A friend and I were making some apocalypse rules recently so I though I would post them here to see what you lot think, might use them in a local store apoc battle soon if it gets green lighted.
Using Battlescribe if you're wondering.
FormationsWebway Raiding Party (100 + models)1 CÆLOTH
0-5 Dark Eldar units in an embarked Dedicated Transport.
Special RulesWebway Raid: All units bar the CÆLOTH must be placed in reserve, roll a single dice for all units in reserve, if they enter the game they can use different portals but must all arrive that turn. Use the normal rules of the webway portal and arriving from reverse in regard to movement, shooting and assault.
Distortion energy: All transports, receive a 4+ cover save no matter how far they moved if they arrived via a webway portal for the following turn.
Haemonculi Torture Coven (100 + Models)1 Haemonculus Ancient
3+ Haemonculi
3+ Talos Pain Engines and/or Cronos Parasite Engines
Special RulesOverseer: An engine must be within 2” of a Haemonculi for the Reconstituting Engines rule to be active and all units must be within 12” of the Ancient also. Also any Grotesques that are within 12” of a model in this formation do not use the Bezerk Rampage rule.
Reconstituting Engines: Enemy units (excluding vehicles) killed within 12” results in a roll on the table below. For every Cronos Parasite Engine in the formation an extra 12” is added to this. For every Talos Pain Engine you may add one to the number of models made and also reroll on the table if you choose. You may use any model, hint use the models you just killed, you and your opponent(s) deem appropriate for the models created.
D6 Roll Effect
1 - No effect.
2 - D3 Wracks.
3 - D6 Wracks.
4 - D3 Grotesques
5 - D6 Grotesques
6 - D6 Wracks + D6 Grotesques
Pain Network: Any wounds affecting any models in the formation may be allocated as though the formation is a single unit, this can be used for wound allocation purposes only.
ThoughtsCÆLOTH: Not too sure if the webway cannon is too powerful or not, as it uses the normal rules only Dark Eldar units may use so no allies (unless they are DE ofc) however 4 webway portals within 48" per turn may be a bit much so may change the shots down a bit. Other than that I think its fairly balanced considering it only has two destroyable weapons and such but feedback is very useful.
Webway Raiding Party: Makes up to 5 transports be able to go through a portal as they are not normally allowed and also get a 4+ no matter what (haven't done the fluff yet). Also as going through a portal count as coming in form a board edge it does allow for assaults to happen he turn they arrive. But the opponent will have a turn to prepare for this as the portal is placed in your shooting phase. I believe this is OK maybe a bit too costly, 75 points perhaps?
Haemonculi Torture Coven: More complex but much more fun
. Considering the advantages and disadvantages of this in an apocalypse game i think its balanced. As big blasts are very effective as they must be within 12" of the ancient. I think of this as the ultimate defensive for the army that cant defend as there are loads of high S and T models that can just build and build but not really attack too much. Adds a different flavour, any thoughts?