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 CC-Haemi

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Slaanesh
Mushkilla
Laughingcarp
Malaconia
Erebus
The_Burning_Eye
lelith
Cerve
mika
Count Adhemar
El_Jairo
Barking Agatha
MarcoAvrelis
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Cerve
Hekatrix
Cerve


Posts : 1272
Join date : 2014-10-05
Location : Ferrara - Emiglia Romagna

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PostSubject: Re: CC-Haemi   CC-Haemi - Page 2 I_icon_minitimeFri Oct 17 2014, 02:19

Because IC cannot Join in Monstrous Creature units Smile
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Slaanesh
Hellion
Slaanesh


Posts : 98
Join date : 2011-07-28
Location : The Warp

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PostSubject: Re: CC-Haemi   CC-Haemi - Page 2 I_icon_minitimeFri Oct 17 2014, 03:13

wait, really? How did i miss this. I knew that most MCs couldnt join units, but I thought if it was a unit that an IC could join.
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Caldria
Kabalite Warrior
Caldria


Posts : 167
Join date : 2011-12-22

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PostSubject: Re: CC-Haemi   CC-Haemi - Page 2 I_icon_minitimeFri Oct 17 2014, 03:41

That was changed in 7th (presumably to stop the buffmander with riptide)

The only way we can get an IC with a unit of MCs is with the Dark Artisan formation, as the Talos/Cronos and Haemy automatically form a single unit using that formation - but no other IC may join the unit.
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Laughingcarp
Wych
Laughingcarp


Posts : 562
Join date : 2013-09-03
Location : The insane asylum of the universe

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PostSubject: Re: CC-Haemi   CC-Haemi - Page 2 I_icon_minitimeFri Oct 17 2014, 09:24

Got a fun game likely vs Tyranids coming up this weekend, looking to test out a whole pile of the new Coven stuff. Running a Dark Artisan formation with that Haemy as my Warlord, Nightmare Doll and Panacea.
Debating between HQs for my Dark Eldar Codex Detachment (not a coven detachment):
Urien Rakarth
OR
Haemonculus, Crucible of Malediction, Helm of Spite, maybe Agoniser?

I figure the Crucible will actually be useful since Tyranids can't exactly hide psykers in other units to absorb wounds.

Thoughts?
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Klaivex Charondyr
Wych
Klaivex Charondyr


Posts : 918
Join date : 2014-09-08

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PostSubject: Re: CC-Haemi   CC-Haemi - Page 2 I_icon_minitimeFri Oct 17 2014, 09:55

Its only S6 so you wont autokill either. Not to sure if its worth to have a 50% chane of putting a single wound on a MC or a Zoanthrope.
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urden93
Kabalite Warrior
urden93


Posts : 174
Join date : 2014-08-28
Location : Budapest, Hungary

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PostSubject: Re: CC-Haemi   CC-Haemi - Page 2 I_icon_minitimeFri Oct 17 2014, 10:00

Lol if flyrant gets a wound it makes grounding test if you achive it without screwing 10+ shots at him its a win ;P
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Klaivex Charondyr
Wych
Klaivex Charondyr


Posts : 918
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PostSubject: Re: CC-Haemi   CC-Haemi - Page 2 I_icon_minitimeFri Oct 17 2014, 16:17

Quote :
Zooming Flyers are incredibly difficult targets for troops without suitably calibrated weapons and scopes. Shots resolved at a Zooming Flyer can only be resolved as Snap Shots (unless the model or weapon has the Skyfire special rule). Template and Blast weapons, and any other attacks that don’t roll To Hit, cannot hit Zooming Flyers.

Nope. No targeting Flyrants (while swooping).
Nova would be valid as "Nova" explicitly states that it can hit Flyers, the Crucible on the other hand is a shooting attack that hits automatically ind is therefore invalid.
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Count Adhemar
Dark Lord of Granbretan
Count Adhemar


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Location : London

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PostSubject: Re: CC-Haemi   CC-Haemi - Page 2 I_icon_minitimeFri Oct 17 2014, 16:21

Klaivex Charondyr wrote:
Quote :
Zooming Flyers are incredibly difficult targets for troops without suitably calibrated weapons and scopes. Shots resolved at a Zooming Flyer can only be resolved as Snap Shots (unless the model or weapon has the Skyfire special rule). Template and Blast weapons, and any other attacks that don’t roll To Hit, cannot hit Zooming Flyers.

Nope. No targeting Flyrants (while swooping).
Nova would be valid as "Nova" explicitly states that it can hit Flyers, the Crucible on the other hand is a shooting attack that hits automatically ind is therefore invalid.

Those are the rules for Zooming Flyers. They are not the rules for Swooping Flying Monstrous Creatures. Those say:

Quote :
A Swooping Flying Monstrous Creature is a very difficult target for units without specialised weapons. Shots resolved at such a target can only be resolved as Snap Shots unless the model or weapon has the Skyfire special rule.
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Klaivex Charondyr
Wych
Klaivex Charondyr


Posts : 918
Join date : 2014-09-08

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PostSubject: Re: CC-Haemi   CC-Haemi - Page 2 I_icon_minitimeFri Oct 17 2014, 16:32

Does hardly matter as there is still this:

Quote :
Some weapon types, such as Template and Ordnance, or those that have certain special rules, such as Blast, cannot be fired as Snap Shots. In addition, any shooting attack that does not use Ballistic Skill cannot be ‘fired’ as a Snap Shot.
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Laughingcarp
Wych
Laughingcarp


Posts : 562
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PostSubject: Re: CC-Haemi   CC-Haemi - Page 2 I_icon_minitimeFri Oct 17 2014, 19:28

Huh.
Well... that's disappointing. So the Crucible is legitimately rubbish, then. Can't allocate it to psykers hiding in a squad, doesn't matter vs brotherhood of psy/sorc, can't target FMCs.
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barenone
Kabalite Warrior
barenone


Posts : 227
Join date : 2014-09-16

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PostSubject: Re: CC-Haemi   CC-Haemi - Page 2 I_icon_minitimeFri Oct 17 2014, 20:29

well it could be decent for taking out zoanthrop squads or tyranid synapse. are those not psykers? and they are normally solo big guys or zoan squads?
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Klaivex Charondyr
Wych
Klaivex Charondyr


Posts : 918
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PostSubject: Re: CC-Haemi   CC-Haemi - Page 2 I_icon_minitimeFri Oct 17 2014, 20:36

Quote :
well it could be decent for taking out zoanthrop squads or tyranid synapse

Crucible does ONE S6 hit.
Hardly enough to take out a T6 Synapse or a T4 W2 Zoantroph.

It could be used to take out Eldar and Imperial Psykers. But as these tend to hide in units and the UNIT takes the hit, they just remove a Guardsman or a Jetbiker/Guardian and laugh.
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Laughingcarp
Wych
Laughingcarp


Posts : 562
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PostSubject: Re: CC-Haemi   CC-Haemi - Page 2 I_icon_minitimeSun Oct 19 2014, 07:30

Yeah I ditched all 3 crucibles. Found 5pts and added a Venom, did good works.

3 Haemonculi in that match; two with flesh gauntlet, one (Dark Artisan) with Doll, Panacea, WWP, Agoniser.
I know how killy the Dark Artisan formation is but even so I think putting the agonizer on the Haemy is well worth it. Did a fair bit of heavy lifting, and helped get them out of a gene stealer tarpit.
Little haemonculi with a simple flesh gauntlet are still fantastic HQs. With their new statline vs the old 'dex, each of them did their fair share of killing and then some.

Argument can be made for the scissorhand for sure but since my match was vs 'nids having a few ID wounds was worth it.
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PostSubject: Re: CC-Haemi   CC-Haemi - Page 2 I_icon_minitime

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» hellions eating some tokens from a friendly Haemi:)
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