Archon: to keep in line with more familiar rules, I'd suggest that instead of BS-1, the Overwatch rule be on a 5+. The second rule on shooting sounds ideal, and in line with thre sort fo thing these units tend to get.
Succubus: will always have trouble without a major ovberhaul of them AND Wyches. Would suggest instead of Countercharge, extend her Heroic Intervention range, or confere it to a nearby squad. Queen of the Arena sounds good.
Haemonculus: Master Of FLash is very much like a Tech priest repairing vehicles, and sounds perfect actually. Not sure having such a gauranteed dealing of Mortal Wounds is quite balanced, so maybe put that vs. enemy part on a die roll to succeed? +1 to FnP works well too.
Not to hijack, but I'd also suggest on the topic of HQ abilities, that Court of The Archon units should have similar traits with a 6" aura:
Lhamean: improved poison (+1 to wound)
Medusae: life giving fruit on their head (yes, its canon), so maybe +1 to saves or FnP?
Ur-Ghul: -1 to enemy Leadership
Sslyth: Can Overwatch within aura (to protect their master froma charge)
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