| Expanding my army | |
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+4Vasara The_Burning_Eye spellcheck2001 JayDee327 8 posters |
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JayDee327 Hellion
Posts : 60 Join date : 2015-03-07
| Subject: Expanding my army Sat Mar 07 2015, 09:24 | |
| Looking to expand on what i have. And not sure where I should go. Just want something that would be competitive at 1000.
10 warriors 10 wytches 3 jet bikes 1 raider 1 venom 1 archon
So, with being new I ask what's a strong next buy? I'm pretty open to any ideas/play styles. Thanks for any and all help. | |
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spellcheck2001 Le Maitre Macabre
Posts : 1325 Join date : 2013-03-28 Location : La La Land
| Subject: Re: Expanding my army Sat Mar 07 2015, 10:18 | |
| Moar warrioirs! They form the backbone of an army and are really quite effective for their points. Maybe another or two with a raider for each. Armed with splinter racks these are pretty brutal on the field. I would also drop the wyches if you are planning on a competitiive force. They are really really bad in this current edition. Sub them for more warriors A unit of scourges with 4 haywire blasters is a huge anti tank threat, and they have great movement or deep strike, and are quite cheap to boot. Also a ravager or two for more dark lances are def needed for an anti tank roll (although I think scourges are much better all round) 5 grotesques would be my next unit for you to buy. These are great with T5 & S5 and can do alot of damage on your emenies units, as they have an id weapon on a 6, and more often than not re-roll their failed to wound rolls (they have poison 4+) Lastly I would pick up a razorwing or two. These have a great selection of weapons, but the monoscythe missiles they come with are great for taking out hordes of troops, and they also come with two dark lances for vehicle popping as well. I hope some of this helps. It all depends really on what sort of playstyle you like, but a bit of trial and error should help you decide what you like to play with. SC | |
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JayDee327 Hellion
Posts : 60 Join date : 2015-03-07
| Subject: Re: Expanding my army Sun Mar 08 2015, 00:50 | |
| Thanks a lot SC.good info! looking into some scourges and grotesques.i forgot to add I have a razorwing.
Oh my grotesques are pricey!! So scourges would be a good addition also?? | |
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The_Burning_Eye Trueborn
Posts : 2501 Join date : 2012-01-16 Location : Rutland - UK
| Subject: Re: Expanding my army Mon Mar 09 2015, 16:05 | |
| There's a whole thread elsewhere on what alternative models to use for grotesques - personally I'm using the vampire counts crypt horror models, which I think are really cool. | |
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JayDee327 Hellion
Posts : 60 Join date : 2015-03-07
| Subject: Re: Expanding my army Wed Mar 11 2015, 19:08 | |
| Ah, brilliant!
What perks do grotesques bring over Incubi? I guess I should have said id be playing mostly against necrons, space Marines and chaos Marines.
Okay, so I bought some moar warriors and a unit of scourges and now have three grotesques... | |
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Vasara Incognito assault marine
Posts : 1160 Join date : 2012-08-22 Location : Vantaa
| Subject: Re: Expanding my army Thu Mar 12 2015, 10:33 | |
| Please do not douple post but use edit function instead. Yuo may bumb your topic after 48 hours to get more exposure ///Vasara | |
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Fraust Hellion
Posts : 68 Join date : 2012-08-23 Location : It bounces around a bit.
| Subject: Re: Expanding my army Thu Mar 12 2015, 15:22 | |
| I haven't used Incubi since the way back days of the "revised and updated" third edition codex.....but...I use grotesques almost every game. Grots, having three wounds a piece, are incredibly resilient to both on overwatch and the actual assault phase. I forget exactly what incubi saves are (thinking it's 3+), but while I know they're fairly resilient themselves only having one wound is a big deal when you're talking something as luck based as overwatch. A random fluke good roll on your opponent's part can really hurt.
As for the assault phase, you start allocating wounds on models each initiative step, so if you're going against a unit that has a lot of different initiatives you can spread the damage they do around your unit with grots. Also, instant death is incredibly useful against necrons, more so than ap 2 in my experience/opinion.
Wraiths are wretched horrible things, but grots actually seem to be able to stand up to them. The weight of attacks is nice, and if they have the whatsit formation ID becomes invaluable. | |
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The_Burning_Eye Trueborn
Posts : 2501 Join date : 2012-01-16 Location : Rutland - UK
| Subject: Re: Expanding my army Thu Mar 12 2015, 15:45 | |
| Don't discount Incubi completely though. They may struggle through T3 and not a huge number of attacks, but they're capable of horrendous quantities of damage against elite armoured infantry.
I played grey knights last week, and 5 incubi flattened a 5-strong unit of grey knight terminators with falchions before they even got to strike (I got a bit lucky with his invun saves, but that's kinda the point). | |
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JayDee327 Hellion
Posts : 60 Join date : 2015-03-07
| Subject: Re: Expanding my army Thu Mar 12 2015, 16:15 | |
| Both are something in going to have to consider. They didn't have any incubi so I didn't scoop any up. I'm wondering if the three grotesques are enough or should I add two more? Also, if I'm running the grots should I bypass the whole incubi idea completely?? | |
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The_Burning_Eye Trueborn
Posts : 2501 Join date : 2012-01-16 Location : Rutland - UK
| Subject: Re: Expanding my army Thu Mar 12 2015, 16:23 | |
| Unless you want to go heavy assault style I'd say Incubi and Grots are probably an either/or sort of choice.
I don't think I'd go for 5 grots in a unit, if you have the points three and an aberration can be fun, but then due to their leadership (unless you're running them from the coven supplement when they're fearless T2) you'll probably want to escort them with a character (a succubus with glaive combines nicely as she gives them a bit of AP2 whilst they give her a majority toughness of 5, limiting the wounds she'll take). If you do go with a succubus, the aberration prety much becomes a necessity though since you don't want your opponent issuing a challenge to separate her off from the meatshield.
I own both (including 5 metal incubi in the new sculpts - god i hate finecast) but that's mainly cos i like variety and regularly mess with my lists taking different things to keep my games fresh. | |
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JayDee327 Hellion
Posts : 60 Join date : 2015-03-07
| Subject: Re: Expanding my army Thu Mar 12 2015, 20:06 | |
| So three grits, aberation and a succubus w/ glaves. Thanks a lot for dealing with my general newbness.
Now I just went with more warriors and I was wondering what perks would I be getting by putting them in a venom rather than in a raider??? | |
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Fraust Hellion
Posts : 68 Join date : 2012-08-23 Location : It bounces around a bit.
| Subject: Re: Expanding my army Fri Mar 13 2015, 02:21 | |
| I agree with pretty much everything TBE said above. Only thing I'd add is I rather like 5 man units of grots, though in that form they really need to be coming from the coven list. 1k is also smaller than I normally play, so what I like might not be as applicable as it could be.
Venoms vs Raiders The venom squads are going to be cheaper...and I'd recommend just five guys, no upgrades. Some people put a blaster in the unit but I think this is a mistake, especially at this point level. One blaster isn't going to accomplish anything. Five or six spread out over five or six units...maybe...but you don't have the points for five or six units. So essentially the venom squad is a cheap long range anti infantry platform that has ObjecSec (which isn't worth a lot in my book with DE, but it's worth keeping in mind).
The raider has a couple different options. You can go the cheap route and throw five guys in the raider with no upgrades, but then it isn't going to do a whole lot other than zip around to objectives. You can make it a gun boat with ten guys and splinter racks which gives it comparable shooting to the venom but you have to be close to get the most out of it. Or you can put a lance on the raider and maybe one on the unit for some middling antitank. While I've had surprisingly good luck with this last type, that's all it is...good luck.
In the end, I'd go the venom route for now and give the raider to the grots. | |
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JayDee327 Hellion
Posts : 60 Join date : 2015-03-07
| Subject: Re: Expanding my army Fri May 08 2015, 03:43 | |
| Okay been gone working on my list. It's slow and a process but I did manage to play a game against CMS last night. I felt I played well but, He did cater to my list because i was around 1350 points. But this is where I'm at so far.
2x vemons w/ splinter cannons 5x warriors 1x raider w/racks, night shield, Lance. 10x warriors 1x raider w/lance night shield 3x grots(liquifier x3) 1x archon, agoniser, armor of misery. 4 reavers w/ heat lance, cluster caltrops Razorwing w/ lances, splinter rifle, necro 5x scourges 4 w/ lances Talos w/ twin linked liquifier, stinger pods. 7 wyches... ( I had the models. No other vehicles.)
This comes out to some where around 1350 I believe. If I have something that is way out there please let me know. I love constructive criticism. I am very green but I'm hooked.
Thanks for any help!! | |
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Nariaklizhar Sybarite
Posts : 368 Join date : 2012-04-08 Location : California
| Subject: Re: Expanding my army Fri May 08 2015, 04:51 | |
| Bump up the reavers to 6 so you can get 2 caltrops. Drop the heat lance. I usually jink with these guys all day anyway.
Drop the wyches, especially if they don't have a vehicle.
Id get another 10 warrior gunboat (my opinion) and another raider for some more grots. You could run a grotesquire and really do some damage | |
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JayDee327 Hellion
Posts : 60 Join date : 2015-03-07
| Subject: Re: Expanding my army Fri May 08 2015, 05:46 | |
| Agreed with the wyches. The grots are a bit expensive to bring in three more. Another raider and some warriors is something I could swing though. | |
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Taffy10 Hellion
Posts : 86 Join date : 2013-07-09 Location : England
| Subject: Re: Expanding my army Fri May 08 2015, 08:23 | |
| 5 scourges with lances, i personally prefer to run heywire on them..
what type of lances are you running dark or heat? if dark i would swap them out as you lose the mobility unless you want to snapfire | |
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JayDee327 Hellion
Posts : 60 Join date : 2015-03-07
| Subject: Re: Expanding my army Tue May 19 2015, 20:23 | |
| With the pain engine.what should i equip him with???? | |
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sweetbacon Wych
Posts : 609 Join date : 2014-02-09
| Subject: Re: Expanding my army Tue May 19 2015, 22:50 | |
| - JayDee327 wrote:
- With the pain engine.what should i equip him with????
A Cronos and a Haemonculus (Dark Artisan). Or four more Talos (Corpsethief Claw). If you don't already have it, your next expansion should be the Covens supplement. | |
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JayDee327 Hellion
Posts : 60 Join date : 2015-03-07
| Subject: Re: Expanding my army Wed May 20 2015, 01:12 | |
| Okay but i meant weapons for him. | |
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