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 SM Chapter Tactics "Leak"

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Azdrubael
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PostSubject: SM Chapter Tactics "Leak"    SM Chapter Tactics "Leak"  I_icon_minitimeWed Jul 19 2017, 03:41

Here ya go, kiddos!

https://i.imgur.com/a4xySq7.jpg

So I actually find this kind of hilarious when you compare these to FnP.

Turn 1: 6+++ (we get the Iron Hands Chapter Tactic [CT])

Turn 2: Re-roll advances and charges (we get a better version of the Black Templars CT)

Turn 3: +1 to hit rolls in CC (Id say about equal to the Salamanders CT)

Turn 4: Fearless (good try, ultrasmurfs)

Turn 5: -1 Ld bubble (the antithesis to the Ultrasmurfs CT and most certainly more useful considering Smurfs already have ATSKNF and Ld 7)

Also, venoms have -1 to hit already (looking at you Raven Guard)

Now, these are obviously all turn dependent (minus flickerfields) but essentially by turn 5, we're stacking up 5 improved Chapter Tactics. Pfp is looking pretty good, all things considered!

Thoughts?
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Barrywise
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PostSubject: Re: SM Chapter Tactics "Leak"    SM Chapter Tactics "Leak"  I_icon_minitimeWed Jul 19 2017, 05:28

I think while they might be slightly unbalanced, especially the raven guard against low BS armies (BS 5+) as they will have their ranged weapons hitting 1/2 the normal amount, I still think this was a cool way to add some flavor to the armies. I'm really excited to see what the other codexes will bring us.
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PostSubject: Re: SM Chapter Tactics "Leak"    SM Chapter Tactics "Leak"  I_icon_minitimeWed Jul 19 2017, 06:22

My major problem is that it is a huge boost. Which means the powercreep is starting and an index versus a codex is not really balanced even if you do not spam a certain unit.
The chapter tactics all seem very good.
But the best ones are only on a few units or not at all. Having all your basic troops have those makes your army much more flexible. Why do you think we spam those transport ships, a combination of speed and hard to pin down. Suddenly raven -1 (only on specific vehicle), ultramarine shoot and fall back (our flyers)/ white scar hit and run (only hellions), salamanders reroll to hit and to wound for a special weapon in the unit (impossible for us) All seem really good and better then our versions because in their case it is widely availible.
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Azdrubael
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PostSubject: Re: SM Chapter Tactics "Leak"    SM Chapter Tactics "Leak"  I_icon_minitimeWed Jul 19 2017, 08:12

Quote :
The chapter tactics all seem very good.

Iron Hands is very dull, they lost a lot. Codex do not bring flavor for them.

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PostSubject: Re: SM Chapter Tactics "Leak"    SM Chapter Tactics "Leak"  I_icon_minitimeWed Jul 19 2017, 08:26

I agree the iron hands are slightly dull. I have no idea what they had beforehand. But suddenly getting everything a 6+++ is not bad, I know I really enjoy my FnP.
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The Red King
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PostSubject: Re: SM Chapter Tactics "Leak"    SM Chapter Tactics "Leak"  I_icon_minitimeWed Jul 19 2017, 10:43

Didn't they have a 6+fnp last edition too? I mean if what you're missing is the gorging chain nonsense, we haven't seen warlord trait or relics or stratagem yet.

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Archon_91
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PostSubject: Re: SM Chapter Tactics "Leak"    SM Chapter Tactics "Leak"  I_icon_minitimeWed Jul 19 2017, 21:49

The other thing to consider when comparing our PFP and the chapter tactics is the types of models these tactics belong to as the Salamanders can reroll and 1 hit and wound Shooting and in close combat that is far better then anything we could do ... At best we could get reroll hits with a succubus, and reroll wounds with a Cronos, ... Now which would you rather see rerolled against you, a Str 9 lascannon or a str 4 knife that has no AP rating? Granted we still have to see at least a xenos codex (chaos doesn't count as GW has said that they will be equally powerful to space Marines this edition) to compare just how far above/below/ even these are in power to a third of the empires in the galaxy (I had to lump all the xenos races together here as they aren't under a huge unified force banner like the imperium or chaos)
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PostSubject: Re: SM Chapter Tactics "Leak"    SM Chapter Tactics "Leak"  I_icon_minitimeThu Jul 20 2017, 02:00

Ultramarines are going to seriously impact the meta. With the entire army able to shoot after falling back (-1 on BS3+ is not that bad), tarpiting is going down the drain.
And Salamanders look extremely good as well. Rerolling melta/plasma shots hits and wounds for every Tac squad looks dangerous.

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FuelDrop
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PostSubject: Re: SM Chapter Tactics "Leak"    SM Chapter Tactics "Leak"  I_icon_minitimeMon Jul 31 2017, 01:07

Wyches would be good against the ultramarine fall back and shoot, except that their ability is not reliable and the SM's still get their pistols against them.
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PostSubject: Re: SM Chapter Tactics "Leak"    SM Chapter Tactics "Leak"  I_icon_minitime

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