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 1850 - Harlequins - Incubi Competitive/Semi-Competitive

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Akaiyou
Hellion
Akaiyou


Posts : 66
Join date : 2016-03-31

1850 - Harlequins - Incubi Competitive/Semi-Competitive Empty
PostSubject: 1850 - Harlequins - Incubi Competitive/Semi-Competitive   1850 - Harlequins - Incubi Competitive/Semi-Competitive I_icon_minitimeTue Feb 14 2017, 01:33

I'm aiming to be competitive/semi competitive with this list of Harlequins + Dark Eldar. I wanted to build a list where i can go real hard in melee using my favorite dark eldar unit the Incubi, alongside all of the Harlequin models that i own.

I used a CAD with a bunch of venoms to take objectives and annoy the opponent along with the skyweavers and voidweaver. The incubi raider can either arrive via deep strike or start on the field to put added pressure on turn 2.

The succubus join a Troupe unit each and arrive via the webway to present an imemdiate threat to any opponent. The armour of misery + mask of secrets combo to get a nice leadership bomb going right from the gate and the animus in order to get a neat power from pain bonus on the DE models. I considered haywire grenades instead but opted for the animus as getting early feel no pain and fearless can help a lot in objectives.

1850 Pts - Codex: Harlequins Roster - 1850 - Harlequins - Incubi

Formation:
1 Cast of Players, 418 pts (Crusader; Heralds of the Laughing God)
11 Troupe (Shuriken Pistol x11; Close Combat Weapon x5; Harlequin's Kiss x6)
1 Troupe Master (Shuriken Pistol; Harlequin's Caress)

1 Inriam's Spectre

1 Shadowseer (Neuro Disruptor; Miststave; Mastery 2)
1 The Mask of Secrets

Formation:
1 Cegorach's Jest, 438 pts (Rising Crescendo)
11 Troupe (Shuriken Pistol x11; Close Combat Weapon x5; Harlequin's Kiss x6)
1 Troupe Master (Shuriken Pistol; Harlequin's Caress)

2 Skyweaver (Zephyrglaive x2; Mirage Launcher x2)

1 Voidweaver (Shuriken Cannon x2; Prismatic Cannon; Mirage Launcher)

: Combined Arms Detachment (37#, 990 pts)
1 Succubus (HQ) [DE], 145 pts (Archite Glaive; Webway Portal; The Armour of Misery)

1 Succubus (HQ) [DE], 150 pts (Archite Glaive; Webway Portal; The Animus Vitae)

10 Incubi (Elite) [DE], 275 pts
1 Raider (Fast) [DE] (Dark Lance x1; Night Shields; Stealth)

5 Kabalite Warriors (Troops) [DE], 105 pts (Close Combat Weapon)
1 Venom (Fast) [DE] (Splinter Cannon)

5 Kabalite Warriors (Troops) [DE], 105 pts (Close Combat Weapon)
1 Venom (Fast) [DE] (Splinter Cannon)

5 Kabalite Warriors (Troops) [DE], 105 pts (Close Combat Weapon)
1 Venom (Fast) [DE] (Splinter Cannon)

5 Kabalite Warriors (Troops) [DE], 105 pts (Close Combat Weapon)
1 Venom (Fast) [DE] (Splinter Cannon)

Total Roster Cost: 1846
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StackedDeck
Hellion
StackedDeck


Posts : 35
Join date : 2017-01-30

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PostSubject: Re: 1850 - Harlequins - Incubi Competitive/Semi-Competitive   1850 - Harlequins - Incubi Competitive/Semi-Competitive I_icon_minitimeWed Feb 15 2017, 02:22

Has anyone had success with the Cast formation? It seems like it has too many limits. The Jester needs to stay with the squad, meaning either an assault unit staying out of combat so one model can shoot, or a shooty unit being drug into melee. Neither seems ideal. And they need to walk (or embark in an allied raider turn one).
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Akaiyou
Hellion
Akaiyou


Posts : 66
Join date : 2016-03-31

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PostSubject: Re: 1850 - Harlequins - Incubi Competitive/Semi-Competitive   1850 - Harlequins - Incubi Competitive/Semi-Competitive I_icon_minitimeWed Feb 15 2017, 22:48

I haven't tried it but the list is built to bring the unit out of the webway portal by attaching the DE character thus passing over the 'they have to walk there' requirement. Trying to make the most use out of the death jester by performing a "fear bomb" attach on arrival and then proceeding to engage in assaults for the rest of the game. At least that's the plan.

I made some changes to this list though to give me more anti-vehicle punch and added unit survivability by replacing the succubus with archons.

1850 Pts - Codex: Harlequins Roster - 1850 - Harlequins - Archon vs Space Marines

Formation:
1 Cegorach's Jest, 438 pts
11 Troupe (Shuriken Pistol x11; Close Combat Weapon x5; Harlequin's Kiss x6)
1 Troupe Master (Shuriken Pistol; Harlequin's Caress)

2 Skyweaver (Zephyrglaive x2)

1 Voidweaver (Shuriken Cannon x2; Prismatic Cannon)

Formation:
1 Cast of Players, 418 pts
11 Troupe (Shuriken Pistol x11; Close Combat Weapon x5; Harlequin's Kiss x6)
1 Troupe Master (Shuriken Pistol; Harlequin's Caress)

1 Inriam's Spectre

1 Shadowseer (Neuro Disruptor; Miststave; Mastery 2)
1 The Mask of Secrets

: Combined Arms Detachment (27#, 990 pts)
1 Archon (HQ) [DE], 165 pts (Blaster; Webway Portal; Shadow Field; The Armour of Misery; Fear)

1 Archon (HQ) [DE], 150 pts (Blaster; Webway Portal; Shadow Field)

5 Incubi (Elite) [DE], 165 pts
1 Venom (Fast) [DE] (Splinter Cannon)

5 Incubi (Elite) [DE], 165 pts
1 Venom (Fast) [DE] (Splinter Cannon)

5 Kabalite Warriors (Troops) [DE], 105 pts
1 Venom (Fast) [DE] (Splinter Cannon)

5 Kabalite Warriors (Troops) [DE], 105 pts
1 Venom (Fast) [DE] (Splinter Cannon)

1 Talos (Heavy) [DE], 135 pts (Chain-flails; TL Haywire Blaster)

Total Roster Cost: 1846

As an alternative I could drop the talos, add another unit of warriors w/venom and give the second archon the archangel of pain to make the fear bomb extra dangerous against non-space marines.
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PostSubject: Re: 1850 - Harlequins - Incubi Competitive/Semi-Competitive   1850 - Harlequins - Incubi Competitive/Semi-Competitive I_icon_minitime

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