Some of you may remember this guy:
- Spoiler:
Anyway, I've been having a go at making rules for him and I'm looking for opinions on whether they seem okay and also what point cost would be reasonable for him (I've put down 130, but it's not really based on anything).
Silence - HQ - 130pts
WS
-BS
-S
-T
-W
-I
-A
-Ld
-Sv
_6
__6
_4
_3
_3
_7
_3
_9
_ -
WARGEAR
Nightblade
Baneblast
Clone Field
SPECIAL RULES
Fleet
Independent Character
Infiltrate
Move Through Cover
Night Vision
Power from Pain
Preferred Enemy
Sorcery
Sorcery: At the beginning of each friendly turn, Silence's controlling player may nominate one of the following effects. Silence gains the chosen effect until the beginning of the next friendly turn.
- Eternal Warrior and It Will Not Die.
- Plasma Grenades, Melee and Ranged attacks gain the Shred special rule.
- Stealth. Embarked vehicles gain the Stealth special rule.
- Change type to Jump Infantry
Nightblade: S:User AP4, Melee, Rending
Balefire: S4 AP4, Rending - may be fired either as a template or an Range 18", Assault 3 weapon.
In case it's not obvious, he's based heavily on an (upgraded) Mandrake in terms of stats and abilities. I wanted Sorcery to be similar to Sindriq's Sump in terms of picking an effect each turn, but with stronger effects (since they're really his defining feature).
Any thoughts or suggestions would be appreciated.