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thesaltedwound
commandersasha
Thor665
Count Adhemar
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Count Adhemar
Dark Lord of Granbretan
Count Adhemar


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PostSubject: Badhammer   Badhammer I_icon_minitimeTue Mar 25 2014, 15:22

I recently came across this idea in another forum. The general premise is that you create the worst possible army list that you can think of. You then play a game against someone else doing the same thing and, to protect against anyone trying to sneak a few decent units in there, you swap armies before the start of the game. So you play with your opponents list and he plays with yours.

So, what is the worst list you can think of? I'll start with DE, 1500 points.

HQ
Kheradruakh

Archon
Power Axe, Electrocorrosive Whip, Haywire Grenades, Djin Blade, Clone Field, WWP

Court of the Archon
1 Lhamean
1 Medusae
1 Sslyth
5 Ur-Ghuls

Elites
Mandrakes
10 Mandrakes

Mandrakes
10 Mandrakes

Mandrakes
10 Mandrakes

Troops
Wyches
15 Wyches

Wyches
15 Wyches

Wyches
15 Wyches

Wyches
15 Wyches

Fast Attack

Beastmasters
5 Beastmasters

1500 Points

Notes - The Archon is tooled up but with generally terrible wargear and no means of getting into combat. I gave him Haywires purely because I had nowhere else to spend 5 points but they might actually be useful at some point, for which I apologise.

Court of the Archon is just crap so they had to be included. I could maybe swap some of the Archon's gear for some extra court members but I didn't want to run the risk of them becoming vaguely useful.

Decrapitator and Mandrakes goes without saying.

Wyches have no Haywires and no transports, so they're dead.

Beastmasters have no beasts.

So, anyone else able to come up with anything worse for DE? Feel free to have a go at other armies too.

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Last edited by Count Adhemar on Tue Mar 25 2014, 16:48; edited 1 time in total
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Thor665
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PostSubject: Re: Badhammer   Badhammer I_icon_minitimeTue Mar 25 2014, 16:33

Your Court build is illegal. The Court is a lot of 1-X not 0-X options.

I've played in a tournament like this, albeit I did it back under the old codex when you could take Archons and give them no weapons at all - good times.

Are you allowing Allies? Seems like the obvious 'worst' build would include some bad ally combos.


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Count Adhemar
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PostSubject: Re: Badhammer   Badhammer I_icon_minitimeTue Mar 25 2014, 16:46

Thor665 wrote:
Your Court build is illegal. The Court is a lot of 1-X not 0-X options.

Oops, missed that. I'll buy some extra court members and lose the archon wargear then.

Quote :
Are you allowing Allies? Seems like the obvious 'worst' build would include some bad ally combos.

No allies. Single primary detachment only.

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Thor665
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PostSubject: Re: Badhammer   Badhammer I_icon_minitimeTue Mar 25 2014, 17:36

Here's my DE offering;

6x Haem (all with 2x Electrocorossive Whip and WWP - 1 of them has the Crucible)
6x 5 Man Wych squads w. Shardnets
3x 5 Beastmasters
3x 4 Bloodbrides

Total: 1496

So, I get a lot of Pain Tokens to start, but none of my units are tough enough to particularly take advantage of that, and also, end of the day, it's a 5+ save on a T3 model that either has a 6+ or a 5+ armor save. Whoop-dee-doo. Also, though I have 6 tokens to play with, I have so many units...I can only give half tokens.

I have no way to hurt vehicles.
My shooting wounds on 4+, other than that I mostly hurt T4 models only on a 5+
My shooting is also almost all 12" or less.
My best units, by far, are the Beastmasters - rawr!
My entire army will suffer leadership tests after taking 1-2 wounds to any unit.
My leadership is only 9 on the Bloodbrides (who take a check for every wound) and 8 otherwise. That includes the HQs.
The slow HQs gimp the movement of every other unit in the army...and the rest of the army is assault and the only effective strickers are the Str 3 power weapons on the HQs.
I can mess up Psykers! Who thinks anyone will bring one?
At least I have 6 WWPs to help my assault units get into combat!


I tried to do one up for Daemons, but n the whole it was tough because they have too many high toughness models in various slots.

The Masque + 6 Nurgling units + Chariots list was pretty bad though, simply because it would auto-lose any objective game pretty much, lacking scoring units. It did have the advantage of an AV 10 vehicle though, which could potentially table certain bad lists.

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Count Adhemar
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PostSubject: Re: Badhammer   Badhammer I_icon_minitimeWed Mar 26 2014, 09:08

Nice list. I'd love to see someone win a game with that. I'll work on some other armies during the day if I get time. Tyranids could be good bad.

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commandersasha
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PostSubject: Re: Badhammer   Badhammer I_icon_minitimeWed Mar 26 2014, 09:36

Pyrovore spam!
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Count Adhemar
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PostSubject: Re: Badhammer   Badhammer I_icon_minitimeWed Mar 26 2014, 10:13

commandersasha wrote:
Pyrovore spam!

My thoughts exactly!

Deathleaper
6 x 9 Ripper Swarms
3 x 3 Pyrovores
1 x 9 Sky-slasher Swarms
1 x 8 Sky-slasher Swarms

1498 points

No synapse, no scoring. IB tests every round on Ld 5 for the Rippers and Sky-slashers and Ld 6 for the Pyrovores.

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commandersasha
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PostSubject: Re: Badhammer   Badhammer I_icon_minitimeWed Mar 26 2014, 11:50

Count Adhemar wrote:
Deathleaper
6 x 9 Ripper Swarms
3 x 3 Pyrovores
1 x 9 Sky-slasher Swarms
1 x 8 Sky-slasher Swarms

1498 points

No synapse, no scoring. IB tests every round on Ld 5 for the Rippers and Sky-slashers and Ld 6 for the Pyrovores.
That is spectacular! I seem to remember Bolter and Chainsword having a worst list competition, and Vanguard Vets with all their toys taken away were popular.
I think this game has gotten harder, the newer codices seem to have fewer guaranteed failure units built in; Tyranids will win this competition, with the new damage caused by Synapse loss!
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thesaltedwound
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PostSubject: Re: Badhammer   Badhammer I_icon_minitimeThu May 22 2014, 22:18

That Tyranid list is incredible. Your beastmasters with no beasts creased me up though!

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Vasara
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PostSubject: Re: Badhammer   Badhammer I_icon_minitimeFri May 23 2014, 08:44

Cool idea.

Astorath the Grim 220
8 Death Comppany 16 Thunder Hammer 640
8 Death Comppany 16 Thunder Hammer 640
1500pts

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Count Adhemar
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PostSubject: Re: Badhammer   Badhammer I_icon_minitimeFri May 23 2014, 09:12

Vasara wrote:
Cool idea.

Astorath the Grim 220
8 Death Comppany 16 Thunder Hammer 640
8 Death Comppany 16 Thunder Hammer 640
1500pts

Apart from striking at I1 those units are actually bloody good so I think that's a fail in Badhammer terms  Very Happy 

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PostSubject: Re: Badhammer   Badhammer I_icon_minitimeFri May 23 2014, 09:16

Archon, 2 Splinter Pistols w/ Court of 2x Lhameans, Medusae, Sslyth, 5x Ur-Ghuls
Archon, 2 Splinter Pistols w/ Court of 2x Lhameans, Medusae, Sslyth, 5x Ur-Ghuls

5 Wracks
5 Wracks
10 Mandrakes

6 Wyches, Shardnet and Impaler
7 Wyches, Shardnet and Impaler
7 Wyches, Shardnet and Impaler
7 Wyches, Shardnet and Impaler
7 Wyches, Shardnet and Impaler
7 Wyches, Shardnet and Impaler

4 Beastmasters, Clawed Fiend, 2 Khymera
4 Beastmasters, Clawed Fiend, 2 Khymera
4 Beastmasters, Clawed Fiend, 2 Khymera













1500

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PostSubject: Re: Badhammer   Badhammer I_icon_minitimeFri May 23 2014, 20:18

Pfft. Amateurs. Watch this.

Farsight Enclave 1500 points:
Commander, Velocity Tracker, Drone Controller, Positional Relay, Target Lock, Command and Control Node, Multi-Spectrum Sensor Suite, Puretide Engram Neurochip - 123
2 Bodyguards, each with Velocity Tracker, Drone Controller, Target Lock, Bonding Ritual - 134

Commander, Velocity Tracker, Drone Controller, Positional Relay, Target Lock - 123
2 Bodyguards, each with Velocity Tracker, Drone Controller, Target Lock, Bonding Ritual - 134

3 Man Crisis Team, all with Velocity Tracker, Drone Controller, Target Lock, Bonding ritual, and a Shas'vre upgrade - 178
3 Man Crisis Team, all with Velocity Tracker, Drone Controller, Target Lock, Bonding ritual, and a Shas'vre upgrade - 178

14 Marker Drones - 168
14 Marker Drones - 168
14 Marker Drones - 168

Toss in an extra 10 marker drones on battlesuits that aren't scoring units (120)

6 scoring models. Zero guns across the entire army. A crapton of markerlights, but absolutely nothing to use them with.

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Thor665
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PostSubject: Re: Badhammer   Badhammer I_icon_minitimeFri May 23 2014, 20:47

Multiple Str 5 T 4 models with 2 wounds, 3+ saves and Ld 9?

It's a solid and quick moving assault force.

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PostSubject: Re: Badhammer   Badhammer I_icon_minitimeFri May 23 2014, 22:29

...it's Tau. 'Assault Force' doesn't factor into it. The best thing there is the commander, who's the equivalent of 5 tactical marines, hardly a frightening combat behemoth.

Besides, those drones are pointless except -maybe- for tarpitting. Every single upgrade is pointless. I've managed to waste somewhere in the region of 1000 points. Instead of 'easy to kill' which everyone else seems to be aiming for, I've gone for as many wasted points as possible and an almost complete absence of damage output.

Must admit, Count's Tyranid list takes some beating. That's truly, hilariously, stupendously dreadful. I love it.

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PostSubject: Re: Badhammer   Badhammer I_icon_minitimeFri May 23 2014, 22:36

Panic_Puppet wrote:
...it's Tau. 'Assault Force' doesn't factor into it.
Except that you need to consider what the list will be facing. T5 multi wound S4 3+ save, highly mobile is a solid threat to other sucktastic units.

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PostSubject: Re: Badhammer   Badhammer I_icon_minitimeMon May 26 2014, 21:05

This thread is too entertaining to let die off.. I laughed so much at the 5x Beast Master unit.

Here's my Eldar offering, it was a challenge to figure out the worst way to spend those points as so few Eldar units are actually bad.

Autarch, Mandiblasters, Lasblaster, The Phoenix Gem - 110

Autarch, Banshee Mask, Swooping Hawk Wings, Mantle of the Laughing God - 130

10 Storm Guardians - 90
10 Storm Guardians - 90
10 Storm Guardians - 90
10 Storm Guardians - 90

Vyper Squadron - 450
3x Vyper, each with 1 Brightlance and every vehicle upgrade.

Vyper Squadron - 450
3x Vyper, each with 1 Brightlance and every vehicle upgrade.

1500.

So yeah, thats 900 points for 6 lance shots in an army that is pretty much guaranteed to never face even av 12 on a platform that can be glanced to death by bolter fire. An autarch that has to footslog and explodes if it dies, another cc autarch with only a pistol, and 40 storm guardians in small squads with no upgrades..

And in a similar vein, a DE list:

Haemonculus Ancient, 2x Huskblade, Webway Portal, Hex Rifle. - 200
Haemonculus, 2x Huskblade, Webway Portal, Hex Rifle. - 170
Haemonculus, 2x Huskblade, Webway Portal, Hex Rifle. - 170

Haemonculus Ancient, 2x Huskblade, Webway Portal, Hex Rifle. - 200
Haemonculus, 2x Huskblade, Webway Portal, Hex Rifle. - 170
Haemonculus, 2x Huskblade, Webway Portal, Hex Rifle. - 170

10 Wyches, Raider, Enhanced eathersales, envenomed blades, grisly trophies, nightshields, retrofire jets, shock prow, splinter racks, torment grenade launcher, dark lance. - 210

10 Wyches, Raider, Enhanced eathersales, envenomed blades, grisly trophies, nightshields, retrofire jets, shock prow, splinter racks, torment grenade launcher, dark lance. - 210

1500 points (1080 of which are spent on haemonculi)
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PostSubject: Re: Badhammer   Badhammer I_icon_minitimeMon May 26 2014, 21:39

Okay ladz, I dun created da perfekt list ta stomp da uvver 'orrible lists flat!

Mad Doks Gretchin Jamboree!

1 Mad Dok Grotsnik
5x 30 Cyber Grots w. 3 Grot Herders
1x 21 Cyber Grots w. 2 Grot Herders

It's a giant cybernetic green tide! Fear it! Pay no attention to the fact the entire army is BS 3 with 12" range, or that they all have T2...or that they all are Ld 7 at best or so and will likely run away at the first sign of the enemy hurting anything.

They're all Cyborg Grots! Fear it!

The only issue is Mad Dok will make his unit fearless...so they will cause trouble for armies that can't handle Mad Dok in a challenge and/or shoot the unit enough to kill it.

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PostSubject: Re: Badhammer   Badhammer I_icon_minitimeMon May 26 2014, 23:58

Make one unit minimum size and put the Doc in it to minimise the benefit of Fearless.

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PostSubject: Re: Badhammer   Badhammer I_icon_minitimeTue May 27 2014, 00:10

That would be nice, but the way the game works is you hand off control of the army to whomever is playing against you - so only a fool wouldn't go for a big pile of Grots.

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