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| Freakshow Tactica Part 4 | |
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+12Psyan Sigmaril lelith Klaivex Charondyr Count Adhemar Wolfsark Aetius AvatarofWoe Dalamar BlackCadian Dark_Kindred Jimsolo 16 posters | |
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Jimsolo Dracon
Posts : 3212 Join date : 2013-10-31 Location : Illinois
| Subject: Freakshow Tactica Part 4 Sat May 02 2015, 05:52 | |
| Sample FreakshowsIntroductionSeveral people have requested sample army lists, so I thought I would provide a couple. The following lists are presented along with a few 'helpful' tips on how to use the tools provided. Although super spammy lists are often very effective, I've tried to avoid making those kinds of lists, because they can be very bank-breaking. To that end, I'm not going to provide any lists in this thread that I can't make with my own models. Due to the unbelievably high cost for those of us this side of the pond, I've also excluded Forgeworld models. Lament Configuration - 1000 ptsWe have such sights to show you... -Pinhead (Hellraiser) - Spoiler:
Haemonculus Covens Formation (Scalpel Squadron) - 260 --Wracks (5) (Ossefactor) ----Venom (Dual Splinter Cannons)
--Wracks (5) (Ossefactor) ----Venom (Dual Splinter Cannons)
Covenite Coterie Detachment - 545 --Haemonculus (Scissorhand, Webway Portal)
--Haemonculus (Scissorhand)
--Wracks (5) (Ossefactor) ----Venom (Dual Splinter Cannons)
--Grotesques (4) (Aberration w/Scissorhand) ----Raider (Dark Lance)
Allied Detachment (Eldar) - 191 --Farseer Windrunner (Singing Spear)
----Windriders (3) (Scatter Laser x2)
Tips With very little anti-armor capacity, you'll have to make it stretch. The Windriders and Raider are your primary anti-vehicle, with the Grotesques pinch-hitting if need be. Like most of the lists in this installment, this one is capable of a null deployment. At this low of a points level, you have very little redundancy, so be careful with your Farseer! Opening Act - 1500 ptsLadies and gentleman, please. Would you bring your attention to me? For a feast for your eyes to see? An explosion of catastrophe. -Saliva (Ladies and Gentlemen) - Spoiler:
Harlequins Formation (Cast of Players) - 305 --Troupe (4) (Harlequin's Caress x4) --Troupe Master (Harlequin's Caress)
--Shadowseer (Mastery Level 2, Mask of Secrets)
--Death Jester
Combined Arms Detachment (Dark Eldar) - 665 --Archon (Armor of Misery, Blaster, Webway Portal)
--Kabalite Warriors (5) (Blaster) ----Venom (Dual Splinter Cannons)
--Kabalite Warriors (5) (Blaster) ----Venom (Dual Splinter Cannons)
--Raider (Night Shield, Torment Grenade Launcher, Dark Lance)
--Raider (Night Shield, Torment Grenade Launcher, Dark Lance)
--Scourges (5) (Heat Lance x4)
Allied Detachment (Eldar) - 530 --Farseer Windrunner (Singing Spear)
--Windriders (3) (Scatter Laser x2)
--Fire Dragons (7)
--Hemlock Wraithfighter
Tips This list has quite a bit going for it, even running it 'off the rack,' as it were. Although it depends on the psykers to do a great deal of heavy lifting against infantry, the list has more than enough juice to handle the vehicles you're likely to run into, and unless you see an unbound tank-exclusive army, I don't think you'll have much of a problem. While you can go with any of the Harlequin characters or the Archon as your warlord, I recommend the Troupe Master. The expanded Harlequin table is mighty nice, although the Warlord is a tad more survivable.
The two Raiders are for the Harlequins and the Fire Dragons. Whichever one you want to arrive with no scatter can take the Archon along with them. (I recommend the Fire Dragons.) Old Friends - 2000 ptsRight before your eyes we pull laughter from the skies and he laughs until he cries then he dies, then he dies. -Emerson, Lake, and Palmer (Karn Evil no. 9) - Spoiler:
Combined Arms Detachment (Eldar) - 512 --Farseer Windrunner (Singing Spear)
--Farseer Windrunner (Singing Spear)
--Windriders (3) (Scatter Lasers x3)
--Windriders (3) (Scatter Lasers x3)
--Fire Dragons (5)
Haemonculus Covens Formation (Scalpel Squadron) - 270 --Wracks (5) (Ossefactor) ----Venom (Dual Splinter Cannons, Chain-snares)
--Wracks (5) (Ossefactor) ----Venom (Dual Splinter Cannons, Chain-snares)
Harlequins Formation (Heroes' Path) - 305 --Solitaire
--Death Jester
--Shadowseer (Mastery Level 2, Mask of Secrets)
Realspace Raiders Detachment - 910 --Archon (Webway Portal, Armor of Misery, Blaster)
--Kabalite Warriors (10) (Splinter Cannon) ----Raider (Dark Lance, Splinter Racks, Night Shields, Shock Prow)
--Kabalite Warriors (10) (Splinter Cannon) ----Raider (Dark Lance, Splinter Racks, Night Shields, Shock Prow)
--Scourges (5) (4 Haywire Blasters)
--Venom (Dual Splinter Cannons, Chain Snares)
--Venom (Dual Splinter Cannons, Chain Snares)
--Venom (Dual Splinter Cannons)
--Raider (Night Shields)
Tips The Realspace Raider detachment with its promise of a chicken in every pot and a Venom for every Harlequin is a favorite combo of mine. Clearly, the three Venoms are intended for the Harlies. Note that the one with no Chain Snares is for the Death Jester--there's literally no reason for him to get out of it, and it will always be more effective for him to shoot. There is next to no chance that the Death Jester dies and leaves the Venom empty, so I used those 5 pts elsewhere. Also note that even though all the Venom-riders have Infiltrate, these Venoms are not Dedicated Transports, and thus may not Outflank. (S'okay, you can always Deep Strike them, although I'd be tempted especially in the case of the Solitaire to just drive on from your board edge.)
Again, the Archon comes down with the Fire Dragons. The Main Event - 2500 ptsI don't believe it, need it, see it, be it, breed it, time to make my final stand. Welcome to the Freakshow. This is where the freaks go. -Skillet (Welcome to the Freakshow) - Spoiler:
Haemonculus Covens Formation (Scalpel Squadron) - 260 --Wracks (5) (Ossefactor) ----Venom (Dual Splinter Cannons)
Haemonculus Covens Formation (Dark Artisan) - 390 --Haemonculus (Scissorhand, Stinger Pistol, Webway Portal, Vexator Mask) --Cronos Parasite Engine (Spirit Probe) --Talos Pain Engine (Heat Lance, Ichor Injector)
Haemonculus Covens Formation (Grotesquerie) - 560 --Haemonculus (Scissorhand, Syndriq's Sump)
--Grotesques (3) ----Aberration (Scissorhand) ----Raider (Torment Grenade Launcher, Chain Snares)
--Grotesques (3) ----Aberration (Scissorhand) ----Raider (Torment Grenade Launcher, Chain Snares)
Haemonculus Covens Formation (Corpsethief Claw) - 700 --Talos (5) (Haywire Blaster, Ichor Injector)
Combined Arms Detachment (Eldar) - 587 --Farseer Windrunner (Singing Spear)
--Farseer Windrunner (Singing Spear)
--Windriders (3) (Scatter Lasers x3)
--Windriders (3) (Scatter Lasers x3)
--Hemlock Wraithfighter
Tips In the big-boy-brackets above 2k, my fondness for Covens really starts to show. I love huge point games for all the crap they let me cram into my lists, and fielding four of the six Covens formations just tickles me. The Farseers and Hemlock bring enough Freakshow punch to capitalize on the Leadership negatives you're throwing out there, too.
Your Warlord here can be anybody. I would probably prefer the Dark Artisan Haemonculus in competitive play, but if you're in friendly play, or are like me and willing to gamble, the Grotesquerie Haemonculus can benefit enormously if he gets the Master Regenesist trait.
Here, you do have a few units that should be used in certain ways. The CTC is best used as a vehicle hunter, keeping their Let the Harvest Begin ability on the back burner until all the vehicles have been cleaned up. You should prioritize transports, however, in the hopes that you might be able to pop the crunchy outside with the lances and then charge the chewy center for an extra VP or two.
The Farseers should definitely make use of their Psychic Shriek and/or Dominate and Terrify, but you've got a good chance to score Invisibility with one or more of your psykers, and both the Monstrous Creature formations become godly with that kind of a buff on them. The Guest List - 1850I cannot take the credit here. All thanks to Sigmaril for providing this sample list, which is a great example of how to work the Forgeworld units into play. - Spoiler:
- Sigmaril wrote:
- Cast of Players - Harlequin Formation [300]
Troupe w. 5 Harlequin's Caress (Warlord) Death Jester w. haywire Grenades Shadowseer w. ML 2, The Mask of Secrets
Dark Eldar - Combined Arms Detachment [550] Archon w. Webway Portal, Phantasm Grenade Launcher, The Armour of Misery Archon w. Phantasm Grenade Launcher, The Archangel of Pain 5 Kabalite Warriors w. Blaster, in Venom w. Splinter Cannon 5 Kabalite Warriors w. Blaster, in Venom w. Splinter Cannon Raider w. Torment Grenade Launcher, Night Shields
Eldar - Combined Arms Detachment [767] Farseer w. Eldar Jetbike Warlock Council w. 5 Warlocks w. Eldar Jetbikes Windrider Jetbike Squadron w. 3 Scatter Lasers Windrider Jetbike Squadron w. 3 Scatter Lasers 3 Shadow Spectres w. Exarch upgrade, Shadow of Death 3 Shadow Spectres w. Exarch upgrade, Shadow of Death
Scalpel Squadron - Dark Eldar Formation [230] 5 Wracks, in Venom w. Splinter Cannon 5 Wracks, in Venom w. Splinter Cannon TipsNow, I can't speak to tactics here, but I can sure guess. With two fear-mongering psykers and two Shadow Spectre units, it makes the most sense to me to have one of each Spectre unit out ahead of the psykers in question. Since their fear ability is an aura, they are free to go tank hunting, something their weapons make them quite a bit better at than other units. Windriders can probably pick up some slack there as well. With a five-man council, you've probably got enough psychic juice to drop some serious hammers in the psychic phase. Against infantry heavy armies with no protection against Leadership shenanigans (such as some Eldar, some Daemons, many Necrons, and most Tau armies) a null deployment with a psychic bomb could do some real damage. Between Terrify, Horrify, and the three negative bubbles represented here, by the time the Archangel drops, you could potentially wipe out a significant chunk of an opponent's army before facing a single retaliatory shot. ConclusionThese are just some of the ways you can mix-and-match your army to its greatest benefit. The possibilities are by no means covered here exhaustively, there are many more combinations waiting to be found, especially if you branch out into non-Battle Brother armies. Next time we get together, I'll try to talk about some of the allies you might use that would traditionally be the foes of our army. Until then, thanks for all the support, and stay freaky! | |
| | | Dark_Kindred Kabalite Warrior
Posts : 207 Join date : 2012-12-30
| Subject: Re: Freakshow Tactica Part 4 Sat May 02 2015, 09:11 | |
| Between the idea And the reality Between the motion And the act Falls the Shadow For Thine is the Kingdom
Between the conception And the creation Between the emotion And the response Falls the Shadow
Between the desire And the spasm Between the potency And the existence Between the essence And the descent Falls the Shadow -T.S. Eliot
Sorry you keep quoting things.
I still haven't had a chance to try out your freakshow theories but am intrigued. My initial impression is that it seems like a lot of work where more guns can do. On the other hand, employing novel tactics in the real world (I'm looking at you Executive Outcomes in Sierra Leone) can be extremely effective. The 1500 point list looks intriguing but I'm skeptical of less than 6 Troop choices at 1500. | |
| | | Jimsolo Dracon
Posts : 3212 Join date : 2013-10-31 Location : Illinois
| Subject: Re: Freakshow Tactica Part 4 Sat May 02 2015, 13:46 | |
| Funny story..I might be related to TS Eliot...but if the ancestry records are true, the method of HOW is weirder than the fact itself.
I thought the 1500 list had 4 troops. Only three have ObSec, but that's always been more than enough for me. Do you normally do two troops per 500 pts? I may throw up another list at some point with more. Eldar primary, probably. | |
| | | BlackCadian Kabalite Warrior
Posts : 191 Join date : 2014-10-12
| Subject: Re: Freakshow Tactica Part 4 Sat May 02 2015, 15:51 | |
| First of all, thank you for taking all this time to write those articles! I found them very interesting especially for potentially opening up a new style of play for Dark Eldar. I was just about to comment on part 3 to ask for sample army lists when I saw this new thread, great!
Now one thing I have left to ask: in my local gaming club the use of allies (as well as Forge World) is generally somewhat looked down upon, and I am only recently making some progress in that regard, wanting to add some Corsairs and maybe Harlequins to my army.
The bigger problem however is having that many different detachments and formations - currently we allow only 2 combinations/sources. That was actually my idea because I thought that was the general consensus at tournaments - am I wrong/has that changed?
So if you could build your force only out of 2 sources, how would you do it, and/or is it even worthwhile?
Thanks in advance! | |
| | | Jimsolo Dracon
Posts : 3212 Join date : 2013-10-31 Location : Illinois
| Subject: Re: Freakshow Tactica Part 4 Sat May 02 2015, 18:47 | |
| The 2500 point list is a two-source list. Haemonculus Covens and Codex Eldar. I will do some thinking on it and get back to you, however. | |
| | | BlackCadian Kabalite Warrior
Posts : 191 Join date : 2014-10-12
| Subject: Re: Freakshow Tactica Part 4 Sat May 02 2015, 19:20 | |
| - Jimsolo wrote:
- The 2500 point list is a two-source list. Haemonculus Covens and Codex Eldar. I will do some thinking on it and get back to you, however.
Thank you! There's 4 formations in the 2500pt list though. What would you say the current tourney rules are? I think the LVO for example also only allowed 2 detachments. | |
| | | Jimsolo Dracon
Posts : 3212 Join date : 2013-10-31 Location : Illinois
| Subject: Re: Freakshow Tactica Part 4 Sat May 02 2015, 19:41 | |
| Unfortunately, many of your big tourneys still use antiquated comp rules like that, which are essentially de facto bans on Haemonculus Covens and Harlequins.
In those cases, a single large Dark Eldar or Craftworld Eldar is your best bet, with an second detachment from a second army. | |
| | | Dalamar Sybarite
Posts : 334 Join date : 2012-02-28 Location : Chicago
| Subject: Re: Freakshow Tactica Part 4 Thu May 14 2015, 16:06 | |
| - Jimsolo wrote:
- Unfortunately, many of your big tourneys still use antiquated comp rules like that, which are essentially de facto bans on Haemonculus Covens and Harlequins.
I wouldn't call them antiquated. Necessary, and constantly evolving is more like it. To that fact the ITC has just upped the detachment limit to 3. I believe that most tournaments will be going to three detachments as well. | |
| | | AvatarofWoe Slave
Posts : 13 Join date : 2014-08-04
| Subject: Re: Freakshow Tactica Part 4 Thu May 14 2015, 22:03 | |
| Thank you for writing up these guides! I'd very much be interested in building one of these armies. My only concern is that all but 2 people in my meta play Space Marines. It seems that the lists you posted here have enough guns to compensate for the loss of morale shenanigans, but would it still be pointless to take one of these armies against an army that Shall Know No Fear? | |
| | | Jimsolo Dracon
Posts : 3212 Join date : 2013-10-31 Location : Illinois
| Subject: Re: Freakshow Tactica Part 4 Thu May 14 2015, 22:52 | |
| Nope! Only Soulfright fails on Space Marines. The major damage comes from the psychic powers, which affect Marines normally. In actuality, many Marine units have 8's in their Ld score without a sergeant, so they are actually more susceptible to Psychic Shriek or Laugh of Sorrows than, say, Necrons. | |
| | | Aetius Slave
Posts : 4 Join date : 2015-05-19
| Subject: Re: Freakshow Tactica Part 4 Tue May 19 2015, 15:37 | |
| So I really like the idea of a Freakshow army list and want to try it out in a regional tournament in a couple of weeks. The format is escalation, from 1500 to 1750 to 2000, and you can only add units to your previous list. How would you go ahead and make a Freakshow list in this format? | |
| | | Jimsolo Dracon
Posts : 3212 Join date : 2013-10-31 Location : Illinois
| Subject: Re: Freakshow Tactica Part 4 Wed May 20 2015, 01:43 | |
| Are formations allowed? Are they allowing multiple sources and/or detachments? | |
| | | Aetius Slave
Posts : 4 Join date : 2015-05-19
| Subject: Re: Freakshow Tactica Part 4 Wed May 20 2015, 19:10 | |
| Yes, basically everything is allowed, should have added that to my post. You are simply not allowed to go Unbound. | |
| | | Jimsolo Dracon
Posts : 3212 Join date : 2013-10-31 Location : Illinois
| Subject: Re: Freakshow Tactica Part 4 Sun May 24 2015, 23:43 | |
| I'd go with a Dark Eldar Realspace Raiders detachment. Add a Heroes Path detachment of Harlequins mounted in Venoms. (If you want, a Scalpel Squadron can help too, and open up Null Deployment strategies.)
Codex Dark Eldar have a lot of flexibility when it comes to Escalation leagues, because Warriors/Trueborn and Wyches/Bloodbrides are the same unit, which gives you a great deal of swing from week to week. | |
| | | Aetius Slave
Posts : 4 Join date : 2015-05-19
| Subject: Re: Freakshow Tactica Part 4 Mon May 25 2015, 13:34 | |
| Why the Heroes Path instead of the Cast of Players? The Cast can be mounted in a Raider with the Crucible and Armour of Misery, providing an additional modifier with the Mask of Secrets. It would be a lot trickier to get a Hero Shadowseer in position along with the Raider. Thanks for the advice! | |
| | | Jimsolo Dracon
Posts : 3212 Join date : 2013-10-31 Location : Illinois
| Subject: Re: Freakshow Tactica Part 4 Mon May 25 2015, 15:35 | |
| A) 36 extra poison shots. B) Harlequins are expensive, and the ICs are the best part of the army, especially where Freakshows are concerned. C) Spreading the wealth. If all your modifiers are in one Raider, then it's easier for your enemy to target and destroy them all at once. Much harder if the Jester, Shadowseer, and Archon are all spread out, doing their own thing, just taking advantage of overlapping bubbles. D) The Venoms still Deep Strike, so I don't think positioning will be that big of a deal.
If you want to do Cast of Players instead, you can of course, I just think it lacks the flexibility of the wall o Venoms. | |
| | | Wolfsark Hellion
Posts : 40 Join date : 2015-01-13
| Subject: Re: Freakshow Tactica Part 4 Sat May 30 2015, 04:52 | |
| Hello there. I stopped playing 40k in 2001 but I recently returned to it in October of 2014. I played Dark Eldar back then and I'm doing it again now. I originally planned to purchase new models and run a Kabalite themed list. However, after the release of the Haemonculus Coven Supplement and the Harlequin Codex, I decided there was too much fun to be had with these crazy new elements. After purchasing several boxes of Kabalite themed Dark Eldar models and playing a few games, I decided to expand my modest list in the direction of Coven and Harlequin allies. I am now stumbling upon this article and I am very relieved that someone else has realized the potential for something like this and a lot of your ideas were similar to mine. So I will now share this list with you for your consideration and critique. Keep in mind, I am only using models that I currently own so there might be some inefficiencies here and there. I am willing to alter my current models or purchase different ones if needed. - 1505 points DE, Coven, Harlequins:
Dark Eldar detachment: (could be combined arms or realspace raiders I haven't decided yet since it meets the criteria for both, warlord will not be in this detachment) Succubus: Archite Glaive, Armor of Misery - 110 points 10 Kabalite Warriors in a Raider with Nightshields, Splinter Racks and Dark Lance - 170 Points 10 Kabalite Warriors in a Raider with Nightshields, Splinter Racks and Dark Lance - 170 Points Raider with Nightshields - 70 Points Razorwing Jetfighter with 2 Dark Lances and Nighshields - 155 Points 5 Scourges with 4 Haywire Blasters - 120 Points Ravager with 3 Dark Lances and Nightshields - 140 Points Haemonculus Coven Formation: Scalpel Squadron Each squad of Wracks have 1 ossefactor and each venom has an extra splinter cannon - 260 Points Harlequins Formation: Cast of Players 5 Players with 4 Caresses and 1 Troupe Master with Caress - 150 Points Death Jester - 60 Points Shadowseer with Mastery lvl 2 and Mask of Secrets - 100 Points The Cast of Players formation will ride in the empty raider with the Succubus. Shadowseer will roll on Phantasmancy. The Troupe Master will be nominated as Warlord and will decide which Harlequin trait table to roll based on the mission and opponent.
So far, I have painted all the elements of the Dark Eldar detachment (except the empty raider). I have finished 4 models from the first wrack squad which can be seen - Here:
I should be able to finish the other six relatively soon. I own all the elements of the Cast of Players formation but I am holding off on them for now because they seem incredibly difficult to paint. I am not afraid of the challenge but I want to really take my time with them so I am saving them for last. Anyway thanks for looking at the list. I am still toying with it at this point. I feel like replacing the raiders with venoms and breaking up the troop squads would be more efficient but I've already purchased and painted the raiders so it would be difficult for me to do that. I am not sure what would be the correct configuration for the Harlequins. The caresses seem to be the most efficient choice but they make each model very expensive. Also they are kind of the "tax" of the formation because I am really focusing on the death jester and shadowseer. On the other hand, if they are going to be in the list, they might as well be equipped to actually hurt things. I guess I could go Heroes Path instead. I like the Solitaire but I bought a Troupe box and I really want to paint it. I also want a proper squad to place my Dark Eldar HQ instead of just riding alone in a venom. I chose the Succubus over the Archon because I prefer the aesthetics of the model and the fact that she has an AP 2 weapon. I will probably (eventually) create an archon, with leftover bits from the Kabalite warrior, Raider and Scourge boxes. Let me know what you think! | |
| | | Jimsolo Dracon
Posts : 3212 Join date : 2013-10-31 Location : Illinois
| Subject: Re: Freakshow Tactica Part 4 Sat May 30 2015, 05:27 | |
| Not a bad list. I've run very similar lists, and they've done very well. If you stack the Spectacle, Mask, and Armor on one enemy (not hard at all) and manage to roll Mirror of Minds, you will kill literally any enemy you hit with the power. (There is literally no way for them to stop it barring Deny the Witch. The wounds won't stop coming until they die or beat you in a roll off they can't win.)
That being said, I would make two possible alterations. The first is the removal of the Ravager. You've got Dark Lances, the Razorwing, and the Scourges to handle vehicles; I think you're covered. The Ravager is pretty ineffective at its role in this edition, unfortunately. (Optionally, you might consider redoing it as a disintegrator ravager. The additional firepower will work better when you Jink, and can provide some higher volume of fire for stubborn armor 2+ units. With the points you save, Splinter Cannons, Blasters, or both would not go amiss in the warrior squads. You could potentially fit in an Archon or haemmy with the Archangel of Pain if you liked, or a squad of Reavers, (never a poor decision).
The other possible alteration is the Psychic Powers. I would personally recommend taking one roll from Telepathy (and sacrificing it for Psychic Shriek) and then taking only a single roll on Phantasmancy. Shriek is better than the two Freakshow attacks you can get from Phantasmancy, since you don't have to gamble on getting it. | |
| | | Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: Freakshow Tactica Part 4 Thu Jun 25 2015, 11:04 | |
| I used a variant on the Opening Act list in a game last night but unfortunately it didn't go well!! It was my first game with a proper freakshow list and I messed up with target priority, unit positioning and use of psychic powers so it was always going to be an uphill battle and I don't mind losing when I've cocked up. I just need to practice a lot more with this sort of list.
In mitigation though, I do have to say that both myself and my opponents were staggered by just how appalling my luck was throughout pretty much the entire game! I seized the initiative and that was basically the last time I had anything other than bad luck with the dice.
To give some examples, I hit a tightly packed unit of Immortals with both Heavy D-Scythes from the Hemlock and did 10 hits on them then proceeded to roll seven 1's and 2's on the destroyer table. I hit 2 units with Psychic Shriek on the same turn and they both rolled 1,1,1 on the Ld test. They then shot the Harlequins under Veil of Tears and both rolled 12 for the distance they could shoot at! My Fire Dragons fired 5 shots at a barge and hit once. My jetbikes fired 20 twin-linked S6 shots into the rear armour of a Helldrake and did no damage. The list goes on...
I liked the style of the list though and will continue to work on it. | |
| | | Klaivex Charondyr Wych
Posts : 918 Join date : 2014-09-08
| Subject: Re: Freakshow Tactica Part 4 Thu Jun 25 2015, 14:23 | |
| I tried a similar list with Eldar + Cast of Players + DE (basically only for a FA Raider and Venom and a succi with armor to go with the harlies). Did work quite well as I used Telepathy for all of them (even the shadowseer and Farseers) and shriek can get nasty with a -6 modifier (it has also 4 warlocks who can get you another -3).
However the list is not super competitive and you might have problems with vehicle based or MSU opponents. Also you have to be very careful to not get picked apart cause your core components are not hard to remove unless you manage to get invis multiple times.
It is around 20 Warp dice at 2k points and everything is either a jetbike or mounted on an open topped vehicle. Most of the firepower does come from multiple shrieks (6 sources). The only At are a bunch of Dragons in a Venom, the Conclave and the Hemlock (you can count in the caress harlies too I guess) | |
| | | Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: Freakshow Tactica Part 4 Tue Jul 21 2015, 22:38 | |
| I took a Freakshow list to the recent Throne of Skulls event at Warhammer World, Nottingham. Played 5, won 4, drew 1 so quite happy. Full report can be found here. | |
| | | lelith Sybarite
Posts : 334 Join date : 2014-05-27 Location : FAR EAST
| Subject: Re: Freakshow Tactica Part 4 Wed Jul 22 2015, 05:59 | |
| - Count Adhemar wrote:
- I took a Freakshow list to the recent Throne of Skulls event at Warhammer World, Nottingham. Played 5, won 4, drew 1 so quite happy. Full report can be found here.
Wow, that's very encouraging. Thanks for the batreps too! They really help me out/ | |
| | | Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: Freakshow Tactica Part 4 Wed Jul 22 2015, 15:39 | |
| Thanks. I didn't go into too much detail as, frankly my memory isn't that good! Hope I covered the main points though. | |
| | | Sigmaril Sybarite
Posts : 341 Join date : 2014-11-28
| Subject: Re: Freakshow Tactica Part 4 Tue Aug 25 2015, 12:20 | |
| 5 Shadow Spectres and 2 Shadow Spectre exarchs FINALLY en route from ForegWorld. I'm SO excited | |
| | | Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: Freakshow Tactica Part 4 Tue Aug 25 2015, 12:30 | |
| Bought some Spectres when I went up there for the tournament. Wish I'd picked up the Phoenix Lord too whilst I was up there as he's a perfect addition to the Freakshow. | |
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