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PostSubject: Night Spider   Night Spider I_icon_minitimeFri Jun 28 2013, 10:13

I'm not 100% certain but, I believe DE:codex is the only dex that don't have walkers! Right? So I introduce you our own walker, the Night Spider! Base size: 60mm, height: half of a war walker and 8 legs, 2 front with different design. Its guns? Either front undermount or on its back. If I ever get out of my laziness, I'll draw a sketch and add some fluff (those of you that have heard something along this line know I'll never do it).


Night Spider

Very mobile walker, main role is close combat support but can be equipped as heavy weapons platform.

Stats:
HP: 2, AVs: Front-10, side-10, rear-10
WS: 4, BS: 4, S: 4, I: 6, A:3

Vehicle(Walker), Fleet, Move through Cover, Jink (6+), Jab Move
Wargear & weapons:
-2 Web Weaver: S: 3, range 24, AP:-, rules: Entangling Web, Assault 2
-2 Front Legs (dedicated legs for close combat)
-Prowler Core
-Grisly Trophy

Points: 65pts

Rules:

Jab Move: After firing with any weapon/type, in assault phase may move 1d6 instead of charging. (can be used with fleet)

Entangling web: For each hit a unit suffers from weapons with this rule, that unit receives a Web Token. For each token the model moves -2' in all its move/charge (Walkers becomes immobile if more than 3 tokens). If the model has Initiative and/or Attacks, reduce this by 1 for every two Web Token. All tokens are removed at the beginning of your next Move phase, before moving anything. (reason to model and paint new tokens!)

Prowler Core: Allows the Night Spider to run then shoot. Increases its Jink(6+) to Jink(4+), grants Dodge(4+) in close combat.

Options:

Replace both Web Weaver with:
-One Dark Lance +15pts
-One Liquifier gun + 10pts
-One Splinter Cannon for free

May take any:
-NightShields +10pts
-FlickerField +10pts

May replace Prowler Core with:
-One additional Dark Lance +15pts
-One additional Splinter Cannon for +5pts


I suspect I'm missing a rule that allows it to move run shoot and charge. If that's the case, help me fix it Razz
They don't come in squads. My intentions for this one is to make it OP but not obviously OP, so that awhile after its release people will come and realize that it is OP and force me to write a FAQ/ammendment.

What do you think?

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PostSubject: Re: Night Spider   Night Spider I_icon_minitimeFri Jun 28 2013, 12:10

Not diggin' the spider theme. Maybe something more octopussy? Something that floats and climbs and can get out of dodge and release a dark cloud that "shrouds" it from harm.
"Chaos Reigns!"

-Jack-

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PostSubject: Re: Night Spider   Night Spider I_icon_minitimeFri Jun 28 2013, 18:01

The Nids also lack walkers.
I think that's it though...


Chaos Space Marines - Dreads, Maulfinds, et al.
Chaos Daemons - Soul Grinders
Dark Eldar - nada (we used to have the Dias)
Eldar - Warwalkers
Imperial Guard - Sentinels
Necrons - Triarchs
Orks - Kans, Dreads, et al.
Sisters of Battle - Penitent Engine
Space Marines - Dreads.
Blood Angels, Dark Angels, Black Templars, Grey Knights and Space Wolves - assorted Dreads (psychic, flying, inspiring, magic Dreads, mostly)
Tau Empire - I'm pretty sure they're all infantry or MCs...
Tyranids - None

So Nids, Us, and maybe the Tau depending on if I'm remembering correctly.

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PostSubject: Re: Night Spider   Night Spider I_icon_minitimeMon Jul 01 2013, 06:54

Doesn't it overlap with talos thematically too much though? Also the necrons already have a spider themed walker.

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PostSubject: Re: Night Spider   Night Spider I_icon_minitimeMon Jul 01 2013, 11:42

@ Jack, I was imagining something quick, jumpy and skittering. Octopus would be more of the floating and slow kind. But it works with octopus as well if you convert it Wink

@musha, The stalker that necron has six legs, and two very big at front. They are crabs. Mine has 8 legs! Wink
I don't think it overlaps with the talos at all. The Night Spider is weak but fast, is support or fills the lanceborns role with mobility. Also, it is S:4 meaning weak CC ability, unlike the talos. It also has hull points etc, not MC like the talos. Talos are more tough and better in CC and some close ranged shooting. Otherwise, yes the Night Spider is also created by Haemonculus with flesh/ armour / drugs etc. Fluffwise they are giant spiders armoured with stuff, maybe even replaced their limbs with better prothetics. Was this what you meant with thematically too much?

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PostSubject: Re: Night Spider   Night Spider I_icon_minitimeTue Jul 02 2013, 09:18

I kinda like it, although, I wouldn't mind 1-3 in a squad Razz
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PostSubject: Re: Night Spider   Night Spider I_icon_minitimeThu Aug 29 2013, 00:29

Nice idea
I see it more like a mechanical construct with a pilot though because if it is a vehicle why does it have flesh? That would move it futher from a talos
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PostSubject: Re: Night Spider   Night Spider I_icon_minitimeThu Aug 29 2013, 08:29

Hm... Think like this, it is a creature modified and put into a chassi. Its new body is simply a version of its original body, but in metal and bigger frames and heavily armoured! And it is powered with other stuff.

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PostSubject: Re: Night Spider   Night Spider I_icon_minitimeThu Aug 29 2013, 12:38

To me a spider should be "fluffically" associated with the webway,
so it should be allowed to "web assault", special rule allowing them to charge when coming from reserve through a WWP.
This not a great advantage as it would be limited to the spider, but it could justify the use of the portal, which is currently almost useless ...

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PostSubject: Re: Night Spider   Night Spider I_icon_minitimeThu Aug 29 2013, 13:06

What force org. slot is this in?
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PostSubject: Re: Night Spider   Night Spider I_icon_minitimeThu Aug 29 2013, 23:37

I was thinking either Elite or HS.

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PostSubject: Re: Night Spider   Night Spider I_icon_minitimeFri Aug 30 2013, 13:34

I think elite would be best considering it is where a lot of armies have theirs
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