| Dealing with Craftworld Wraithknights | |
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+13Psylynt Klaivex Charondyr Barking Agatha Idealbroom Azdrubael Illumanatee The_Burning_Eye Deamon Sulmo Hellstrom Sinister shadowseercB Jimsolo 17 posters |
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Psylynt Hellion
Posts : 41 Join date : 2015-02-04 Location : York Pa
| Subject: Re: Dealing with Craftworld Wraithknights Wed Jun 10 2015, 19:13 | |
| MSU and avoid it if it's sword, and range just find cover. High model count nulls range. I be much more afraid to see a scatter packs bikes than the WK. | |
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Klaivex Charondyr Wych
Posts : 918 Join date : 2014-09-08
| Subject: Re: Dealing with Craftworld Wraithknights Wed Jun 10 2015, 19:24 | |
| - Psylynt wrote:
- MSU and avoid it if it's sword, and range just find cover. High model count nulls range. I be much more afraid to see a scatter packs bikes than the WK.
Sadly this is no either Wraithknight or scatterbikes. It is both. | |
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Psylynt Hellion
Posts : 41 Join date : 2015-02-04 Location : York Pa
| Subject: Re: Dealing with Craftworld Wraithknights Wed Jun 10 2015, 19:32 | |
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JackKnife01 Sybarite
Posts : 360 Join date : 2013-11-16 Location : Planning my next attack.
| Subject: Re: Dealing with Craftworld Wraithknights Wed Jun 10 2015, 22:36 | |
| Depends on what is on the board, I have seen 2 knights so far and in both games both have died, one on turn 1 and one on turn 2. Want to kill them? Focus a bean or sark lances on them and good game wraith knight. Scatter bikes are a pain but against giant groups of them the monosytche does best unless they are smart and spread out. Then eat them with lances and poison shots. In one turn I wiped a 7-8 man squad. It took a lot of dancing for me to do it but I managed. This was kill points and what got me the most was warp spiders jump rule. I wasted shots on them. I would have just plugged away at them and not shot my monoscythe. | |
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Vasara Incognito assault marine
Posts : 1160 Join date : 2012-08-22 Location : Vantaa
| Subject: Re: Dealing with Craftworld Wraithknights Thu Jun 11 2015, 08:23 | |
| - Klaivex Charondyr wrote:
- Psylynt wrote:
- MSU and avoid it if it's sword, and range just find cover. High model count nulls range. I be much more afraid to see a scatter packs bikes than the WK.
Sadly this is no either Wraithknight or scatterbikes. It is both. Ignore the WK, shoot the bikes. WK should only kill one unit a turn. If it kills more than that you are doing it wrong. | |
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Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: Dealing with Craftworld Wraithknights Thu Jun 11 2015, 10:31 | |
| - Vasara wrote:
- Klaivex Charondyr wrote:
- Psylynt wrote:
- MSU and avoid it if it's sword, and range just find cover. High model count nulls range. I be much more afraid to see a scatter packs bikes than the WK.
Sadly this is no either Wraithknight or scatterbikes. It is both. Ignore the WK, shoot the bikes. WK should only kill one unit a turn. If it kills more than that you are doing it wrong. I'd have to disagree there. A competent Eldar player will usually manage to get himself into position to target at least 2 of your units and with 2 scatter lasers and 2 heavy wraithcannon I'd be surprised if he didn't manage to take out a couple of vehicles a turn, not to mention any casualties that the passengers in those vehicle may take if it explodes. | |
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amishprn86 Archon
Posts : 4436 Join date : 2014-10-04 Location : Ohio
| Subject: Re: Dealing with Craftworld Wraithknights Thu Jun 11 2015, 11:12 | |
| - Count Adhemar wrote:
- Vasara wrote:
- Klaivex Charondyr wrote:
- Psylynt wrote:
- MSU and avoid it if it's sword, and range just find cover. High model count nulls range. I be much more afraid to see a scatter packs bikes than the WK.
Sadly this is no either Wraithknight or scatterbikes. It is both. Ignore the WK, shoot the bikes. WK should only kill one unit a turn. If it kills more than that you are doing it wrong. I'd have to disagree there. A competent Eldar player will usually manage to get himself into position to target at least 2 of your units and with 2 scatter lasers and 2 heavy wraithcannon I'd be surprised if he didn't manage to take out a couple of vehicles a turn, not to mention any casualties that the passengers in those vehicle may take if it explodes. I agree with this, with a 12" move and 36" shooting he will always be in place for 2-4 things to shoot at. | |
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| Subject: Re: Dealing with Craftworld Wraithknights | |
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| Dealing with Craftworld Wraithknights | |
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