Posts : 3069 Join date : 2015-03-03 Location : Ruhr Metropolian Area
Subject: Corsair Patrol instead of Kabal Mon Mar 28 2022, 10:49
I know that Kabalite Warriors are not well received so I was thinking... Would it be suitable to build a Corsair Patrol instead of a Kabal patrol? Then another patrol Cult and a coven one without loosing their cult/coven benefits. (I really love Space Elf pirates!)
Those pirates seem better to me. I am just wondering if you can actually create a Corsair patrol detachment with voidreavers (troops) and voidscarred (elite) and with Raiders or venoms as transports (or can they only get craftworld transports)?
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
Subject: Re: Corsair Patrol instead of Kabal Mon Mar 28 2022, 13:20
You need at least one unit of kabalite warriors, as Corsairs are not allowed to fill compulsory slots.
Corsairs have the Drukhari keyword, so you can stick them in raiders/venoms.
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Corsair Patrol instead of Kabal Mon Mar 28 2022, 14:04
krayd wrote:
You need at least one unit of kabalite warriors, as Corsairs are not allowed to fill compulsory slots.
Basically this.
Otherwise, I do think Corsairs make far better Kabalites than actual Kabalites. So if you want something akin to an old Kabalite-gunboat list, I'd definitely go with Corsairs as much as possible.
Has anyone seen the kit, by the way? I'm just curious as to how much customisation it allows for the pirates.
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CptMetal Dracon
Posts : 3069 Join date : 2015-03-03 Location : Ruhr Metropolian Area
Subject: Re: Corsair Patrol instead of Kabal Mon Mar 28 2022, 15:10
Can't I use that Iyanden dude as a HQ to make them compulsory troops?
And could I still buy Raiders/Venom for them in that case?
Subject: Re: Corsair Patrol instead of Kabal Mon Mar 28 2022, 16:58
Soulless Samurai wrote:
krayd wrote:
You need at least one unit of kabalite warriors, as Corsairs are not allowed to fill compulsory slots.
Basically this.
Otherwise, I do think Corsairs make far better Kabalites than actual Kabalites. So if you want something akin to an old Kabalite-gunboat list, I'd definitely go with Corsairs as much as possible.
Has anyone seen the kit, by the way? I'm just curious as to how much customisation it allows for the pirates.
Yeah I picked it up last week and looked through the booklet a bit to check out the assemblies. Basically each corsair can be built 3 different ways: blade and pistol, shuriken rifle, or specialist (heavy weapons or the various unique models for the elite version).
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Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Corsair Patrol instead of Kabal Mon Mar 28 2022, 20:00
CptMetal wrote:
Can't I use that Iyanden dude as a HQ to make them compulsory troops?
And could I still buy Raiders/Venom for them in that case?
The problem is that the only Corsair HQ available is Prince Yriel, who isn't a Drukhari character.
Since you can't have mixed detachments outside of Ynnari (which helpfully exclude both Corsairs and special characters), you won't be allowed to take Drukhari transports in that detachment.
So if you wanted them as your sole troop unit, you'd have to take a Craftworld detachment and either use Wave Serpents or forgo transports altogether. Plus, any Drukhari elements of your army in other detachments would lose Power from Pain because you'd be using a mixed army.
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CptMetal Dracon
Posts : 3069 Join date : 2015-03-03 Location : Ruhr Metropolian Area
Subject: Re: Corsair Patrol instead of Kabal Mon Mar 28 2022, 20:08
Soulless Samurai wrote:
krayd wrote:
You need at least one unit of kabalite warriors, as Corsairs are not allowed to fill compulsory slots.
Basically this.
Otherwise, I do think Corsairs make far better Kabalites than actual Kabalites. So if you want something akin to an old Kabalite-gunboat list, I'd definitely go with Corsairs as much as possible.
But can't we use that Prince for a corsair HQ so they can fill compulsory troops? I'm just brainstorming about the best way to substitute warriors with pirates.
Burnage Incubi
Posts : 1505 Join date : 2017-09-12
Subject: Re: Corsair Patrol instead of Kabal Mon Mar 28 2022, 21:17
CptMetal wrote:
Soulless Samurai wrote:
krayd wrote:
You need at least one unit of kabalite warriors, as Corsairs are not allowed to fill compulsory slots.
Basically this.
Otherwise, I do think Corsairs make far better Kabalites than actual Kabalites. So if you want something akin to an old Kabalite-gunboat list, I'd definitely go with Corsairs as much as possible.
But can't we use that Prince for a corsair HQ so they can fill compulsory troops? I'm just brainstorming about the best way to substitute warriors with pirates.
My take: run a Prophets of Flesh detachment. Take Voidreavers for every non-obligatory Troops slot. Throw them in Transports that benefit from Prophets' version of transhuman.
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Corsair Patrol instead of Kabal Mon Mar 28 2022, 22:31
CptMetal wrote:
Soulless Samurai wrote:
krayd wrote:
You need at least one unit of kabalite warriors, as Corsairs are not allowed to fill compulsory slots.
Basically this.
Otherwise, I do think Corsairs make far better Kabalites than actual Kabalites. So if you want something akin to an old Kabalite-gunboat list, I'd definitely go with Corsairs as much as possible.
But can't we use that Prince for a corsair HQ so they can fill compulsory troops?
You can, yes. So long as that detachment includes *only* the Prince and the corsairs.
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CptMetal Dracon
Posts : 3069 Join date : 2015-03-03 Location : Ruhr Metropolian Area
Subject: Re: Corsair Patrol instead of Kabal Tue Mar 29 2022, 05:31
Burnage wrote:
My take: run a Prophets of Flesh detachment. Take Voidreavers for every non-obligatory Troops slot. Throw them in Transports that benefit from Prophets' version of transhuman.
They do benefit from the drukhari obsession of whichever cult, Kabal, coven they are attached to? Cool! Do those shuriken guns lose their special rules in that case?
Soulless Samurai wrote:
You can, yes. So long as that detachment includes *only* the Prince and the corsairs.
Not even transports or other shooty tanks? And which tanks could I use: craftworld, drurkhari, both or none?
Thanks for the patience, I haven't played for a long time and I don't own the Craftworld Codex yet.
sekac Wych
Posts : 744 Join date : 2017-06-03
Subject: Re: Corsair Patrol instead of Kabal Tue Mar 29 2022, 07:07
CptMetal wrote:
Burnage wrote:
My take: run a Prophets of Flesh detachment. Take Voidreavers for every non-obligatory Troops slot. Throw them in Transports that benefit from Prophets' version of transhuman.
They do benefit from the drukhari obsession of whichever cult, Kabal, coven they are attached to? Cool! Do those shuriken guns lose their special rules in that case?
They don't benefit from obsessions themselves, but by having all of Drukhari, Asuryani, and Harlequin, they don't break the break the obsession benefits of whatever they're mixed into.
It also allows you to ride in the transports of each Eldar faction, so what @Burnage is suggesting is putting corsairs in what are currently the toughest overall Drukhari transport for them (other than a tantalus), which is a PoF Raider. The vehicle keeps them alive and they use the splinter racks of the raider to allow them to rapid fire their shuriken catapults out to 24".
Regarding your other questions: -The shuriken rule (additional AP-2 on 6 to wound) is tied to their guns and they can't lose it no matter how you mix them into other factions.
-Their Reavers of the Void rule (auto-wound and count as 6 to wound) rule is a unit ability and they can't lose it either.
-Their Outcasts and Pirates rule prohibits them from filling obligatory spots in detachments unless all units have the Anhraithe faction keyword. That list includes Yriel, the troops unit, and the elite version. Any other unit will break that faction benefit. You could, however include a detachment of Drukhari and an Anhraithe patrol of Yriel, 1-3 corsair troops and 0-2 corsair elites. Those corsairs could still ride in the Raiders because Raiders are faction-restricted in what they carry, but not detachment restricted.
The problem is Yriel is not Drukhari (or Harlequin) so he breaks Power from Pain by his inclusion (or Luck of the Laughing God), so it's probably not a good idea.
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CptMetal Dracon
Posts : 3069 Join date : 2015-03-03 Location : Ruhr Metropolian Area
Subject: Re: Corsair Patrol instead of Kabal Tue Mar 29 2022, 07:51
sekac wrote:
CptMetal wrote:
Burnage wrote:
My take: run a Prophets of Flesh detachment. Take Voidreavers for every non-obligatory Troops slot. Throw them in Transports that benefit from Prophets' version of transhuman.
They do benefit from the drukhari obsession of whichever cult, Kabal, coven they are attached to? Cool! Do those shuriken guns lose their special rules in that case?
They don't benefit from obsessions themselves, but by having all of Drukhari, Asuryani, and Harlequin, they don't break the break the obsession benefits of whatever they're mixed into.
It also allows you to ride in the transports of each Eldar faction, so what @Burnage is suggesting is putting corsairs in what are currently the toughest overall Drukhari transport for them (other than a tantalus), which is a PoF Raider. The vehicle keeps them alive and they use the splinter racks of the raider to allow them to rapid fire their shuriken catapults out to 24".
-Their Outcasts and Pirates rule prohibits them from filling obligatory spots in detachments unless all units have the Anhraithe faction keyword. That list includes Yriel, the troops unit, and the elite version. Any other unit will break that faction benefit. You could, however include a detachment of Drukhari and an Anhraithe patrol of Yriel, 1-3 corsair troops and 0-2 corsair elites. Those corsairs could still ride in the Raiders because Raiders are faction-restricted in what they carry, but not detachment restricted.
The problem is Yriel is not Drukhari (or Harlequin) so he breaks Power from Pain by his inclusion (or Luck of the Laughing God), so it's probably not a good idea.
Dang, so that is a huge no no. Thanks for the elaborate answer. So I will try to do something like that with the coven transports. Seems a bit tricky to get all the right transports and mix them accordingly. I need to revisit my colour scheme so it is obvious which transport is cult/kabal/coven.
sekac wrote:
Regarding your other questions: -The shuriken rule (additional AP-2 on 6 to wound) is tied to their guns and they can't lose it no matter how you mix them into other factions.
-Their Reavers of the Void rule (auto-wound and count as 6 to wound) rule is a unit ability and they can't lose it either.
That reavers of the void rule triggers on a 6 to hit, right? So a 6 to hit gets an auto wound with AP-2 and they always count as being in half range? (is it 24 inch range?) Is the shuriken cannon a heavy weapon or a rapid fire gun?
Posts : 1203 Join date : 2014-04-22 Location : Munich/Bavaria
Subject: Re: Corsair Patrol instead of Kabal Tue Mar 29 2022, 12:22
Dont forget: An Archon is needed in order to give additional WL-Traits and Relics. Some people seem to forget that tiny detail.
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CptMetal Dracon
Posts : 3069 Join date : 2015-03-03 Location : Ruhr Metropolian Area
Subject: Re: Corsair Patrol instead of Kabal Tue Mar 29 2022, 12:44
Zenotaph wrote:
Dont forget: An Archon is needed in order to give additional WL-Traits and Relics. Some people seem to forget that tiny detail.
It is? So those additional stuff BOTH require an additional Archon? So basically, better take three patrols or a real space raiding force.
EDIT: I can't find that detail in the tolerated ambition or prizes if the dark city stratagem
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Corsair Patrol instead of Kabal Tue Mar 29 2022, 12:48
CptMetal wrote:
That reavers of the void rule triggers on a 6 to hit, right? So a 6 to hit gets an auto wound with AP-2 and they always count as being in half range? (is it 24 inch range?)
It would actually be AP-3 on a 6 to hit. Because the guns are AP-1 to begin with and Shuriken increases the AP by 2 on a 6 to wound, for a total of AP-3 in this case.
CptMetal wrote:
Is the shuriken cannon a heavy weapon or a rapid fire gun?
It's Heavy.
The Wraithcannon they can take is Assault, though. In case that helps.
CptMetal wrote:
Zenotaph wrote:
Dont forget: An Archon is needed in order to give additional WL-Traits and Relics. Some people seem to forget that tiny detail.
It is? So those additional stuff BOTH require an additional Archon? So basically, better take three patrols or a real space raiding force.
You don't actually need an Archon to get extra warlord traits or relics. So long as your warlord is a Drukhari character you can get them.
The Archon is only necessary for a single stratagem which only works if he's the Warlord *and* you're using a RSR detachment - it gets you a warlord trait for both a Haemonculus and a Succubus for 1CP.
However, the standard extra relic and extra warlord trait stratagems don't have those restrictions. So long as your warlord is Drukhari, you're fine.
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Zenotaph Hekatrix
Posts : 1203 Join date : 2014-04-22 Location : Munich/Bavaria
Subject: Re: Corsair Patrol instead of Kabal Tue Mar 29 2022, 14:29
Ok ok! My bad. Archon for RSR and ESE Character for the multiple patrols. Sorry...
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CptMetal Dracon
Posts : 3069 Join date : 2015-03-03 Location : Ruhr Metropolian Area
Subject: Re: Corsair Patrol instead of Kabal Tue Mar 29 2022, 15:31
Battlescribe gives me error messages, when I try to give a character that's not the Warlord some Drukhari specific warlord trait like precision blows (I want to buy the tolerated ambition stratagem) and Relic triple whip (I want to buy the prizes of the dark city stratagem). Is there any rule forbidding this? Archon as warlord with consummate weapon master and a stratagem pushed succubus with the whip and precision blows?
That will be my first game in ages against a friend with his Thousand sons.
Posts : 334 Join date : 2012-02-28 Location : Chicago
Subject: Re: Corsair Patrol instead of Kabal Tue Mar 29 2022, 17:12
There is currently a bug with Tolerated Ambition in Battlescribe.
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Corsair Patrol instead of Kabal Wed Mar 30 2022, 11:18
CptMetal wrote:
Battlescribe gives me error messages, when I try to give a character that's not the Warlord some Drukhari specific warlord trait like precision blows (I want to buy the tolerated ambition stratagem) and Relic triple whip (I want to buy the prizes of the dark city stratagem). Is there any rule forbidding this? Archon as warlord with consummate weapon master and a stratagem pushed succubus with the whip and precision blows?
In Battlescribe, there should be a box you can tick for 'Tolerated Ambition'. I think it appears on other characters once you've selected your warlord (same place as the 'Warlord' box).
If it still brings up errors, don't worry about it. Your build is perfectly legal.
By the way, is this anything like what you had in mind: