Hello Dark City!
So, after looking at the new ally system i went about thinking up a unit so that i could use some ally forces with my Dark Eldar without worrying about the "One Eye Open" rule since DE have next to no allies that aren't desperate. So i came up with the Dark Eldar Slavemaster. He fits the fluff, cause DE take lots of prisoners in their raids, and it makes sense for them to use the trained warriors as meatsheilds every so often. So here is the Stat line and rules:
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Dark Eldar Slavemaster - 45 points
WS (4) BS (4) S (4) T (3) W (1) I (5) A (2) Ld (
Sv (5+)
Splinter Pistol, close combat weapon, Kabalite Armor
Night Vision, Fleet, Independent Character
+15pts - Agonizer (replaces CCW)
+10pts - Blast Pistol (replaces splinter pistol)
Special Rules
Slave Master - A Dark Eldar Slavemaster can join an allied "slave" squad of the following models; Imperial Guardsmen, Ork Boyz, Kroot, or Tau Firewarriors. This Slave squad (excluding the Slavemaster) suffers a -1 penalty to their Leadership and Initiative values to a minimum of 1. This effects the slave squad till the end of the game even if the Slavemaster is killed or leaves the unit.
"Teach 'em right" - All slave squads accompanied by a Slavemaster count as being "Allies of Convenience" instead of "Desperate Allies". This effect is lost if the Slavemaster dies or leaves the squad.
Sacrifice - Should a slave squad with a Slavemaster fail to pass a leadership or moral test, the owning player can choose to make the following roll of a D6:
1 - The Slavemaster shouts a vile threat to the fleeing squad. The squad counts as having passed the test and does not suffer the consequences of failing the test.
2-5 - The Slavemaster turns on the slaves and beats them for daring to flee in the face of battle. Resolve 3 Str 3 AP - hits on one slave model in the squad, without cover saves. The squad counts as having passed the test and does not suffer the consequences of failing the test.
6 - The squad is really spooked and would rather face the wrath of their masters than stand and fight. Resolve 3 Str 3 AP - hits on one slave model in the squad, without cover saves. The squad counts as having failed the test and suffers the consequences of failing the test.
Spiked Rations - For the price of +3pts per model (excluding the Slavemaster) the squad can be equipped with Combat Drugs (including the Slavemaster)
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How does this sound? is the pricing right? I really like the idea and i feel that i've made him a fair unit?
Thanks a lot!
Cheers