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 Baron/Hellions in 6th Ed 1750

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kenny3760
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PostSubject: Baron/Hellions in 6th Ed 1750   Baron/Hellions in 6th Ed 1750 I_icon_minitimeTue Jul 10 2012, 14:23

As most of you will know I wa a massive fan of the Baron/Hellion Combo last edition and I am still pretty hopeful that they will be worthwhile now.

HQ

Baron Sathonyx (105)

Farseer: Jetbike Stones, Warding, Spear, Doom and Fortune (178)

Troops

6 Pathfinders (144)

5 Wyches, Haywire Grenades, Venom Extra SC (125) x 4

18 Hellions inc Helliarch, Agoniser (313)

Fast Attack

6 Reavers, 2 Heat Lances (156)

Heavy Support

Ravager, 3 DL's, Nightshields (115) x 2
Ravager, 3 Dissies, Nightshields (115)

Fortifications

Aegis Defence Line with Quad Gun (100)

Some explanations:

The Baron is there for all the buffs from the previous edition and as the focal point of the army

Farseer: I think we will need some psychic defence now, so the Farseer seems the logical choice. He will run with the RJB's close to the hellion blob, dooming and fortuning as required. I see a unit doomed by him and hit by the hellions, either through shooting or assault will fold. Fortune on the Hellions should keep them alive for a lot longer than they deserve.

Hellions: Taken a slight nerf through FnP but impact hits bring them back up again. I'm pretty hopeful that with the help of my Farseer that these guys will crunch through most things I point them at.

Pathfinders: Sitting behind the defence line these guys will have a 2+ cover save, are scoring and can shipe out characters and special weapons from afar. Will also be manning the quad gun if required

Wyches: With vehicles now being easier to hit with grenades and being more vulnerable to glancing hits, haywire grenades have become much more effective at taking down vehicles. The wyches will simply zoom forward and pile into the nearest or most dangerous vehicle around. After that the Venom can return to shooting down infantry.

Reavers: Heat Lances whilst not quite as essential for dealing with AV 12 and above as last edition still have a role to play in getting rid of that troublesome vehicle with 1 shot. These guys will also escort the Farseer to give hime a bit of protection, and with doom their bladevanes could be ripping up units.

Ravagers: 2 traditional DL units for long range AT duties and will also be useful for taking down 2 wound terminators with single shots. The dissie ravager will be the prime weapon for dealing with 2+ saves across the board. I see nightshields as a better bet as these will always move to get a jink save and if something gets to assault them, then it's all gone wrong anyway.

Aegis defence line: The ability to give the pathfinders a 2+ save and have a quad gun seems to good to miss. I'm not sure how important flyers will be but the quad gun seems like a good bet to take 1 down. I don't expect it to last more than a turn if flyers are about but it looks to me to be our best chance of air defence.


Tactics: Pretty much how I ran it last edition, depending on opponent, but I'll be trying flank attacks and rolling up the enemy lines for a starter.
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Grumpy Kwi
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PostSubject: Re: Baron/Hellions in 6th Ed 1750   Baron/Hellions in 6th Ed 1750 I_icon_minitimeTue Jul 10 2012, 14:38

Just to forewarn you and others that may read your mode of operation that you may run into some issues witch the "fortune" psychic power (and any other ability worded the same way). It hasn't been decided if the Eldar codex is referring to as "Eldar" units. Many are saying Fortune can only be cast on Eldar units found in the Eldar codex (codex trumps rulebook argument) while others see the rulebook as giving permission through being allies.

Me, I tend to stay away from such debates until it is clear what GW wants - as much as one may want "fortune" to work there are just as many who will not want it to work.

To be honest, I would rather see if this list would work without the hocus pocus and really see how Hellions fare in the hands of an experienced player. But that's just me

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kenny3760
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PostSubject: Re: Baron/Hellions in 6th Ed 1750   Baron/Hellions in 6th Ed 1750 I_icon_minitimeTue Jul 10 2012, 15:30

I've seen the discussion on fotrune, and can see how it could go either way at the minute. Obviously I believe that fortune will work on DE units and can put up a case for it, but others will obviously be able to put up a case against it. I believe it will be allowed for sure in the future.

I have been thinking about running my 5th Ed list which is not too different from the one above, and I really believe it could do allright. I'll give it a try at some stage.
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Shadows Revenge
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PostSubject: Re: Baron/Hellions in 6th Ed 1750   Baron/Hellions in 6th Ed 1750 I_icon_minitimeTue Jul 10 2012, 16:03

or you could always include the Farseer in the hellion blob and she fortunes herself... She is an "Eldar" unit. And if you read the wording of fortune it says "target eldar unit. That unit re-rolls saves" (shorthand by far, but the principle is the same) Its janky until they FAQ it, but so far its the only way both sides can agree on.

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Bibitybopitybacon
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PostSubject: Re: Baron/Hellions in 6th Ed 1750   Baron/Hellions in 6th Ed 1750 I_icon_minitimeTue Jul 10 2012, 20:22

Just remember that you can't reroll FNP since it says under fortune that it allows you to reroll failed saves and under FNP it says that it is not a save throw. Maybe everyones else knew that already, but when a figured it out it made me sad. Crying or Very sad
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PostSubject: Re: Baron/Hellions in 6th Ed 1750   Baron/Hellions in 6th Ed 1750 I_icon_minitime

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