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 Duke Sliscus.

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The_Burning_Eye
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PostSubject: Duke Sliscus.   Duke Sliscus. I_icon_minitimeSat May 19 2012, 19:49

So, I was thinking of a way to just pebbledash my enemy with massed Splinter fire. The best way I could think of doing this was by havin a squad of Trueborn with Shardcarbines and Splinter Cannons mounted in a raider. This would put out 33 shots. This seemed good, but then I got thinking, by throwing Sliscus into the mixture and removing a Shardcarbine, I would then have 33 shots that are poisoned 3+.

This unit comes out to be somewhere in the region of 300 points, including Sliscuss.
What do yo think?
Has anybody had any luck with a similar unit, or would I just be better off spending the points from sliscuss on more Splinterborn in Raiders?

I'm not a fan of Blasterborn, as I want these to specialise in AI, but any reccomendations would be helpful.

Thanks.

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Darkgreen Pirate
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PostSubject: Re: Duke Sliscus.   Duke Sliscus. I_icon_minitimeSat May 19 2012, 20:46

I have run the "poisonborn" unit, and to great effect too. So much so, that the crowd @ my FLGS has taken to prioritizing the unit soooooo much Ive had to add a Haemy to the squad to start with FNP, even though they can get it soon enough on their own, they see so much fire its gross. But thats ok, if they are shooting at that squad with heavier stuff my ravagers are doing their job elsewhere, and they are ignoring the incoming wyches... Twisted Evil

It may not make its "points back", and venoms are more point efficient, but the look on my opponents face when they say "How many shots?" from an 8 man squad is totally worth it,

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PostSubject: Re: Duke Sliscus.   Duke Sliscus. I_icon_minitimeSat May 19 2012, 23:20

Anything that draws a idisproportionate amount of fire is a good thing, it sounds like a lot of points to put into one unit but if it gets results then who cares?

Infantry are far less likely to suffer from a single good roll that venoms can as well, one good roll against a vehicle (or average roll int eh case of our vehicles) and there goes your AI fire, I prefer to use larger numbers of weapons carried by infantry as a result.
TBE

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PostSubject: Re: Duke Sliscus.   Duke Sliscus. I_icon_minitimeSun May 20 2012, 00:11

May I direct you to my Sliscus thread:

Sliscus Tactica: Seven Ways To Run The Duke.

http://www.thedarkcity.net/t2842-sliscus-tactica

And to draw from my own recent experience, I have been running the Duke with 9 Warriors in a Raider with Splinter racks. They have performed very well in every single game, very happy that I decided to drop his Dakkaborn escorts.

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PostSubject: Re: Duke Sliscus.   Duke Sliscus. I_icon_minitimeSun May 20 2012, 01:34

Vect + Duke + Dakkaborn + Dias = it's gonna draw a lot of fire, be hard to take down, and should be able to put a lot of hurt on people.

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PostSubject: Re: Duke Sliscus.   Duke Sliscus. I_icon_minitimeSun May 20 2012, 01:58

I use my duke with 20 warriors with cannons. This is, most of the time, inadvisable, but it yields the most shots (assuming your opponent comes at you) and after many games I've found that they don't die that much because I have plenty of wyches to take the fire for them. I always sit them in cover and/or on an objective. Getting them in cover is paramount, and should Ducky Sliscus roll a 6 on the drugs table, the ladz get the token. The reason I roll them like this is so that Ducky sliscus can run around with my bloodbrides. As the duke has poisoned poky sticks, I want him running around with assault squads after giving my boiiz the poison.

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PostSubject: Re: Duke Sliscus.   Duke Sliscus. I_icon_minitimeMon May 21 2012, 15:24

if you dont want to go all out on the trueborn, may I suggest to alternative units

4 Trueborn w/ 2 splinter cannons, 2 shard carbines in venom

or

9 warriors in raider w/ flickerfields, splinter racks

both have their pluses and minuses, but personally I am more akin to the 9 warrior squad, for the simple fact that they score Razz

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