This is an idea I've often espoused, but with the rise of Blasters = darklight weapons = Dark Lance mentality in some of the newer DE players has convinced me I really should expound on this subject. This is really interesting to me, because everyone always understands how it works and discusses it for assault units, and it matters as much (if not more) for shooting.
We all understand the basic logic that number of shots - ballistic skill - strength of weapon - and allowed saves equates to a bit of mathhammer that allow us to tell how many people we're killing. It's basic math, right? Yeah, as far as it goes. But there are aspects that are often ignored - and those are movement speed and range - and let me assure you, when it comes to shooting these are just as important as they are to assault units.
So, let's break this down;
1. What is a threat bubble?(I really should do some snazzy graphics for this, shouldn't I?)
The basic answer is found in a simple bit of math;
Threat Bubble = Range of weapon + Movement allowed prior to shooting.
So - a squad of Space Marines with a Missile Launcher and Melta Gun have a couple of Threat Bubbles.
Missile threat bubble = 48" (0" move + 48" range)
Bolter threat bubble = 18" or 24"
Melta threat bubble = 18"
Make sense?
The bulk of the game of 40k really does involve the overlap, control, and application of these bubbles. Probably you're already at least subconsciously aware of the threat bubbles in the game - but by becoming more aware of them and actively using them within conscious strategic and tactical choices you'll find yourself being a better player, I pretty much assure you.
Let's analyze how these can be used to better your play as a DE general.
2. Using Threat Bubbles strategically (list building)"Should I take 3 Trueborn in a Venom, or one Ravager?" Asks the newb player. "They're basically the same, right?"
"You should definitely take the Trueborn, they're just as good at anti-tank and help you with 12 poison shots as well," answers the excited and smug next poster.
Well...wait...are they the same?
Mathammer says they are - 3 str 8 shots at BS 4 with lance effect = the exact same thing. Right? Right...?
Nope, not at all.
Trueborn Blaster staying in transport threat bubble = 24" (6" move 18" range)
Trueborn Blaster disembark threat bubble = 32" (12" move 2" disembark 18" range)
Ravager threat bubble = 48" (12" movement 36" range)
So, twice the bubble radius - that's *huge* swathes of the board, isn't it? Well...wait a minute there, what does this do for me? It gives you the knowledge of alpha strike - just for starters. Let's consider a few numbers; the average deployment between your deployment zone and the enemy's is 24" in all three scenarios in the rulebook (and how many tourneys really use an alternate setup method from one of those three?) and the distance from your deployment line to the enemy's back board edge is generally about 36"
So - from your deployment area, if you deploy forward right up on the line, and want to shoot at enemy vehicles (like, say GK Dreads, or some sort of Stormraven or something) you're looking at a shot of over 24" up to about 36"
Trueborn Blaster staying in transport threat bubble = 24" (6" move 18" range)
Trueborn Blaster disembark threat bubble = 32" (12" move 2" disembark 18" range)
Ravager threat bubble = 48" (12" movement 36" range)
Hmmm...suddenly the Ravager looks like it has a very important advantage over the Trueborn, doesn't it?
Quick pop quiz - what is the most important time to shoot up enemy vehicles? In Turn 1-2 or in Turn 3-4? (if you answered 3-4...please go play more games with DE and then get back to me
)
So - if you're building a list, and want lots of anti-vehicle shooting, and want to use that shooting early in the game to hurt enemy armor, what do you need? Ravagers and Raiders - because they have a better threat bubble than Blasters. Blasters, unless the enemy deploys right on the line, will never be an issue until Turn 2 at the earliest.
This is also one of the reasons Blast Pistols are often mocked. Their threat bubble is basically 12" which means that unless the enemy is helping you out a lot, they're not getting into play till Turn 2-3 at the earliest.
Now, another consideration; the Gunboat vs. the Venom. If you've read my Unit Size article, you'll already be aware that a Gunboat is better at killing stuff, so what is the Venom's edge? Its bubble;
Venom threat bubble = 48"
Gunboat threat bubble = 18" (optimum)
So, that allows Venoms to get in early hurt fast - which means, functionally, they'll be shooting at least 1-2 extra times in the course of the game as compared to the Gunboat. This is important in competitive play, as it allows DE to throw a lot of shots down the field into stuff like Longfangs or Lootas.
Now that we understand what a threat bubble is, and some basic logic to help us understand what our choices mean when putting together a list - let's consider some specific options about how DE (the most maneuverable of all armies) can use bubbles to help us, and to hurt our opponents.
3. Using Threat Bubbles tactically (moves in game)You now understand what a threat bubble is and have learned how to apply it to building your list, what next? Well, there's a couple of different ways to now apply this logic and use it to help you out in the game.
Now - there's a reason I call this stuff a threat bubble, that's because the threat bubble extends out in a circle from your unit, allowing you to sort of see a bubble around them. When playing - either consciously or subconsciously you're roughly aware of these bubbles - and it's important you move it up to the conscious level, because that's when you start taking real advantage of them.
Using Bubbles when defendingOkay, so it's the start of your turn, you're fighting something that isn't as cool as Dark Eldar and you're using an army that's cool...probably Dark Eldar. So you stop and visualize bubbles - and the bubbles you should be looking for first are the enemy's. What are his bubbles? How many of them will be on top of you within the next round? Which weapons within those bubbles you'll be in are a threat?
Do you know what you're getting here? You're getting target priority - without having to come online and listen to some slack-jawed genius give you an absolute list for an army and acting like it somehow is always applicable.
With target priority you can exercise the optimal DE method of defense via offense by spotting your threats and shooting them before they ever get a chance to hurt you.
DE are fast enough that, as much as any army can actually "flank" someone in 40k we can (and, don't listen to other people, listen to me, flanking is generally a pipe dream in 40k - it basically doesn't exist unless your army is very very fast and theirs is a little slow or terrain is really helping you out).
The point of the flank is to put the bulk of your army into a place where a lot of your army has some of his within their threat bubbles, and not much of your army is within his threat bubbles.
Using Bubbles when attackingPeople all seem to understand the basic logic of target priority - even if they're not sure how to come about it. But something I see tripping up new players all the time is...I guess I'll call it shooting order.
When you shoot with your army, how do you do it?
Left to right/right to left?
All the vehicles then all the infantry?
Use the unit with the "best" chance to accomplish first, and then use the other stuff in descending order?
All the anti-tank then all the anti-infantry?
How would you feel if I told you each and every one of those methods was actually making your army less effective than it should be (even the last one, which is probably the closest to a good shooting order I listed)
Well, Thor, you ask, how does your high and mighty backside shoot?
Well...what would you say if I told you my method was so haphazard that I actually had a die system developed, where I put down markers next to each vehicle to indicate whether it has fired or not - and also whether its passengers had fired or not - and, at least I personally, really need to do this to help keep exact track of who has or hasn't shot since I'm constantly moving around the order each turn?
Whuzzawhat?
Exactly.
I would call my shooting method - Threat Bubble method.
Basically when you're going to shoot there are about three things to ask yourself.
1. What do I need to get done this turn (and what would I like to get done)?
2. What units are in range to help do it?
3. (and most important) what else are they in range of?
Let me walk you through it, this was a recent game I played vs. Blood Angels, and I'd dropped down and moved on from reserve a few number of units. As a quick lay of the land - he had a Landraider (with Assault Termies) A Razorback (with Troop option inside) and a Furioso Dread). I had two Ravagers (one a Dissie loadout), a Squad of 4 Trueborn popping out of a Raider right in front of the Landriader, and another Raider with some Warriors inside of it. - I'll walk you through my thoughts;
1. What do I need to get done this turn (and what would I like to get done)?I want that Landraider dead, in a bad way. Secondary target is the Razorback. I really want at least one of them dead so my Dissie Ravager can make use of its shooting this turn. The Landraider is more important due to threat level - I mean, duuuur, right?
If I manage all of that I want my Dissie to shoot Termies first, then Troops. Finally, if I have the time, I wouldn't mind popping that Furioso, but I'm indifferent on that.
2. What units are in range to help do it?3. (and most important) what else are they in range of?The Lance Ravager can see the Landraider, so can the Trueborn.
The Trueborn and their Raider as well as the warrior Raider can see the Razorback.
The Trueborn and their Raider can see the dread. So can the Warrior Raider but there will be a cover save.
The Dissie Ravager is in good position to snipe at disembarking infantry.
So...what shot first? I mean, with 4 Blasters the Trueborn have the best chance to deal with the Landraider, right? Yeah. But...wait...the *only* thing the Lance Ravager can see is the Landraider - that means if the Trueborn shoot it, then I'm either shooting Lances at Termies (meh) or have just wasted my Ravager's shooting.
So, first I shoot with the Ravager - I explode the Landraider - I am awesome and do a victory dance.
So...now I shoot with the Trueborn, right? Well...wait, that Raider with the Warriors, its best shot is at the Razor, as otherwise cover is involved, so let's shoot that.
Pop, wrecked Razorback.
I've now got 4 Blasters and a Raider w. Lance sitting in the middle of my opponent's grill, and I can start pumping lances into Termies, or try to deal with that annoying Dread.
That's the advantage of targeting via use of Threat Bubbles. It allows you to maximize the firepower you brought so that very little to none of it is being wasted on any given turn. If you can put your bubbles in a way that you're hurting him with all or most of your army while only a part of his army can fight back then you are putting yourself into a perfect situation to exploit tempo advantage (and I think tempo advantage is the true way anyone wins at 40k).
So, that's threat bubbles.
Learn them.
Live them.
Love them.
Regards,
Thor.