| Dual Venom Kill Team 200pts | |
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Otto Weston Slave
Posts : 14 Join date : 2013-08-14
| Subject: Dual Venom Kill Team 200pts Tue Nov 18 2014, 23:18 | |
| I was thinking about Kill teams and came up with the following idea -
Sybarite (Leader) 4x Warriors (One Fearless) Venom
5 Warriors (One Haywire, One Preferred Enemy) Venom
Pros: Fast/ Mobile Two Independent Teams Lots of AI
Cons: Extremely lacking AT
What are your opinions? Is it gak or actually viable? Thanks
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Unorthodoxy Beating A Different Drummer
Posts : 839 Join date : 2014-03-25 Location : Western Washington
| Subject: Re: Dual Venom Kill Team 200pts Wed Nov 19 2014, 22:36 | |
| well...
at 200 points? pretty nasty. NOT big on the Sybarite if the unit has no special weapon. | |
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Otto Weston Slave
Posts : 14 Join date : 2013-08-14
| Subject: Re: Dual Venom Kill Team 200pts Thu Nov 20 2014, 00:30 | |
| The problem is, even if you drop the Sybarite ... the only weapon upgrade you could get is a Splinter Cannon on one of the venoms.
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Unorthodoxy Beating A Different Drummer
Posts : 839 Join date : 2014-03-25 Location : Western Washington
| Subject: Re: Dual Venom Kill Team 200pts Thu Nov 20 2014, 01:53 | |
| then thats whatcha do. =) | |
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Dallo019 Slave
Posts : 4 Join date : 2014-02-03
| Subject: Re: Dual Venom Kill Team 200pts Sat Nov 22 2014, 20:08 | |
| I'm not sure how the transport rules work in kill team. I believe that every one is on their own, but can share a transport with their squad? Assuming that you can split your squad between two transports (not sure if this is legal or not. I don't play kill team) In that case I propose a new list Warriors ( Shredder 69 Dedicated Venom w/Splinter Cannon 65 Fast Attack Venom w/Splinter Cannon 65 199 Nothing in the codex forbids a unit bigger than 5 from taking a venom. The shredder is only really filling points, but unfortunately 7 warriors with a blaster leaves you a point over. Hope this helpful Dallo | |
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Unorthodoxy Beating A Different Drummer
Posts : 839 Join date : 2014-03-25 Location : Western Washington
| Subject: Re: Dual Venom Kill Team 200pts Mon Nov 24 2014, 19:20 | |
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StokieRich Hellion
Posts : 69 Join date : 2014-01-02 Location : Exeter, Devon
| Subject: Re: Dual Venom Kill Team 200pts Tue Nov 25 2014, 10:43 | |
| Are venoms all that in Kill Team?
Seems that if you can only kill a max of one model in a turn they're not as good as what they are in a normal game.
Perhaps you can add a bit of reliability to that kill, but if you're just going for one kill wouldn't a Raider with Disintegrator Cannon do the job better and have an extra hull point? (and be cheaper)
I would say something like:
5 Kabalite Trueborn (90) - 2 Blasters - 1 Shredder Dedicated Raider (55)
Fast Attack Raider (55)
2 Blaster Shots, 2 lots of 3 DC shots, Shredder is there to take up 5 points but you could put enhanced aethersails or similar on one of the raiders instead if you wanted.
Still unsure on splitting the troops with the raiders, but I assume you can (although "I think" rules as written says you can only put one warrior in each because they're not characters) | |
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The_Burning_Eye Trueborn
Posts : 2501 Join date : 2012-01-16 Location : Rutland - UK
| Subject: Re: Dual Venom Kill Team 200pts Tue Nov 25 2014, 11:05 | |
| Transports can take as many models as their capacity, but if it's a dedicated transport the only models that can start the game on board are those from the unit it was bought as a deducted transport for. | |
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| Subject: Re: Dual Venom Kill Team 200pts | |
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| Dual Venom Kill Team 200pts | |
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