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 Player turn vs Game turn & deciding game end.

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SaturdayNightWrist
Hellion
SaturdayNightWrist


Posts : 45
Join date : 2014-11-16

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PostSubject: Player turn vs Game turn & deciding game end.   Player turn vs Game turn & deciding game end. I_icon_minitimeThu Jun 04 2015, 12:51

Ok, so it states that at the end of a game turn if a player has no models on the board they automatically lose.
I understand the concept behind null deployment, but does the same apply for any game turn.
Let's say I'm going 2nd, on turn two my opponent had his "players turn" and destroys all my units, am I able to still have my "player turn" and attempt to bring on reserves?
If I bring on reserves before the end of the "game turn" then the game continues, if I fail to bring on reserves the game ends.
Is this correct?
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The_Burning_Eye
Trueborn
The_Burning_Eye


Posts : 2501
Join date : 2012-01-16
Location : Rutland - UK

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PostSubject: Re: Player turn vs Game turn & deciding game end.   Player turn vs Game turn & deciding game end. I_icon_minitimeThu Jun 04 2015, 13:39

Yes, in short.

THe game turn is comprised of two parts, player 1's turn, and player 2's turn. The game turn only ends when player 2 has finished their turn, so if you are going second and your opponent clears all your units from the table in his turn 2, you still get to roll for reserves and only if you fail to bring anything on does the game end.
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http://theburningeye.blogspot.com
shadowseercB
Wych
shadowseercB


Posts : 550
Join date : 2012-10-21

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PostSubject: Re: Player turn vs Game turn & deciding game end.   Player turn vs Game turn & deciding game end. I_icon_minitimeThu Jun 04 2015, 17:09

Turn summary is on pg. 17.
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Psylynt
Hellion
Psylynt


Posts : 41
Join date : 2015-02-04
Location : York Pa

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PostSubject: Re: Player turn vs Game turn & deciding game end.   Player turn vs Game turn & deciding game end. I_icon_minitimeSun Jun 07 2015, 21:12

Otherwise know as getting "tabled".
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PostSubject: Re: Player turn vs Game turn & deciding game end.   Player turn vs Game turn & deciding game end. I_icon_minitime

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