Thanks, I'm still not sure I've found the best way to use them and trialled a couple of things this time with the larger unit with champ/agoniser and the smaller unit with a champ
I think the best way to run them though is probably just 73 points with Heat Lance or Blaster and Caltrops, jinking means the special weapon might not do too much a lot of the time but I don't think we can pass up on the extra anti tank shot and it's cheap comparatively at 2/3 the cost it is on the warrior but on a body that is more mobile and more survivable with +1T and a jink save if required. (plus Jump Shoot Jump antics)