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i37freak
Slave
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Posts : 2
Join date : 2012-07-08

new to 40k and to dark eldar Empty
PostSubject: new to 40k and to dark eldar   new to 40k and to dark eldar I_icon_minitimeMon Jul 09 2012, 21:55

2000 Pts - Dark Eldar
Name # Grp WS BS S T Wo I A Ld Save Cost
HQ: Archon (1 , 125 pts)
Archon 1 7 7 3 3 3 7 4/5 10 4+/6(i) 125
(C:DE, pg. 84); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Independent
Character; Kabalite Armour; Plasma Grenades; Venom Blade; Blast Pistol; Ghostplate
Armour; Webway Portal
Elite: Mandrakes (6 , 100 pts)
Mandrakes 5 4 4 4 3 1 5 2 8 -/5(i) 100
(C:DE, pg. 87); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Infiltrate; Move
Through Cover; Stealth; Baleblast; Invulnerable Save (5+); Evil Looking Blade (CCW)
Nightfiend 1 4 4 4 3 1 5 3 9 -/5(i) [25]
Elite: Mandrakes (6 , 100 pts)
Mandrakes 5 4 4 4 3 1 5 2 8 -/5(i) 100
(C:DE, pg. 87); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Infiltrate; Move
Through Cover; Stealth; Baleblast; Invulnerable Save (5+); Evil Looking Blade (CCW)
Nightfiend 1 4 4 4 3 1 5 3 9 -/5(i) [25]
HQ: Haemonculus Ancient (3 , 320 pts)
Haemonculus Ancient 1 5 5 3 4 3 5 3 9 6+ 320
(C:DE, pg. 85); Unit Type: Infantry; Night Vision; Power from Pain; Independent Character;
Altered Physique; Gnarlskin; Venom Blade; Venom Blade; Animus Vitae; Webway Portal
(x1)
Haemonculus 1 4 4 3 4 2 4 2/3 8 6+ [95]
Night Vision; Power from Pain; Independent Character; Altered Physique; Gnarlskin; Venom
Blade; Venom Blade; Archangel of Pain; Crucible of Malediction
Haemonculus 1 4 4 3 4 2 4 2/3 8 6+ [95]
Night Vision; Power from Pain; Independent Character; Altered Physique; Gnarlskin; Venom
Blade; Venom Blade; Casket of Flensing; Dark Gate
Elite: Harlequin Troupe (9 , 254 pts)
Harlequin Troupe 6 5 4 3 3 1 6 2/3 9 -/5(i) 254
(pp.48-49 & 63 Eldar); Fleet; Flip Belts; Furious Charge; Hit & Run; Holo-Suit; Close
Combat Weapon (x4); Harlequins Kiss (x2); Fusion Pistol (x2); Shuriken Pistol (x4);
Hallucinogen Grenades
Death Jester 1 - 5 4 3 3 1 6 2 9 -/5(i) [28]
Fleet; Flip Belts; Furious Charge; Hit & Run; Holo-Suit; Close Combat Weapon; Shrieker
Cannon; Hallucinogen Grenades
Shadowseer 1 - 5 4 3 3 1 6 2/3 9 -/5(i) [52]
Psyker; Veil Of Tears ; Fleet; Flip Belts; Furious Charge; Hit & Run; Holo-Suit;
Harlequins Kiss; Shuriken Pistol; Hallucinogen Grenades
Troupe Master 1 - 5 4 3 3 1 6 3/4 10 -/5(i) [38]
Fleet; Flip Belts; Furious Charge; Hit & Run; Holo-Suit; Harlequins Kiss; Shuriken Pistol;
Hallucinogen Grenades
Troops: Kabalite Warriors (6 , 150 pts)
Kabalite Warriors 4 4 4 3 3 1 5 1 8 5+ 150
(C:DE, pg. 89); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Splinter Rifle
(x3); Kabalite Armour; Blaster (x1)
Sybarite 1 - 4 4 3 3 1 5 2 9 4+/6(i) [29]
Splinter Rifle; Ghostplate Armour
Raider 1 Grp: - BS: 4 FA: 10 SA: 10 RA: 10 [70]
(C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 10
models; Night Vision; Dark Lance (x1); Flickerfield
Created with Army Builder®️ - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for
Name # Grp WS BS S T Wo I A Ld Save Cost
Troops: Kabalite Warriors (6 , 150 pts)
Kabalite Warriors 4 4 4 3 3 1 5 1 8 5+ 150
(C:DE, pg. 89); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Splinter Rifle
(x3); Kabalite Armour; Blaster (x1)
Sybarite 1 - 4 4 3 3 1 5 2 9 4+/6(i) [29]
Splinter Rifle; Ghostplate Armour
Raider 1 Grp: - BS: 4 FA: 10 SA: 10 RA: 10 [70]
(C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 10
models; Night Vision; Dark Lance (x1); Flickerfield
Troops: Wyches (10 , 155 pts)
Wyches 9 4 4 3 3 1 6 1/2 8 6+/4(i) 155
(C:DE, pg. 89); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Dodge (4+);
Splinter Pistol & CCW; Combat Drugs; Plasma Grenades; Wychsuit; Razorflails (x1)
Hekatrix 1 - 4 4 3 3 1 6 2/3 9 6+/4(i) [55]
Plasma Grenades; Blast Pistol; Agoniser
Troops: Wyches (10 , 130 pts)
Wyches 9 4 4 3 3 1 6 1/2 8 6+/4(i) 130
(C:DE, pg. 89); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Dodge (4+);
Splinter Pistol & CCW; Combat Drugs; Plasma Grenades; Wychsuit
Hekatrix 1 - 4 4 3 3 1 6 2/3 9 6+/4(i) [40]
Plasma Grenades; Blast Pistol; Venom Blade
Troops: Wyches (10 , 130 pts)
Wyches 9 4 4 3 3 1 6 1/2 8 6+/4(i) 130
(C:DE, pg. 89); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Dodge (4+);
Splinter Pistol & CCW; Combat Drugs; Plasma Grenades; Wychsuit
Hekatrix 1 - 4 4 3 3 1 6 2/3 9 6+/4(i) [40]
Plasma Grenades; Blast Pistol; Venom Blade
Fast Attack: Hellion (6 , 106 pts)
Hellion 5 4 4 3/4 3 1 6 1/2 8 5+ 106
(C:DE, pg. 90); Unit Type: Jump Infantry; Fleet; Night Vision; Power from Pain; Hit &
Run; Combat Drugs; Wychsuit; Skyboard; Hellglaive; Splinter Pod (x5)
Helliarch 1 - 4 4 3/4 3 1 6 2/3 9 5+ [26]
Hellglaive; Splinter Pod (x1)
Fast Attack: Hellion (6 , 106 pts)
Hellion 5 4 4 3/4 3 1 6 1/2 8 5+ 106
(C:DE, pg. 90); Unit Type: Jump Infantry; Fleet; Night Vision; Power from Pain; Hit &
Run; Combat Drugs; Wychsuit; Skyboard; Hellglaive; Splinter Pod (x5)
Helliarch 1 - 4 4 3/4 3 1 6 2/3 9 5+ [26]
Hellglaive; Splinter Pod (x1)
Fast Attack: Scourges (6 , 172 pts)
Scourges 5 4 4 3 3 1 5 1 8 4+/6(i) 172
(C:DE, pg. 90); Unit Type: Jump Infantry; Fleet; Night Vision; Power from Pain;
Shardcarbine (x3); Ghostplate Armour; Plasma Grenades; Dark Lance (x2)
Solarite 1 - 4 4 3 3 1 5 2 9 4+/6(i) [32]
Shardcarbine; Plasma Grenades
Total Cost: 1998

would like any advice on this list bounce Twisted Evil : bounce
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Bibitybopitybacon
Wych
Bibitybopitybacon


Posts : 592
Join date : 2012-07-01

new to 40k and to dark eldar Empty
PostSubject: Re: new to 40k and to dark eldar   new to 40k and to dark eldar I_icon_minitimeTue Jul 10 2012, 06:02

I would tell you, but all of the stats hurt my head,lol most of us know the stats of the units so you don't need to put them up since they are a pain to read and (I'm sure) a pain to write.
The biggest thing i would suggest is not bothing with upgrading to sergents except where you want that unit to have an extra weapon or PGL. So if you are getting a siberite give him a PGL or don't take him at all.
Oh, and drop the drakes, get some more AT and you cant have 3 ancient Harmies, you can only have one per every three harmies you take. ( I guess you could with the new rules for force slots over 2000 points now, but honestly ancients are a waste of 30 points.)
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Klor
Hellion
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Posts : 36
Join date : 2012-02-08
Location : Syracuse, NY

new to 40k and to dark eldar Empty
PostSubject: Re: new to 40k and to dark eldar   new to 40k and to dark eldar I_icon_minitimeTue Jul 10 2012, 13:27

You might want to read this ^_^

http://www.thedarkcity.net/t1132-posting-lists-from-army-builder-and-simular-programs
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new to 40k and to dark eldar Empty
PostSubject: Re: new to 40k and to dark eldar   new to 40k and to dark eldar I_icon_minitime

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