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| 1800p Sslyth bomb tournament list for 15-16th november C&C | |
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Zeiph Slave
Posts : 12 Join date : 2014-10-26
| Subject: 1800p Sslyth bomb tournament list for 15-16th november C&C Mon Nov 03 2014, 09:50 | |
| Hey. Time for my first 7th edition Trournament, and first time I use my own, newly purchased, force. Previously I've been borrowing stuff from a friend, this time though, will be all my own stuff! So as the title says, Sslyth bomb shenanigans. Would appreciate some advice seeing as I'm fairly new to 40k in general. Please tell me if this list is even legal at all Combined Arms HQ 145p SuccubusArmor of Misery, Archite Glaive, Webway Portal Elite 410p 5 Kabalite Trueborn, 4 Blasters, Dracon w/ Phantasm Grenade Launcher Raider w/ Night Shields 5 Kabalite Trueborn, 4 Blasters, Dracon w/ Phantasm Grenade Launcher Raider w/ Night Shields Troop 315p 5 Kabalite Warriors w/o upgrades Venom w/ Splinter Cannon 5 Kabalite Warriors w/o upgrades Venom w/ Splinter Cannon 5 Kabalite Warriors w/o upgrades Venom w/ Splinter Cannon Fast 353p Razorwing Jetfighter w/ Dark Lance Razorwing Jetfighter w/ Dark Lance 3 Reavers w/ Cluster Caltrops and Heat Lance Allied HQ 275p Court of the Archon1 Medusae 10 Sslyths Troop 180p 10 Kabalite Warriors w/ blaster Raider w/ Splinter Racks, Night Shields Fast 120p 5 Scourges w/ 4 Heat Lance What do you think? 5 matches tournament over 2 days. Pretty straight forward, Sslyths webwayed down with Succubus. Armor of Misery on Succubus +2 LD bubble will synergise with trueborn Dracon soul fright grenades. A lot of poisined shots to deal with those horde armies, and also a lot of Lance weapons to deal with those tank based armies. Comp is used No more than 4 of the same troop type of "Troops" (I have the maximum 4 units of warriors). No more than 2 of the same kind of HQ, Elite, Fast, Heavy. No more than one fortification. Allies allowed. | |
| | | Mr. Ghoti Hellion
Posts : 39 Join date : 2014-10-19 Location : Indiana
| Subject: Re: 1800p Sslyth bomb tournament list for 15-16th november C&C Mon Nov 03 2014, 12:35 | |
| Welcome! Looking at your list, you have a very wide range of models and a whole lot of ideas floating around, so let me give you my take on what you have, this is just my opinion mind you!
I'm assuming your tournament allows you to ally with yourself.
Generally speaking Dark Eldar maximize on redundancy, so when one of our paper mache boats pops, we have a backup plan. So there is function in overlapping uses of units. THAT BEING SAID, each unit should have a major focus on its battlefield role. So I'll just go down your list and see whats up:
Succubus: good and cheap! a very focused HQ.
Trueborn squads: hmm. i can see where you are going with the dracons with PGL's, but only if your local meta is in 2+ non space marine armies. most people keep the trueborn minimal with 4 blasters so they can just focus on anti tank (enough blasters also makes mincemeat of elite choices too, mind you), and I believe the points for the dracons could go into something else, like into the raiders! if you are keeping the disintegrators and not swapping for dark lances, take the PGL and dracon off the trueborn and put the TGL on the raider. refunds you some points on each squad and still will let you multitask like you wanted. Mind you that if you choose to do this I would reccomend not jinking, as the TGL cannot snap fire its blast, stick to cover and utilize the stealth from nightshields.
Warriors in venoms: put a blaster in each squad! use your refunds from the dracon, or the dracon AND the grenade launchers to drop a blaster in the units. 5 extra splinter shots alone will not do TOO much more damage. giving them a blaster can add in that one last kill to force a morale check, and allows the troop venoms to focus on anti-infantry while the riders can take shots at armored units and vehicles.
Razorwings: Good choice with the dark lances, If you are worried about anti infantry you could refund one or both of those dark lances for the disintegrators, but more anti tank power is never wasted, especially if it has 4 missiles each!
3 Reavers: a squad this small is good for hiding and swooping onto an objective at the last game turn, keep them cheap and survivable: take off the upgrades and make one an arena champion for the Ld buff and staying power should one of them die, If you intend on keeping them. I'd personally swap them out for a raider with splinter racks and night shields BECAAAUUUUUSE:
Court: The meat and potatoes of the list! 10 Sslyths is nothing to sneeze at I'm sure! Big fights going on between Sslyth and grotesques right now, and both have their pluses and minuses. A question for you is why you chose to add a medusae? the unit already has 30 poisoned shots in it, the flamer isnt going to do much more. adding in the splinter racks raider gives a no scatter deepstrike onto what ever you want to seriously maim! I know I know Sslyth are tough to kill in the open, but still old habits die hard and I like to keep my babies in their paper boats. They can not assault the turn they arrive, so why not make them survive until they can? and the extra movement to reposition should the shardcarbines wipe your target out is never wasted.
kabalites: personally I'd swap the blaster for a splinter cannon to utilize the splinter racks, but the blaster makes for a multi-role unit. just seems like a waste for 9-18 other twinlinked poisoned shots to be NOT shooting at a Land Raider.
Scourges: Eh, I don't have em, I don't use em, a lot of people say they are their game's MVP, and there is a huge war over Heat lances or Haywire blasters, but it's your call. I would choose the Haywire blasters over the heatlances because of the safety of range.
I'm looking forward to hearing about your games, and remember that my suggestions are to how /I/ play, not you! have fun with YOUR army, that's what makes it fun! | |
| | | The_Burning_Eye Trueborn
Posts : 2501 Join date : 2012-01-16 Location : Rutland - UK
| Subject: Re: 1800p Sslyth bomb tournament list for 15-16th november C&C Mon Nov 03 2014, 12:49 | |
| As Mr Ghoti seemed to spot first up, you can't take an allied detachment that has the same faction as your primary detachment (unless the tournament rules specifically allow it).
You do have enough choices to run it as a double combined arms detachment though (again, providing the tournament rules don't disallow you from taking 2 CADs) | |
| | | Mr. Ghoti Hellion
Posts : 39 Join date : 2014-10-19 Location : Indiana
| Subject: Re: 1800p Sslyth bomb tournament list for 15-16th november C&C Mon Nov 03 2014, 12:52 | |
| Or just one Realspace Raiders Detachment! Though you'll be losing out on objective secured on all of your kabalites... Meh OS hasn't won me a game, swooping onto an objective T5 and having the game go on, and the opposing unit that USED to control the objective now shoots my paper boats and assaults the squishy troops has NEVER worked for me... frickin Grey Knights... | |
| | | Nusquam Hellion
Posts : 45 Join date : 2013-02-13
| Subject: Re: 1800p Sslyth bomb tournament list for 15-16th november C&C Mon Nov 03 2014, 13:33 | |
| I like the direction. My recommendations would be:
1. Put the blasterborn in Venoms(equipped with x2 SC) and drop the dracon all-together(unless you know you won't be facing many marines). The venom saves points and provides more AI firepower.
2. Put the Sslyth in a raider(with night-shields) with the Succubus. I would go for 7 Sslyth and 2 Medusae. The raider provides 3+ jink and ablative armor for the unit inside. Add splinter racks if you have points to burn.
3. Increase reavers to 6 or drop them completely. Just three are unlikely to achieve much.
4. Give the scourges haywire blasters. The HL aren't bad but require a low model-count and low durability unit to get dangerously close. The HWB gives them a 36" threat range from which they can stand off from while the HL is only 21" for melta.
4b. You could opt for more reavers instead of HL scourges. This would up the reavers durability and effectiveness. Or vice-versa and get more scourges. | |
| | | Zeiph Slave
Posts : 12 Join date : 2014-10-26
| Subject: Re: 1800p Sslyth bomb tournament list for 15-16th november C&C Mon Nov 03 2014, 13:48 | |
| Yes, this tournament allows 2 cads. Though, realspace would be a solid pick and take a venom with those. Nice ideas. I especially like the reaver ideas. I have the models, and I decided to put them to use. As you may have figured, I dont have years of experience in my back. What I do have is an awesome group of people to play with, and I will be practicing a lot with them now that I have my stuff sorted. My main problem is that what is included in this list is pretty much all the models I have, and that also means I can't add a raider to the Court. Why I chose court in favour of grots is because it was cheaper for my wallet. I'm going to convert each of my Sslyths from two old warriors torsos on top each other, mold a snake tail with green stuff, saurus warriors heads. All this I have already, what I bought was shardcarbines and the bases off of ebay. Less than $10 spent for 10 Sslyths. After taking your ideas into considderation, I have the following list to present. Combined Arms HQ 145p Succubus Armor of Misery, Archite Glaive, Webway Portal Elite 380p 5 Kabalite Trueborn, 4 Blasters Raider w/ Night Shields, Aether Sails 5 Kabalite Trueborn, 4 Blasters Raider w/ Night Shields, Aether Sails Troop 360p 5 Kabalite Warriors w/ blaster Venom w/ Splinter Cannon 5 Kabalite Warriors w/ blaster Venom w/ Splinter Cannon 5 Kabalite Warriors w/ blaster Venom w/ Splinter Cannon Fast 338p Razorwing Jetfighter w/ Dark Lance Razorwing Jetfighter w/ Dark Lance 3 Reavers w/ Arene Champ Allied HQ 250p Court of the Archon 10 Sslyths Troop 213p 10 Kabalite Warriors w/ blaster, sybarite w/ PGL Raider w/ Splinter Racks, Night Shields Fast 120p 5 Scourges w/ 4 Heat Lance /1798p All the raiders have disintegrators to save some points, and they are gonna be jinking, so I figured there's not much point in paying for an upgrade that will most likely not be used. The razorwings are thought to be a good support unit. Their 4 missiles will help to deal with horde armies, and if against some tank heavy lists, the lances will help instead. Though missiles can also deal with tanks, not optimal, but it too is a tool to considder in some situations. I removed the PGL from the trueborns, as you said, it is better to have them focus on the tanks. Though I am interested in some sort of LD explosion. When it comes to scourges, I'm not too impressed with them. In the future, I will probably replace them with more reavers as Nusquam adviced. I was told Scourges are more or less essentional and also that with heat lances is the best way to use them. To run them with heat lances is the advice I got from one of the top ranked 40k tournament player in my country He took me under his wings and let me borrow his dark eldar army in 6th edition, a true gentleman and scholar. Though this was the way he played back in 6th edition, so maybe haywire blasters is the new meta. I really don't know, I have no idea what I'm doing half the time I don't understand the thought about raider with the court. I thought it was not allowed to emerge with vehicles through the webway portal. If this is allowed, I might as well take a succubus with 9 Sslyths from a Court inside another Raider to emerge froun the webway portal.
Last edited by Zeiph on Mon Nov 03 2014, 14:58; edited 2 times in total | |
| | | Zeiph Slave
Posts : 12 Join date : 2014-10-26
| Subject: Re: 1800p Sslyth bomb tournament list for 15-16th november C&C Mon Nov 03 2014, 14:03 | |
| - Nusquam wrote:
- I like the direction. My recommendations would be:
1. Put the blasterborn in Venoms(equipped with x2 SC) and drop the dracon all-together(unless you know you won't be facing many marines). The venom saves points and provides more AI firepower. I don't know what armies I will be facing. I did drop the dracons, but I will keep the blasterborn in their Raiders for the 3+ jink save
2. Put the Sslyth in a raider(with night-shields) with the Succubus. I would go for 7 Sslyth and 2 Medusae. The raider provides 3+ jink and ablative armor for the unit inside. Add splinter racks if you have points to burn. I don't know how to use flamers from a vehicle. I like the idea though, but will have to buy another Raider before I can do this, so this will not be included for this tournament. But I will definitely look into this
3. Increase reavers to 6 or drop them completely. Just three are unlikely to achieve much. I'm gonna use them as Mr. Ghoti sugested and see how that feels.
4. Give the scourges haywire blasters. The HL aren't bad but require a low model-count and low durability unit to get dangerously close. The HWB gives them a 36" threat range from which they can stand off from while the HL is only 21" for melta. I like the Heat Lances for the Melta rule, I will not change this for this tournament, however, I will try them with haywire blasters at some point
4b. You could opt for more reavers instead of HL scourges. This would up the reavers durability and effectiveness. Or vice-versa and get more scourges. Yes, yes. This is probably what I will do. | |
| | | Nusquam Hellion
Posts : 45 Join date : 2013-02-13
| Subject: Re: 1800p Sslyth bomb tournament list for 15-16th november C&C Mon Nov 03 2014, 16:08 | |
| Units in transports can use a WWP. "... or is embarked upon..."
Flamers from open topped vehicles are placed anywhere from the hull, so you can line up and stack multiple templates to get maximum hits from each weapon. One game I did a court WWP bomb with 7 Sslyth and 3 Medusae. The Medusae ate a 10-man marine unit by themselves and tanked a bunch of flamers from majority T5 and FnP. The raider was a huge help to keep them alive and mobile. They outran all the flamers and either melted units whole-sale or kited them.
HL on Scourge aren't bad but you have to make sure you can safely arrive with 9" of your target if you deep strike or they won't do much. It's high risk and high reward. A smart opponent will make it so you will mishap easily within 9" of your biggest target forcing you, if possible, outside melta range to get shot. If they start on the board just 5 are likely to die quickly once they close in. 24" is much more forgiving no matter the deployment. That's my experience anyway. Theres a lot of long range fire power and ignores cover(TFC and wyverns) around these parts*. Perhaps you'll have better luck.
It's hard to go wrong with more reavers though. I'm liking them more and more.
*also why a like venoms so much, the 5++ | |
| | | Zeiph Slave
Posts : 12 Join date : 2014-10-26
| Subject: Re: 1800p Sslyth bomb tournament list for 15-16th november C&C Wed Nov 12 2014, 20:24 | |
| This is the final form of the list I will take to the tournament that is this weekend. Decided to drop the second CAD and stick with only one. This is the result of playstesting and brain picking. Out of 13 friendly games, I landed 8 solid wins with this list against a mix of marine based armies and eldar with and without super hevies. All following the same comp sheet. Only one time was I tabled because I never got my reserves to show up, and my troops were killed. I had a -1 modifier to my success to get them in the game and I also had to re-roll successfull rolls. Aside of that game I was close with every loss, and the wins were not really one sided, but they were clear victories. Understand that my goal in this tournament is not actually to win, I participate with the goal of not coming dead last. And so far it's looking pretty good! I enjoy the list and people seem to be amused by it, which is a good thing.
Combined Arms
HQ Succubus 145p Archite Glaive, webway, armor of misery
Court of the Archon 320p 7 Sslyths 2 Medusae Raider with Dark Lance, Sails, Racks and Night Shields
Elite 5 Trueborns w/ 4 Blasters on a Venom with 2x Splinter Cannons 180p 5 Trueborns w/ 4 Blasters on a Venom with 2x Splinter Cannons 180p
Troop 5 Warriors w/ 1 Blaster in Venom with 2x Splinter Cannons 120p 10 Warriors w/ blaster in Raider with Disintegratir Cannon, Sails, Racks and Shields 185p 10 Warriors w/ blaster in Raider with Disintegratir Cannon, Sails, Racks and Shields 185p 10 Warriors w/ blaster in Raider with Disintegratir Cannon, Sails, Racks and Shields 185p
Fast Razorwing Jetfighter w/ 2x Dark Lances and Splinter Cannon 150p 6 Reavers w/ 2x Heat Lance, 2x Cluster Caltrops 146p
1796p | |
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