| Add +1 to hit vs +1 WS (Serpentine) | |
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+12Tounguekutter Ikol Dr.Morbid Kantalla Koldan Massaen dumpeal |Meavar Barrywise Count Adhemar Myrvn RedRegicide 16 posters |
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Dr.Morbid Hellion
Posts : 53 Join date : 2018-01-20 Location : Northern Commorragh
| Subject: Re: Add +1 to hit vs +1 WS (Serpentine) Sat Feb 10 2018, 13:45 | |
| Correct, it's a hyphon. I just wanted to seperate the Daggers from the Mane, nothing more. And thanx for approving! _________________ Your life shall end as it began; bathed in blood!
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Tounguekutter Sybarite
Posts : 460 Join date : 2014-05-18 Location : Maryland
| Subject: Re: Add +1 to hit vs +1 WS (Serpentine) Wed Feb 14 2018, 18:50 | |
| So, for clarification, the ruling is Serpentin is not useless on a Succubus, and in fact if she has it and is not suffering from any negative modifiers, will auto-hit? _________________ My 8th edition fandex is complete enough for appraisal (note that I completed it before any previews had been released) . I'm sure there are inconsistencies, please let me know where they lie as you find them. Thank you! Click here for fandex
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Von Snabel Kabalite Warrior
Posts : 183 Join date : 2017-01-12 Location : Stockholm
| Subject: Re: Add +1 to hit vs +1 WS (Serpentine) Wed Feb 14 2018, 19:04 | |
| Only time you auto-hit is when the weapons explicitly state that you do, like flamers. You allways miss on a roll of 1(Dice value), no matter whan kinds of modifiers you may have. _________________ Kabalite of Fractured Light
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Kantalla Wych
Posts : 874 Join date : 2015-12-21
| Subject: Re: Add +1 to hit vs +1 WS (Serpentine) Thu Feb 15 2018, 00:16 | |
| Essentially a Succubus with Serpentin has a WS 1+.
So on a roll of 1 they miss, because rolls of 1 always miss. They can reroll 1s from their aura.
On a roll of 2, you compare the result with modifier against the WS to see if you have a hit. Against models without a hit modifer, the Glaive would reduce the result to 1, which means a hit against WS 1+.
If you ran into a unit with a further hit modifier, such a Mandrakes then a roll of 2 when attacking with the Archite Glaive, would get modified to 0 and would still miss, even with WS 1+. _________________ From a midnight sky, there is a searing flash, a boom, a brief moment of destruction, and then it is gone. Kabal of Lightning Strikes - Project Log Drukhari damage output analysis
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Tounguekutter Sybarite
Posts : 460 Join date : 2014-05-18 Location : Maryland
| Subject: Re: Add +1 to hit vs +1 WS (Serpentine) Thu Feb 15 2018, 16:06 | |
| So Serpentin is beneficial to a Succubus then, as it counteracts neg. modifiers. What it doesn't do is guarantee auto-hits. Got it. Thank you. _________________ My 8th edition fandex is complete enough for appraisal (note that I completed it before any previews had been released) . I'm sure there are inconsistencies, please let me know where they lie as you find them. Thank you! Click here for fandex
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Barrywise Wych
Posts : 621 Join date : 2012-11-14 Location : Illinois
| Subject: Re: Add +1 to hit vs +1 WS (Serpentine) Thu Feb 15 2018, 16:24 | |
| However, because of the -1 on the to-hit roll, Blood Dancer normally doesn't occur for turns 1 and 2. until you get the +1 to hit from PfP on turn 3, then you need a 6 to-hit roll. _________________ Want to chat in real time with your fellow archons? Join our Discord channel -> https://discord.gg/5yhRP7v
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Tounguekutter Sybarite
Posts : 460 Join date : 2014-05-18 Location : Maryland
| Subject: Re: Add +1 to hit vs +1 WS (Serpentine) Mon Mar 05 2018, 05:28 | |
| However, it makes sense to put Serpentin on your Succubus so that way she can benefit from Blood Dancer from turn 1 on, yes? _________________ My 8th edition fandex is complete enough for appraisal (note that I completed it before any previews had been released) . I'm sure there are inconsistencies, please let me know where they lie as you find them. Thank you! Click here for fandex
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|Meavar Hekatrix
Posts : 1041 Join date : 2017-01-26
| Subject: Re: Add +1 to hit vs +1 WS (Serpentine) Mon Mar 05 2018, 07:16 | |
| - Tounguekutter wrote:
- However, it makes sense to put Serpentin on your Succubus so that way she can benefit from Blood Dancer from turn 1 on, yes?
Unfortunately not. Serpentine gives +1 ws not +1 to hit, so the roll does not change because of serpentine so no additional chance to benefit from blood dancer. | |
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Koldan Kabalite Warrior
Posts : 179 Join date : 2017-10-26
| Subject: Re: Add +1 to hit vs +1 WS (Serpentine) Fri Mar 09 2018, 12:53 | |
| - Kantalla wrote:
If you ran into a unit with a further hit modifier, such a Mandrakes then a roll of 2 when attacking with the Archite Glaive, would get modified to 0 and would still miss, even with WS 1+. Not true, a roll can not be modified to anything less then 1. So a succubus with this drug is immune to any negative modifiers. See for example the designer's commentary. This is also actually the reason why -1 to hit is so bad for overheating plasma weapons, else the chance of explosion would not be influenced by it. | |
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Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: Add +1 to hit vs +1 WS (Serpentine) Fri Mar 09 2018, 14:15 | |
| - Koldan wrote:
- Kantalla wrote:
If you ran into a unit with a further hit modifier, such a Mandrakes then a roll of 2 when attacking with the Archite Glaive, would get modified to 0 and would still miss, even with WS 1+. Not true, a roll can not be modified to anything less then 1. As far as I can recall, that only applies to characteristic modifiers and even then only to S, T and LD. _________________ You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me? | |
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Barrywise Wych
Posts : 621 Join date : 2012-11-14 Location : Illinois
| Subject: Re: Add +1 to hit vs +1 WS (Serpentine) Fri Mar 09 2018, 20:44 | |
| Ok technically, yes the rolls can be modified to 0, -1, or even negative infinity. What the rules state though, is that after modifiers are applied and the final dice value is determined, any number that is below 1, becomes a 1 instead. So if you rolled a 2 and there is a -2 modifier but your model has a 1 WS. Rules As Written, your (2-2 =) 0 becomes a 1 instead, which still hits. Any natural 1's are still a miss though. I forget if this was in the Battle Primer, Big Rulebook or an FAQ...
And yes Adhemar, The rules also state that any Characteristic Stat/Value cannot be reduced to lower than 1. _________________ Want to chat in real time with your fellow archons? Join our Discord channel -> https://discord.gg/5yhRP7v
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Mppqlmd Incubi
Posts : 1844 Join date : 2017-07-05
| Subject: Re: Add +1 to hit vs +1 WS (Serpentine) Fri Mar 09 2018, 21:16 | |
| So basically, a model with WS1+ will always hit, regardless of modifiers, unless it rolls a natural 1. _________________ My Kabal
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Azdrubael Incubi
Posts : 1857 Join date : 2011-11-16 Location : Russia
| Subject: Re: Add +1 to hit vs +1 WS (Serpentine) Mon Aug 12 2019, 09:06 | |
| So, which drug is most usefull on Blood Dancer Tryptich Succubus?
Adrenalight (+1 Attack)?
Seems like Serpentine only slightly help against negative modifiers on glave and -1 to hit enemies. _________________ The Dance of Death begins - embraces, caresses, and kisses, The Harlequin loves you as you fall over in pieces!
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Pippolele Hellion
Posts : 91 Join date : 2018-04-09 Location : Switzerland
| Subject: Re: Add +1 to hit vs +1 WS (Serpentine) Wed Aug 21 2019, 20:48 | |
| Yes, Serpentine will not help trigger Blood Dancer. Neither will Adrenalight but at least it gives you one more chance to do so (1 more attack) That said to me 1 more attack (from 8 to 9 when all is said and done) is a marginal improvement and I'd rather give the drug to a big squad that can benefit the most from it. | |
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