| Demiurg Project | |
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Lord_Alino Lord_Alice
Posts : 1942 Join date : 2013-02-15 Location : The Warp
| Subject: Demiurg Project Wed Nov 27 2013, 07:53 | |
| Troop Choices
DEMIURG MINERS 7pt/model WS3 BS3 S3 T4 W1 I3 A1 LD5 Sv4+ Superviser WS3 BS4 S3 T4 W1 I4 A2 LD7 Sv4+ Unit Composition – 5-15 models Unit Type: Infantry WARGEAR Mining Laser Mining Drill Mining Clothes SPECIAL ABILITIES Loyalty Fearless
May Upgrade one Demiurg Miner to a Supervisor – 6 Pts Supervisor may exchange Mining Drill for Power Drill – 10 Pts
For every ten models in the squad, one may replace its Mining Laser with Bomb Thrower – 10 Pts or a Rock Remover – 15 Pts
May take a Thunder Transport as a Dedicated Transport if the unit numbers 12 or less
BROTHERHOOD WARRIORS 10pt/model WS4 BS4 S3 T4 W1 I3 A1 LD6 Sv4+ Brotherhood Captain WS4 BS4 S3 T4 W2 I4 A2 LD8 Sv4+ Unit Composition – 5-10 models Unit Type: Infantry WARGEAR Enhanced Warblade Ion Pistol Brotherhood Armour SPECIAL ABILITIES Loyalty Fearless
If the squad numbers 10 models, 1 model may replace their Enhanced Warblade with Ionblade – 15 PT Enhanced Warhammer – 25 PT
For every 5 models in the squad, 1 may replace their Ion Pistol with Assault Lazer – 10 PT Enhanced Ion Pistol – 15 PT
May Upgrade one Brotherhood Warrior to a Brotherhood Captain – 8 PT
The squad may take a Thunder Transport as a Dedicated Transported
Dedicated Transports
Thunder Transport - 65 Pt Front 12 Side 11 Rear 10 Bs 3 Vehicle: (Tank) Transport Capacity - 12 Firing Points - 4
Wargear ________ Assault Laser SearchLight
May Take Extra Armour - 10PT Dozer Blade - 10 PT
Armoury
Armour Mining Clothes – 4+ Armour Save Brotherhood Armour – 4+ Armour Save, 6+ Invulnerable Save
Ranged Mining Laser - S4 AP5 Assault 1 Range: 18" Assault Laser - S5 AP4 Assault 2 Range: 24" Cutting Beam - S9 AP2 Heavy 1 Range: 36" Ion Pistol – S4 AP5 Assault 1 Range: 12" Enhanced Ion Pistol – S6 AP3 Assault 1 Range: 18" Ion Cannon - S7 AP3 Heavy 3 Range: 60" Bomb Thrower - S6 AP3 Assault 1, Blast Range: 18" Rock Remover - S7 AP4 Assault 1, Template
Melee Mining Drill - S+1 AP5 Power Drill - S+3 AP3 Enhanced Warblade – S4 AP5 Enhanced Warhammer – Sx2 AP2, Unwieldy Ionblade – S7 AP4
SPECIAL ABILITIES Loyalty – For each Sergeant and/or Independent Character in the squad, add 1 to that squad's leadership.
This is what I have roughly done so far, I was wondering if you guys would be interested in helping me with the project. I need a team, so some helpers would be nice | |
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Tengu Wych
Posts : 533 Join date : 2013-05-02 Location : The Quantum Realm
| Subject: Re: Demiurg Project Wed Dec 11 2013, 14:10 | |
| Do you need the rogue trader Squat army list? Cause I have it. | |
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Lord_Alino Lord_Alice
Posts : 1942 Join date : 2013-02-15 Location : The Warp
| Subject: Re: Demiurg Project Fri Dec 20 2013, 02:12 | |
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Tengu Wych
Posts : 533 Join date : 2013-05-02 Location : The Quantum Realm
| Subject: Re: Demiurg Project Wed Apr 09 2014, 22:07 | |
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Tengu Wych
Posts : 533 Join date : 2013-05-02 Location : The Quantum Realm
| Subject: Re: Demiurg Project Fri Apr 25 2014, 22:21 | |
| Sorry for being so long, have coursework and exams
PART ONE
SQUATS ARMY LIST (Taken from the Warhammer 40K Compendium, 1989)
WARLORD AND 4 HEARTHGUARD 120
WARLORD M WS BS S T W I A LD INT CL WP CHAMPION 3 5 4 4 4 1 3 1 9 7 9 9 HERO 3 6 5 4 5 2 4 2 10 9 10 10 MAJOR HERO 3 7 6 4 5 3 5 3 10 9 10 10
Upgrade to a hero - 50 Upgrade to a Major hero - 80
Basic Equipment Carapace armour, photo-infravion goggles, knife, grenades
Additional equipment Exo armour - 75
Special Equipment Charts
Rolls Points per roll Standard weapons 0-1 3 Close combat weapons 0-2 3 Heavy weapons 0-1 50 Grenades/missiles 0-2 7 Equipment and bionics 0-4 5
Bike or Trike - 70 (if he is mounted all the Hearthguard must be mounted)
Power field for bike/trike - 20
4 HEARTHGUARDS M WS BS S T W I A LD INT CL WP CHAMPION 3 5 4 4 4 1 3 1 9 7 9 9 HERO 3 6 5 4 5 2 4 2 10 9 10 10 MAJOR HERO 3 7 6 4 5 3 5 3 10 9 10 10
Upgrade to a hero - 50 Upgrade to a Major hero - 80
Basic Equipment Carapace armour, photo-infravion goggles, knife, grenades, 2 laspistols
Additional equipment Exo armour - 75 Power axe - 6 Power shield - 1 substitute 2 boltpistols for laspistols - free
Special Equipment Charts
Rolls Points per roll Standard weapons 0-1 3 Close combat weapons 0-2 3 Heavy weapons 0-1 50 Grenades/missiles 0-2 7 Equipment and bionics 0-4 5
Bikes or Trikes for 4 hearthguard - 280 (if Warlord is mounted all the Hearthguard must be mounted)
Power field for bike/trike - 20
COMBAT SQUAD Leader and 7 troops 215 M WS BS S T W I A LD INT CL WP SQUAT 3 4 3 3 4 1 2 1 9 7 9 9
Basic Equitment Flak armour, photo-infravion goggles, knife, grenades
Standard Equitment Leader - Las pistol, communicator Troops - lasguns
Options A ridiculous variety of grenades
Heavy bolter instead of lasgun - 15 per model 2 laspistols instead of lasgun - free 2 boltpistols instead of lasgun - free chainsword - 2 per model
Equip 1 trooper with a heavy weapon instead of a lasgun Autocannon - 45 Conversion beamer - 55 D cannon - 50 Grenade launcher - 25 Heavy plasma gun - 85 heavy stubber - 15 heavy webber - 30 Las cannon 100 missile launcher - 65 multi laser - 50 multi melta - 60
Equip leader with one of the following chainsword - 3 power axe - 6 power shield - 1 power sword - 7 power glove - 15 combi weapon - 5 sawn off shotgun - 0.5 auto pistol - 1
equip leader for free bolt pistol needle pistol plasma pistol sword hand flamer shuriken pistol stub gun web gun
BROTHERHOOD WEAPONS TEAMS WEAPON WITH CREW OF 2 SQUATS - 20 M WS BS S T W I A LD INT CL WP SQUAT 3 4 3 3 4 1 2 1 9 7 9 9
Basic equipment Photo infravision goggles
One of the following per team mole mortar - 80 thudd gun - 70 Rapier with multi laser - 200 Rapier with multi melta - 210 Rapier with las cannon - 240 Tarantula with grenade launcher - 100 Tarantula with heavy plasma gun - 220 Tarantula with heavy bolter - 100 Tarantula with las cannon - 250 Tarantula with missile launcher - 130 Tarantula with multi melta - 170 Tarantula with conversion beamer - 170
Tactical equipment bombot (up to 10) - 25 each las cutter - 55 phase field generator - 70
Additional grenade/missile launcher ammo chart rolls points per roll grenades/missiles 2 7
Additional equipment powerfield - 20 | |
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Tengu Wych
Posts : 533 Join date : 2013-05-02 Location : The Quantum Realm
| Subject: Re: Demiurg Project Fri Apr 25 2014, 22:26 | |
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PART TWO
GUILDMASTER - 20 M WS BS S T W I A LD INT CL WP CHAMPION 3 5 4 4 4 1 3 1 9 7 9 9 HERO 3 6 5 4 5 2 4 2 10 9 10 10 MAJOR HERO 3 7 6 4 5 3 5 3 10 9 10 10
Upgrade to a hero - 50 Upgrade to a Major hero - 80
Basic Equipment Flak armour, photo-infravion goggles, knife, grenades
Additional equipment Exo armour - 75 Carapace armour - 1 Power shield - 1
Special Equipment Charts
Rolls Points per roll Standard weapons 0-1 3 Close combat weapons 0-2 3 Heavy weapons 0-1 50 Grenades/missiles 0-2 7 Equipment and bionics 0-4 5
Bike or Trike - 70
Power field for bike/trike - 20
GUILD WEAPONS TEAMS - 70 Guild trike mounted weapon with team of two squats M WS BS S T W I A LD INT CL WP SQUAT 3 4 3 3 4 1 2 1 9 7 9 9
Basic equipment photo infra vision goggles
One of the following per team Autocannon - 35 Conversion beamer - 50 D cannon - 40 Grenade launcher - 55 Heavy plasma gun - 75 heavy stubber - 10 heavy webber - 20 Las cannon 90 missile launcher - 60 multi laser - 40 multi melta - 50
Additional grenade/missile launcher ammo chart rolls points per roll grenades/missiles 2 7
Additional equipment powerfield - 20
GUILD BIKE SQUAD Leader and 7 troops - 555
Can be either trikes or bikes, trikes use same profile as bikes, -they are not the same as the heavy weapons trike.
M WS BS S T W I A LD INT CL WP SQUAT 3 4 3 3 4 1 2 1 9 7 9 9
Basic Equitment photo-infravion goggles, 2 laspistols
Additional equipment 15 points per squad needle pistol auto pistol bolt pistol hand flamer plasma pistol shuriken pistol pair of sawn off shotguns chainsword
A good variety of grenade options
LIVING ANCESTOR - 190 M WS BS S T W I A LD INT CL WP ANCESTOR 2 3 2 3 6 1 2 1 10 9 10 10
Basic equipment knife, medipack, any type of forcefield
Additional equipment sword - 0.5 chainsword - 1.5 power axe - 6 power shield - 1 power sword - 7 power glove - 15 combi weapon - 5 sawn off shotgun - 0.5 auto pistol - 1 bolt pistol - 1.5 force sword - 40 force rod - 40 hand flamer - 2 las pistol - 0.5 needle pistol - 5 neuro disruptor - 4 plasma pistol - 4 stub gun - 0.5 sidecar attachment - free
The living ancestor may ride in a sidecar attached to any bike in the force.
Psychic abilities Level 4 Psi level 12D6 Abilities 2D6
D100 Ability 1-10 Aura of resistance 11-15 Cure injury 16-25 Immunity from poison 26-35 Aura of protection 36-40 Jinx 41-45 Rally 46-50 Smash 51-55 Sense presence 56-65 Aura of recalcitrance 66-70 Transfer aura 71-80 Aura of invunerability 81-85 Cure wounds 86-90 Stasis 91-95 Strength of mind 96-100 Temporal distort
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Tengu Wych
Posts : 533 Join date : 2013-05-02 Location : The Quantum Realm
| Subject: Re: Demiurg Project Fri Apr 25 2014, 22:28 | |
| Part Three will be later, ok? | |
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Tengu Wych
Posts : 533 Join date : 2013-05-02 Location : The Quantum Realm
| Subject: Re: Demiurg Project Fri Apr 25 2014, 22:43 | |
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PART THREE
ADDITIONAL EQUIPMENT
VEHICLES Rhino Landraider (Up to 3)
OFF TABLE SUPPORT 0-1000
Warlords, Guildmasters and teachpriests may act as spotters
ROBOTS 0-4000
0-4 robots per maniple at a cost of 0-1000 per maniple (including program)
Crusader - 170 Colossus - 110 Castellan - 140 Cataphract - 190 Conqueror - 160
Program points per robot general battle 35 take and hold/defensive 50 defensive 45 bombot 20
Robots must be controlled by a guildmaster
COMMISSAR - 45
M WS BS S T W I A LD INT CL WP CHAMPION 4 5 5 4 3 1 5 1 8 8 8 8 HERO 4 6 6 4 4 2 6 2 9 9 9 9 MAJOR HERO 4 6 6 4 4 3 6 3 9 9 9 9
Basic equipment Conversion field, laspistol
Additional equipment chainsword - free
Special Equipment Charts
Rolls Points per roll Standard weapons 0-1 3 Close combat weapons 0-2 3 Heavy weapons 0-1 50 Grenades/missiles 0-2 7 Equipment and bionics 0-4 5
Bikes or Trikes - 70 (If the Hearthguard is mounted the Commisar will be too)
Power field for bike/trike - 20
TECHPRIEST - 10
M WS BS S T W I A LD INT CL WP HUMAN AD MECH 4 3 3 3 3 1 3 1 7 7 7 7 SQUAT ENGINEER 3 4 3 3 4 1 2 1 9 7 9 9
Basic equipment Refractor field
Additional equipment power axe - free laspistol - free
Special Equipment Charts
Rolls Points per roll Standard weapons 0-1 3 Close combat weapons 0-2 3 Heavy weapons 0-1 50 Grenades/missiles 0-2 7 Equipment and bionics 0-4 5
Power armour - 6 teleport homer -20 Bikes or Trikes - 70 (If the Hearthguard is mounted the Techpriest will be too)
Power field for bike/trike - 20
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Tengu Wych
Posts : 533 Join date : 2013-05-02 Location : The Quantum Realm
| Subject: Re: Demiurg Project Fri Apr 25 2014, 22:59 | |
| Phew!
Shall I add the Army notes and background?????? | |
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Lord_Alino Lord_Alice
Posts : 1942 Join date : 2013-02-15 Location : The Warp
| Subject: Re: Demiurg Project Mon Apr 28 2014, 03:17 | |
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Tengu Wych
Posts : 533 Join date : 2013-05-02 Location : The Quantum Realm
| Subject: Re: Demiurg Project Mon Apr 28 2014, 22:23 | |
| Glad to be of help...If I had known what a long job it was, I would never have done it... | |
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Lord_Alino Lord_Alice
Posts : 1942 Join date : 2013-02-15 Location : The Warp
| Subject: Re: Demiurg Project Mon Apr 28 2014, 22:31 | |
| It is a pretty long job, can't believe you did all that. | |
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Tengu Wych
Posts : 533 Join date : 2013-05-02 Location : The Quantum Realm
| Subject: Re: Demiurg Project Tue Apr 29 2014, 21:27 | |
| This is the Dark city; I am a glutton for pain.
do you want some background notes? | |
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Lord_Alino Lord_Alice
Posts : 1942 Join date : 2013-02-15 Location : The Warp
| Subject: Re: Demiurg Project Wed Apr 30 2014, 02:12 | |
| You're alright with pain? And I have the background down Although.... if you like pain want to come over sometime? I'd like to rearrange your organs. | |
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