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 The Pragmatic Realspace Raider: Disembark Blocking with Reavers

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Brom
amorrowlyday
Scorpion
clever handle
Count Adhemar
Aroban
theredone
lessthanjeff
Myrvn
Sigmaril
Azdrubael
Erebus
fredpower
Mushkilla
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Vasara
Incognito assault marine
Vasara


Posts : 1160
Join date : 2012-08-22
Location : Vantaa

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PostSubject: Re: The Pragmatic Realspace Raider: Disembark Blocking with Reavers   The Pragmatic Realspace Raider: Disembark Blocking with Reavers - Page 2 I_icon_minitimeFri Nov 06 2015, 09:54

Mushkilla wrote:
thesaltedwound wrote:
Nice! Presumably also can't go to ground against the next unit's shooting.

Wow that's another nice catch.

Let's hope then that our guys fail pinning test then Very Happy
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Nannermand
Slave
Nannermand


Posts : 10
Join date : 2014-12-21

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PostSubject: Re: The Pragmatic Realspace Raider: Disembark Blocking with Reavers   The Pragmatic Realspace Raider: Disembark Blocking with Reavers - Page 2 I_icon_minitimeSun Nov 08 2015, 03:17

I played a ork tank rush army yesterday. I was able to surround and pop two trucks with tank bustas with 2 units of six reavers. Needless to say they were fire magnets immediately after. I've been running 3 groups of 6 or 2 of nine with good results.

Has anyone ever deep struck a unit of 12 4 caltrops 4 lances with archon, shadow field and grenade? Drop, pop heat lances, jets bike move behind the archon. Let him tanks shots with field t4 (or 5 with drug luck.) then cluster caltrop you next turn ( or hit and run if assaulted the rinse and repeat. I haven't yet but I sounds kind of fun.
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Nariaklizhar
Sybarite
avatar


Posts : 368
Join date : 2012-04-08
Location : California

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PostSubject: Re: The Pragmatic Realspace Raider: Disembark Blocking with Reavers   The Pragmatic Realspace Raider: Disembark Blocking with Reavers - Page 2 I_icon_minitimeSun Nov 08 2015, 04:28

I have done something similar. The nuts and bolts of that tactic is to tank shots with the Archon and unfortunately, it just doesn't work for how much it costs. Toughness 3 is a bug draw back and the, on average the sixth shot will get rid of the shadowfield. So basically 4 rapid fire basic Marines (call it a 5 man tac squad) can kill our 150pt HQ very reliably
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Nannermand
Slave
Nannermand


Posts : 10
Join date : 2014-12-21

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PostSubject: Re: The Pragmatic Realspace Raider: Disembark Blocking with Reavers   The Pragmatic Realspace Raider: Disembark Blocking with Reavers - Page 2 I_icon_minitimeSun Nov 08 2015, 05:23

Technically majority toughness 4 with a 1/6 chance of 5 but still a valid point

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Sigmaril
Sybarite
Sigmaril


Posts : 341
Join date : 2014-11-28

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PostSubject: Re: The Pragmatic Realspace Raider: Disembark Blocking with Reavers   The Pragmatic Realspace Raider: Disembark Blocking with Reavers - Page 2 I_icon_minitimeWed Nov 11 2015, 01:19

I was really looking foreward to using that Emergency Disembark thing. One of my regular opponents use Wraithguard in a deep striking Raider all the time, and I figured this would be an excellent way to avoid the Wall of SD: Death when engaging them after wrecking the Raider.

Unfortunately it doesn't, though. Exiting a Wrecked vehicle only count as Emergency Disembarking if the exits are blocked, and regular disembarkation doesn't have the same restrictions Sad

Nannermand wrote:
Technically majority toughness 4 with a 1/6 chance of 5 but still a valid point

Majority Toughness 5 or not, he will still be instant killed by S6.
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PostSubject: Re: The Pragmatic Realspace Raider: Disembark Blocking with Reavers   The Pragmatic Realspace Raider: Disembark Blocking with Reavers - Page 2 I_icon_minitime

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» The Pragmatic Realspace Raider: Blocking with Reavers
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