Archon w/Power Sword, Blaster, Clonefield, Haywire, WWP
Haemonculus w/Armour of Misery, Liq. Gun, Scissorhand, WWP
Kabalite Trueborn 5man w/4x Blasters --> Venom, double split. cannon
2x Kabalite Warriors 10man --> Raider, Dark Lance, Nightshields, Split. Racks
Razorwing Jetfighter w/double dark lances, split. cannon, stock missiles
Scourges 5man w/4x heat lances (Archon goes with these)
Dark Artisan (Warlord):
Haemonculus w/Nightmare Doll, Liq. Gun, Scissorhand, WWP
Cronos w/Spirit Probe
Talos w/Ichor Injector, TL Heat lance
Grosterquerie:
Haemonculus w/Vexator Mask, Liq. Gun, Flesh Gauntlet, WWP
2x Grotesques 4man w/Aberration (w/Scissorhand), 1x Liq. Gun (a Hamey goes with each unit)
Comes out to 2000 on the nose. The idea is to start the Venom and the two Raiders on the board, keep them out of LOS, maybe move the Venom into position to get the Blasterborn shooting T2. The Scourges and Archon are precision anti-tank, the Archon splits off the next turn and each finds their own target/fight. The two Grot units pick fights as appropriate, with the Vex Mask Haemy dealing with an enemy Special Character or Sergent, while his Grots wreck the rest of the squad. The Dark Artisan because holy crap, survivable
Thoughts? Alternatively, I was thinking of starting the Dark Artisan on the board, and marching him up the center field, and use the points saved to make the Archon a bit killy-er. Thanks for any feedback you can give me