So might as well post my Eldar army that Im going to run. Ill post the list first, and then Ill go over why I made the choice I did. I did it short hand, so if you dont know what something is... go read the book
150- Autarch w/ jetbike, laser lance, fusion gun, mantle
120- Farseer w/ jetbike, singing spear
50- 1 Warlock w/ Jetbike
205- DAVU, Serpent w/ dual Shurri, holofields
205- DAVU, Serpent w/ dual Shurri, holofields
205- DAVU, Serpent w/ dual Shurri, holofields
205- DAVU, Serpent w/ dual Shurri, holofields
205- DAVU, Serpent w/ dual Shurri, holofields
51- 3 EJB
180- Crimson Hunter w/ Exarch Upgrade
140- Fire Prism w/ holofields
140- Fire Prism w/ holofields
140- Fire Prism w/ holofields
total: 1996
So the Autarch is the list's name sake... he is basically a solitaire. 3+/4++ T4 w/ 2+ re-rollable cover. S6 AP3 on the charge, a fusion gun, and hit and run so he never gets bogged down. Basically he is going to fly around and be a nuisance. He also helps me with reserve manipulation (Ill get to that later)
Farseer is my warlord, as well as running double guide/prescience. He hides with the EJB and the warlock. I will most likely roll 2 for Divination and hope for Misfortune. If not, I can always just use his last warp charge to ignore perils.
The warlock is for the base power out of Runes of Battle, giving my farseer and GJB a 3+ coversave base (2+ if I flat out) I will still roll for it and try to get the +1 armor save one, as having 2+ armorsave jetbikes is awesome (or 2+ armorsave bikertaire if I need him to tie something up)
The Wave Serpents are the bulk of my firepower. The fields on them mean that it takes all 3 HPs before they are dead, so the extra points for holofields make sense as we already have a durable tank, make it more annoying. GJB are for abrasive wounds for warlock and Farseer.
Crimson Hunter is for AA and more long range AT. Also the Autarch lets me reserve manipulate to make it easier for him to come out after enemy flighters. Also BS5 is boss, and worth the upgrade (remember he turns into a character, so he can prescision shot as well... although this is not as useful)
Fire Prisms round out the list. Thier my long range AT and are the most fragile things in the list. So Ill have to protect them more than anything.
Basically the whole idea of the list is to be annoying. Everything has atleast a 4+ coversave or better, and all my tanks except the fire prisms and flyer take all 3 HPs to destroy. Add in the flyer you need 6s, and the fire prisms range, you got yourself one annoying list.
So guys, comments, questions???