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 True Power from Pain

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Creeping Darkness
thesaltedwound
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Azdrubael
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Azdrubael
Incubi
Azdrubael


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PostSubject: True Power from Pain   True Power from Pain I_icon_minitimeMon Oct 20 2014, 18:41

Ok, i hasnt spotted the elephant in the room at first.
Well, presuming we take 2 detachments of normal and coven FOC there is a great way of buffing your army.

Coven power from pain chart contain very good special rules that they are able to share:
Fearless
Fear
Zealot

They all work if at least one model in the unit have them. Also haemunculi themself boost power from pain on them and anyone they join. So a normal unit joined by the Haemunculi would have those boneses:

Turn 1 FnP 6+, Fearless
Turn 2 FnP 5+, Fearless, Fear
Turn 3 Fnp 5+, Fearless, Fear, Furious Charge
Turn 4 FnP5 +, Fearless, Fear, Furious Charge, Zealot
Turn 5 FnP5 +, Fearless, Fear, Furious Charge, Zealot, Rage

Also Haemy himself would gain It Will Not Die at turn 3 and Eternal Warrior at Turn 5. This can be boosted with Animus Vitae.

Anyone unit atack in close combat will also have -1 Ld penalty, which will help with combat result and fear test on non fearless units.

If anyone really wanted to run Wyches - that is definately the way.

15 bloodbrides from a webway portal can be a scary unit...add combat drugs to the impressive bonus line...

So )) What do you think about it?
I think something like 2 Haemies, 4 man grot unit, Wrack Venom can be a really powerfull and relatively cheap plug in detachment.

Of course real winner here is turn 1 fearless.
Fear at T2 is kinda ok, with added bonus of -1 LD check. Some potential for PGL and Armor of Misery.
Then the juicy part starts - T3 Furious Charge. Thats a game changer. Anything in FC territory starts to be more scare.
T4 Zealot is another close combat buff - reroll to hit at round 1 of close combat.


Last edited by Azdrubael on Mon Oct 20 2014, 18:56; edited 3 times in total
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barenone
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PostSubject: Re: True Power from Pain   True Power from Pain I_icon_minitimeMon Oct 20 2014, 18:48

umm do wyches get combat drugs? i swear i thought i saw them not having it.
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Azdrubael
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PostSubject: Re: True Power from Pain   True Power from Pain I_icon_minitimeMon Oct 20 2014, 18:49

Quote :
umm do wyches get combat drugs?

Normal Wyches, from Generic codex. Sure they do. If not they, who else?
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barenone
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PostSubject: Re: True Power from Pain   True Power from Pain I_icon_minitimeMon Oct 20 2014, 18:55

idk i haven't been able to so my book for like a week because i have been busy as hell but i thought it was only a couple units that got drugs. reavers, kabolytes. i think the succubus and like 1 more and that was it. I remember being very angry when i noticed it. If someone has there codex handy can you take a peek?
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Azdrubael
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PostSubject: Re: True Power from Pain   True Power from Pain I_icon_minitimeMon Oct 20 2014, 18:58

Units that have combat drugs

Wyches
Hellions
Reavers
Succubus
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barenone
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PostSubject: Re: True Power from Pain   True Power from Pain I_icon_minitimeMon Oct 20 2014, 18:59

hmm must have mixed kabs with wychs in my head. I still think that is crap for drug use when your fluff says these fools never stop using drugs.
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Azdrubael
Incubi
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PostSubject: Re: True Power from Pain   True Power from Pain I_icon_minitimeMon Oct 20 2014, 19:02

Anyway thread is not about drugs ) Its about combined chart.
And how Wyches can actually be a tarpit and legitimate unit.
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barenone
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PostSubject: Re: True Power from Pain   True Power from Pain I_icon_minitimeMon Oct 20 2014, 19:07

In that case why wyches and not something better. hell kabs can tarpit almost as well and they have guns. Instead of 15 brides I say 12 reavers. More expensive but they can take a beating with jink and have the firepower and cc to take out just about anything.

Now if you were to tarpit wychs then use 3 portals with maxed wyches in them and drop them on the same turn (if applicable) having that many models should be a good distraction and might hold up his army for a turn or 2 why he destrys them. If they were able to assault from wwp I would be all for it but they cannot and will get cut down in no time.
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Azdrubael
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PostSubject: Re: True Power from Pain   True Power from Pain I_icon_minitimeMon Oct 20 2014, 19:08

Quote :
If they were able to assault from wwp I would be all for it but they cannot and will get cut down in no time.
I play on board with actual terrain ) Also it isnt a no brainer tactics for certain, you have to work for it with another units.
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barenone
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PostSubject: Re: True Power from Pain   True Power from Pain I_icon_minitimeMon Oct 20 2014, 19:12

The question is though. Are they the better unit for it? are there not better options?
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sweetbacon
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PostSubject: Re: True Power from Pain   True Power from Pain I_icon_minitimeMon Oct 20 2014, 19:58

I actually had a question about this. So can you join a Coven HQ to a regular DE codex unit and have the Coven HQ's Fearless apply to the regular codex unit?
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Azdrubael
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PostSubject: Re: True Power from Pain   True Power from Pain I_icon_minitimeMon Oct 20 2014, 20:00

Quote :
I actually had a question about this. So can you join a Coven HQ to a regular DE codex unit and have the Coven HQ's Fearless apply to the regular codex unit?
Yes. There is no reason why not. Effects of fearless apply if any model in a unit have this rule. Same with Fear and Zealot.

Moreover you can literraly start the game joined to such a unit, inside their transport.
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thesaltedwound
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PostSubject: Re: True Power from Pain   True Power from Pain I_icon_minitimeMon Oct 20 2014, 20:04

I just finished reading the coven book, and one of the Echoes of War missions got me thinking about this exact thing - the mission requires you to take a unit of bloodbrides. At first I thought "ew" but then why not add the haemi you also need to that unit? With the right use of coven formations things could get crazy.
Good spot!
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Creeping Darkness
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PostSubject: Re: True Power from Pain   True Power from Pain I_icon_minitimeMon Oct 20 2014, 21:20

It certainly seems like there is no reason to take Coven units from the main book (assuming you have the supplement).

A pity the Wyches or Incubi being buffed by the Haemy can't use Fleet, but you certainly get some bonuses to make it worthwhile.

Marauding Coven Haemys can play some Fearless shenanigans, too. Say you pepper pot with two units of warriors, scourges, Trueborn or whatever. The haemy hides in the unit behind. The unit in front can go to ground. Next turn the haemy moves into the front unit, making them Fearless and removing pinning, allowing them to shoot at full effect. The other unit moves to the front. Rinse and repeat.
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sweetbacon
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PostSubject: Re: True Power from Pain   True Power from Pain I_icon_minitimeMon Oct 20 2014, 21:39

Azdrubael wrote:
Quote :
I actually had a question about this. So can you join a Coven HQ to a regular DE codex unit and have the Coven HQ's Fearless apply to the regular codex unit?
Yes. There is no reason why not. Effects of fearless apply if any model in a unit have this rule. Same with Fear and Zealot.

Moreover you can literraly start the game joined to such a unit, inside their transport.

Wow.  At the risk of stating the obvious, this seems REALLY good, as if you if you take two Haemies and two units of Grots/Wracks, and then join the Haemies to two regular codex units, you have four Fearless units at the start of turn two.  

I can almost see how Wyches could be useful as a tar pit again with a Coven Haemie plus conveniently placed Cronos for 4++/4++.  Not saying they're good, but if you get the +1T Combat Drug and need to lock a nasty unit down, then it may be viable.
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Azdrubael
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PostSubject: Re: True Power from Pain   True Power from Pain I_icon_minitimeMon Oct 20 2014, 21:43

Quote :
A pity the Wyches or Incubi being buffed by the Haemy can't use Fleet, but you certainly get some bonuses to make it worthwhile.
You can, for 10 points. By taking the most usefull artefact from Coven book.
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Creeping Darkness
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PostSubject: Re: True Power from Pain   True Power from Pain I_icon_minitimeTue Oct 21 2014, 01:09

Azdrubael wrote:
You can, for 10 points. By taking the most usefull artefact from Coven book.

:O

Damn, I might have to pony up the cash for this book after all.
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thesaltedwound
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PostSubject: Re: True Power from Pain   True Power from Pain I_icon_minitimeTue Oct 21 2014, 01:18

Creeping Darkness, you are evil! That's an amazing shenanigan Twisted Evil

And yep, it seems like the coven book has all the answers right now. See if you can't give it a read before buying though, let's not fling cash around willy nilly.
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Timatron
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PostSubject: Re: True Power from Pain   True Power from Pain I_icon_minitimeTue Oct 21 2014, 03:26

Watch Jay's videos on Youtube, he basically gives away 99% of the covens book. 'Miniwargamer Jay'
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Hovey
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PostSubject: Re: True Power from Pain   True Power from Pain I_icon_minitimeWed Oct 22 2014, 00:40

So if I'm understanding the stupidness of the original posters chart.

I take 3 Haemi from my coven detachment (since it can have up to 6 HQ), and add each one to a unit of Grotesques or Wracks from my normal Dark Eldar detachment, they get Fearless, Fear, & Furious Charge starting turn 3?
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n-diver
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PostSubject: Re: True Power from Pain   True Power from Pain I_icon_minitimeWed Oct 22 2014, 00:53

Hovey wrote:
I take 3 Haemi from my coven detachment (since it can have up to 6 HQ), and add each one to a unit of Grotesques or Wracks from my normal Dark Eldar detachment, they get Fearless, Fear, & Furious Charge starting turn 3?

That's correct, but you'll also need two more units of wracks or grots from the coven ruleset to make the force org work.
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El_Jairo
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PostSubject: Re: True Power from Pain   True Power from Pain I_icon_minitimeSun Oct 26 2014, 01:27

Hovey wrote:
So if I'm understanding the stupidness of the original posters chart.

I take 3 Haemi from my coven detachment (since it can have up to 6 HQ), and add each one to a unit of Grotesques or Wracks from my normal Dark Eldar detachment, they get Fearless, Fear, & Furious Charge starting turn 3?
That's right. I would do it like this for wracks as they don't benefit from IWND. On grots I kinda don't want to miss out on that.

BTW you should re-read the PfP rules. It states the game turn moves units on the PfP table, before movement. So this means that you can split the Heamy from the unit and the unit will still benefit from Master of Pain for the rest of the gaming turn. If you went first, this means also in your opponents shooting and assault phase.

So you don't always need Sumps.

So another great unit to put the Heamy in are Incubi. Here I would go for Sumps as you want to benefit from FC & Zealot (=hatred) and start mopping up entire units.

Slightly off topic: If my reading is right, Freakish Spectacle stacks for each detachment. So combining a formation with this min Cove detachment AND the AoM can really turn the heat on if you squeeze in Telepathy.
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