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Squidmaster
Klaivex
Squidmaster


Posts : 2225
Join date : 2013-12-18
Location : Hampshire, England

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PostSubject: New FAQs   New FAQs I_icon_minitimeThu Oct 23 2014, 11:43

A couple of notes.

First, IMPERIAL KNIGHTS have DOUBLED their movement! (12" in movement phase, double highest die in difficult terrain) Ouch! This has also been added to the core rulebook and Escalation for all Super-Heavy Walkers.

CHAOS DAEMONS - Blood Thrones and Skull Cannons have gained Bloodletter Crew, with additional combat attacks, etc.

SPACE WOLVES - Murder Claws now +1 Strength.

TAU - Marker Lights, when used to ignore cover, are clarified to only work on the target unit, not on any other unit a Blast scatters onto.


Thats more or less it. Quite underwhelming except for the Super-Heavy Walker boost! Revenants anyone?
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Count Adhemar
Dark Lord of Granbretan
Count Adhemar


Posts : 7610
Join date : 2012-04-26
Location : London

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PostSubject: Re: New FAQs   New FAQs I_icon_minitimeThu Oct 23 2014, 11:45

Squidmaster wrote:
A couple of notes.

First, IMPERIAL KNIGHTS have DOUBLED their movement! (12" in movement phase, double highest die in difficult terrain) Ouch! This has also been added to the core rulebook and Escalation for all Super-Heavy Walkers.

They already had 12" movement. The FAQ was just to explain what happens when moving through Difficult Terrain.
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