislike both of these squads. You're giving up movement, you're tossing away points, and I'm not entirely sure what that Splinter squad is really going to accomplish.
Compare - your splinter squad here is 129.
For 125 I can get 5 Warriors w. Blaster in Venom w. extra S.Cannon.
So you have 15 shots within 18" and 8-12 additional shots depending on if you moved.
I get 8 shots within 12" 12 shots at 24" regardless of how much I move - I can move further, am a scoring unit, cost less, have a 5+ invulnerable save on a fast vehicle, and have anti-tank capability.
Since The Venom squad can definitely be in range at Round 1 - which is better at anti-infantry? Which is better all around to help your army win? It's a no brainer to my mind.
For the Trueblaster build and thoughts of that matter I'll refer you to Kenny's comments - but note that by spending
- Quote :
- Troops: 19 Kabalite Warriors - 210 pts - Splinter Cannon x2, Sybarite
The Sybarite is just there for the leadership boost? Meh - I think you're burning a lot of points for negligible gain. If you want an objective sitter why not just take 10 men and a lance? There are a lot of bodies you're paying for in this squad that are probably never going to help you do anything.
- Quote :
- Troops: 5 Kabalite Warriors - 110 pts w Venom - Splinter Cannons x2
Troops: 5 Kabalite Warriors - 110 pts w Venom - Splinter Cannons x2
Troops: 5 Kabalite Warriors - 110 pts w Venom - Splinter Cannons x2
Troops: 5 Kabalite Warriors - 110 pts w Venom - Splinter Cannons x2
These are okay. They would be better with Blasters though, as that would dramatically increase the list of things they could threaten during the course of the game. Plus, you need the anti-mech in my opinion.
- Quote :
- Heavy Support: Ravager - 115 pts - Flickerfield
Heavy Support: Ravager - 115 pts - Flickerfield
Heavy Support: Ravager - 115 pts - Flickerfield
Ravalicious.
- Quote :
- I know I could trim down the 2 Trueborn squads and min max them but I put a few extra bodies into the squads so that they would hopefully live a little longer and it's some added fun to the list.
I did a post on this subject. The basic answer is - the extra bodies do not actually help you too much in the change from 3 to 5 as, generally speaking, anything that can target and kill 3 DE, can probably target and kill 5 DE just as easy - most squads overkill us to the tune of 7 dead - so you sort of need 8+ bodies to really make a difference in my opinion. I think that would be cost prohibitive.
My thoughts,
Thor.