THE DARK CITY
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeDark Eldar WikiDark Eldar ResourcesLatest imagesNull CityRegisterLog in

 

 Tau kX139

Go down 
+15
Klaivex Charondyr
Viceroi_Corvenis
Enociac
Archon Rievect
Sigmaril
stilgar27
Cerve
CptMetal
amorrowlyday
dumpeal
Jimsolo
Xalopec
Skulnbonz
Count Adhemar
PriorofDeath
19 posters
Go to page : Previous  1, 2
AuthorMessage
Massaen
Klaivex
Massaen


Posts : 2268
Join date : 2011-07-05
Location : Western Australia

Tau kX139 - Page 2 Empty
PostSubject: Re: Tau kX139   Tau kX139 - Page 2 I_icon_minitimeWed Sep 23 2015, 18:05

Xalopec wrote:

Don't think the Dark Eldar codex has something to handle it. Math sais for 625 points you get 5 ravagers. That's 15 shots 10 hits 6,6 wounds and 3,3 wounds after the 4++. So if it's so kind not to shoot back, you need 3 turns to take it out.

For the record - your maths is wrong - its T9...

15 shots, 10 hits, 3.3 wounds then down to 1.66 wounds after 4++ save then down to 1.11 after FNP...

So your ravagers need 9 solid turns of uninterrupted fire to kill it!

I guarantee you don't get that with it firing back...
Back to top Go down
http://objectivesecured.com.au/
Xalopec
Hellion
Xalopec


Posts : 40
Join date : 2015-01-24

Tau kX139 - Page 2 Empty
PostSubject: Re: Tau kX139   Tau kX139 - Page 2 I_icon_minitimeWed Sep 23 2015, 19:07

Jea that's right. Mixed up the rules on it.
Back to top Go down
The Shredder
Trueborn
The Shredder


Posts : 2970
Join date : 2013-04-11

Tau kX139 - Page 2 Empty
PostSubject: Re: Tau kX139   Tau kX139 - Page 2 I_icon_minitimeWed Sep 23 2015, 19:24

Archon Rievect wrote:
I flat out wont play against it with my armies

Likewise.

Massaen wrote:

So your ravagers need 9 solid turns of uninterrupted fire to kill it!

I guarantee you don't get that with it firing back...

You won't get it even if it doesn't fire back - games can't last more than 7 turns. Neutral
Back to top Go down
Jimsolo
Dracon
Jimsolo


Posts : 3212
Join date : 2013-10-31
Location : Illinois

Tau kX139 - Page 2 Empty
PostSubject: Re: Tau kX139   Tau kX139 - Page 2 I_icon_minitimeWed Sep 23 2015, 19:44

Rolling Eyes

Maybe we should wait until the unit officially comes out before we start raising the alarm. There's still time for the rules to be altered.
Back to top Go down
The Shredder
Trueborn
The Shredder


Posts : 2970
Join date : 2013-04-11

Tau kX139 - Page 2 Empty
PostSubject: Re: Tau kX139   Tau kX139 - Page 2 I_icon_minitimeWed Sep 23 2015, 19:56

By "altered" do you mean it lose Gargantuan Creature status, along with 4 of its wounds?

Anything less will make a negligible difference to its survivability against pure DE.
Back to top Go down
Skulnbonz
Hekatrix
Skulnbonz


Posts : 1041
Join date : 2012-07-13
Location : Tampa

Tau kX139 - Page 2 Empty
PostSubject: Re: Tau kX139   Tau kX139 - Page 2 I_icon_minitimeWed Sep 23 2015, 20:44

Well, next month they are releasing VECT on his Dias...
Finally we get some firepower back.
3 dark disintegrators (twin linked assault 6 str d each)
AV 14/14/14 with shard shields (2+ invul, can never penetrate only glance) with 8 hull points
Psychic void- all psychic powers within 18" are immediately canceled. Can never be targeted directly or indirectly by psychic powers
All Kabalite models with lance weapons get a free upgrade to str 9 ap2 lance ignores cover.
One unit per turn within line of sight of the Dias gets the "skyfire" rule if they choose.

All for 240 points.

That should even things out a bit.
Back to top Go down
http://www.fantasybattles.com
CptMetal
Dracon
CptMetal


Posts : 3069
Join date : 2015-03-03
Location : Ruhr Metropolian Area

Tau kX139 - Page 2 Empty
PostSubject: Re: Tau kX139   Tau kX139 - Page 2 I_icon_minitimeWed Sep 23 2015, 20:46

Yeah... What did you take?
Back to top Go down
Skulnbonz
Hekatrix
Skulnbonz


Posts : 1041
Join date : 2012-07-13
Location : Tampa

Tau kX139 - Page 2 Empty
PostSubject: Re: Tau kX139   Tau kX139 - Page 2 I_icon_minitimeWed Sep 23 2015, 20:47

The same thing as whoever thought up that Tau abomination would be my guess...
Back to top Go down
http://www.fantasybattles.com
The Shredder
Trueborn
The Shredder


Posts : 2970
Join date : 2013-04-11

Tau kX139 - Page 2 Empty
PostSubject: Re: Tau kX139   Tau kX139 - Page 2 I_icon_minitimeWed Sep 23 2015, 21:03

Unfortunately, Vect changed allegiance during the intervening time and the aforementioned model is only available to Imperium of Man armies.
Back to top Go down
Klaivex Charondyr
Wych
Klaivex Charondyr


Posts : 918
Join date : 2014-09-08

Tau kX139 - Page 2 Empty
PostSubject: Re: Tau kX139   Tau kX139 - Page 2 I_icon_minitimeWed Sep 23 2015, 22:36

Jimsolo wrote:
Rolling Eyes

Maybe we should wait until the unit officially comes out before we start raising the alarm.  There's still time for the rules to be altered.

The official rules are out, there is not "experimental rules" attached to it...

http://www.forgeworld.co.uk/resources/PDF/Datasheets/Tau-Kx139-Ta%E2%80%99unar.pdf
Back to top Go down
Jimsolo
Dracon
Jimsolo


Posts : 3212
Join date : 2013-10-31
Location : Illinois

Tau kX139 - Page 2 Empty
PostSubject: Re: Tau kX139   Tau kX139 - Page 2 I_icon_minitimeWed Sep 23 2015, 22:38

I never said the word experimental. But the rules aren't necessarily finalized until the model is out.

Like I said, why don't we hold our hysteria until the model is actually released?
Back to top Go down
Enociac
Hellion
Enociac


Posts : 42
Join date : 2012-01-05

Tau kX139 - Page 2 Empty
PostSubject: Re: Tau kX139   Tau kX139 - Page 2 I_icon_minitimeWed Sep 23 2015, 23:26

Skulnbonz wrote:
Well, next month they are releasing VECT on his Dias...

Surely you jest.
Back to top Go down
Jimsolo
Dracon
Jimsolo


Posts : 3212
Join date : 2013-10-31
Location : Illinois

Tau kX139 - Page 2 Empty
PostSubject: Re: Tau kX139   Tau kX139 - Page 2 I_icon_minitimeWed Sep 23 2015, 23:48

Enociac wrote:
Skulnbonz wrote:
Well, next month they are releasing VECT on his Dias...

Surely you jest.

Yeah, pretty sure that was facetious.
Back to top Go down
Archon Rievect
Kabalite Warrior
Archon Rievect


Posts : 153
Join date : 2014-08-03
Location : The WWP behind you!

Tau kX139 - Page 2 Empty
PostSubject: Re: Tau kX139   Tau kX139 - Page 2 I_icon_minitimeThu Sep 24 2015, 04:46

dammit got my hopes up!!!! You are CRUEL......but true to your race's standards.. HA!

I think I will start a rumor with that posting...watch some nail biting..... would be a great thing though.....
Back to top Go down
dumpeal
Hekatrix
dumpeal


Posts : 1275
Join date : 2015-02-13
Location : Québec

Tau kX139 - Page 2 Empty
PostSubject: Re: Tau kX139   Tau kX139 - Page 2 I_icon_minitimeThu Sep 24 2015, 19:59

Target suppression.

Multiassault is entire army the same turn, with everything you have (even the less efficient assault type units like scourges), to limit the overwatch, and ignore the kX139. It won't be able to shoot, and if he decide to engage with it, disengage the jetbikes, keep his army locked, and score with jetbikes.
Back to top Go down
Skulnbonz
Hekatrix
Skulnbonz


Posts : 1041
Join date : 2012-07-13
Location : Tampa

Tau kX139 - Page 2 Empty
PostSubject: Re: Tau kX139   Tau kX139 - Page 2 I_icon_minitimeThu Sep 24 2015, 20:11

Using 1,850 points of models in the HOPES of countering a 600 point model speaks volumes of the current Dark Eldar power level.

In case you are wondering, compared to Eldar, necrons, Dark Angels and now Tau we hit as hard as a marshmallow shot out of a paintball gun.
Back to top Go down
http://www.fantasybattles.com
Jimsolo
Dracon
Jimsolo


Posts : 3212
Join date : 2013-10-31
Location : Illinois

Tau kX139 - Page 2 Empty
PostSubject: Re: Tau kX139   Tau kX139 - Page 2 I_icon_minitimeThu Sep 24 2015, 21:13

dumpeal wrote:
Target suppression.

Multiassault is entire army the same turn, with everything you have (even the less efficient assault type units like scourges), to limit the overwatch, and ignore the kX139. It won't be able to shoot, and if he decide to engage with it, disengage the jetbikes, keep his army locked, and score with jetbikes.

Holy CRAP. You've just completely changed how I feel about running Covens...
Back to top Go down
Woozl
Kabalite Warrior
Woozl


Posts : 157
Join date : 2015-01-03

Tau kX139 - Page 2 Empty
PostSubject: Re: Tau kX139   Tau kX139 - Page 2 I_icon_minitimeFri Sep 25 2015, 00:26

Jimsolo wrote:
dumpeal wrote:
Target suppression.

Multiassault is entire army the same turn, with everything you have (even the less efficient assault type units like scourges), to limit the overwatch, and ignore the kX139. It won't be able to shoot, and if he decide to engage with it, disengage the jetbikes, keep his army locked, and score with jetbikes.

Holy CRAP.  You've just completely changed how I feel about running Covens...

I've thought about this quite a bit. Is there any other army in the game that can get the entire force in combat turn 2 reliably the way we can?

Not that it does anything against FMC spam. Can't hurt what you can't charge.
Back to top Go down
dumpeal
Hekatrix
dumpeal


Posts : 1275
Join date : 2015-02-13
Location : Québec

Tau kX139 - Page 2 Empty
PostSubject: Re: Tau kX139   Tau kX139 - Page 2 I_icon_minitimeFri Sep 25 2015, 03:02

Skulnbonz wrote:
Using 1,850 points of models in the HOPES of countering a 600 point model speaks volumes of the current Dark Eldar power level.

In case you are wondering, compared to Eldar, necrons, Dark Angels and now Tau we hit as hard as a marshmallow shot out of a paintball gun.

In fact it's quite the opposite. You charge everything else, and totally ignore the big suit. What is fearsome is his guns. If the suit don't have a target to shoot at, it's just a 600 points ornament. That's mean you'll have 1850 pts to crush 1250 points in assault. (Okay, that's not true, we need to remove the raiders and venom from that count. but still...)
Back to top Go down
The Shredder
Trueborn
The Shredder


Posts : 2970
Join date : 2013-04-11

Tau kX139 - Page 2 Empty
PostSubject: Re: Tau kX139   Tau kX139 - Page 2 I_icon_minitimeFri Sep 25 2015, 10:09

Bear in mind that it's still a Gargantuan creature with a stomp attack.
Back to top Go down
RCZ
Kabalite Warrior
RCZ


Posts : 119
Join date : 2015-08-04
Location : ITALY, no ireland, WTF.

Tau kX139 - Page 2 Empty
PostSubject: Re: Tau kX139   Tau kX139 - Page 2 I_icon_minitimeFri Sep 25 2015, 10:24

i believe that you have to place the 3" stomp NOT on friendly units, but i have not checked yet. But i remember a wraithknight tightened between other friendly units and complaining that issue (the player was in another table at our LGS)
Back to top Go down
Sponsored content





Tau kX139 - Page 2 Empty
PostSubject: Re: Tau kX139   Tau kX139 - Page 2 I_icon_minitime

Back to top Go down
 
Tau kX139
Back to top 
Page 2 of 2Go to page : Previous  1, 2

Permissions in this forum:You cannot reply to topics in this forum
THE DARK CITY :: 

COMMORRAGH TACTICA

 :: Drukhari Tactics
-
Jump to: