- Ardansk wrote:
- and yeah I'm a bit obsessed by the hellion models...
Those cool looking models cause me issues every single time a new player crops up. I guess I should be happy they suck in new players but...cripes, I've gotta jot up a "why Hellions fail at life" topic just so I can link it and not have to keep typing it
Don't fret though, I'll let you keep them, I'll just try to point out their flaws so at least you understand what you're doing.
- Ardansk wrote:
- Baron Sathonyx - 105
Fine, and a good place to start if you're going Hellions.
- Ardansk wrote:
- 10x Hellion
Helliarch w/ Power weapon - 175
10x Hellion
Helliarch W/ Power weapon. - 175
8x Hellion
Helliarch W/Power weapon. -143
Eh...have so many little issues. At least you're using Helliarchs with some way to get through armor, which is a plus. But, let's try to break this down;
You have some glaring holes here. The first is your anti-armor is limited to three guys using Str 3 power weapons...also known as; Space Marines will stick out their manly chests and mock you in manly voices while cowering within their pansie battle armor. You're not going to get to them very quickly, and that means you're taking casualties fairly aggressively.
That leads to the second thought - you only have 3 Troop choices. DE are a bit like Orks, insomuch as their Troop choices should be spammed up a bit. Our Troop choices are good, and are fragile, so we usually bring a fair number of them to offset losses. As a comparison - at 1500 I usually field 5-6 Troop choices. We'll get back to this later...
Another immediate concern - lack of grenades, the squad that Baron S is with will get to attack at initiative, all the rest will suffer assaulting into cover - suffer *a lot* since their only real advantage over other assault units (and non-assault units...) is their Init value.
Also, as noted, Hellions fail at life. Just consider - you're paying out a lot of points for a unit that is basically a weaker Space Marine Scout - and telling everyone it will handle the opposition and be an assault element...yeah...not so much. They're okay versus soft targets, but if any actual assault unit rolls up on them (or is even assaulted by them) expect the Hellions to run around in terror as the assault unit shows them what it actually means to be good in h2h combat. Their "strength" is in shooting, sadly, as they can unleash some decent splinter pod fire - usually this is overlooked in favor of Venoms, but Hellions work in a possible charge after shooting that...well...it doesn't really make them viable, but it at least makes them different enough they deserve individual consideration.
As a quick pseudo fix - I would actually sack that third squad, and use the points to beef up the other two. I'd also like to see the PWs become Agonisers, which are the overall superior weapon and not much more expensive. You will want to sneak in at least one (or two-three) more Troop slots though in my opinion)
Frankly, if it was me I'd sack two squads, and get a single 15 man squad or so to run with the Baron and take advantage of his boosts, and then use the other saved points to buy other Troop selections.
- Ardansk wrote:
- 10x Scourges - 284
2x Heat Lances
2x Blaster
10x Scourges - 284
2x Heatlances
2x Blaster
This is what's *murdering* your point totals. Look at how pricey these units are - can you think of any 300 point unit that couldn't turn them into a grease smear in one turn? Yes, you do need the anti-mech shooting, and yes, these guys provide that, but they do so in a way that is prohibitively expensive.
Consider this - for the cost of *one* of these units you could get *two* Ravagers and still SAVE points.
2 Heat Lances and 2 Haywire Blasters versus 6 Dark Lances...and the Dark Lances are way cheaper. What's up with that? That's because Scourges are a bit expensive for what they do (and by 'a bit' I mean 'a whole pile')
Scourges can and do work - but my recommendation is to run them in squads of 5 - that way it's a little harder to deal with them (most units will overkill Scourges - so by fielding only 5 you make him waste killing power)
The saved 284 points could buy you 2-3 more Troop options very easily - Troop options that will be overall more useful than just 10 Scourges.
- Ardansk wrote:
- Razorwing Jetfighter - 165
Flickerfield
Splinter Cannon
Razorwing Jetfighter - 165
Flickerfield
Splinter Cannon
Okay with these - though they are competing for the same targets the Hellions are. That said...I sorta think the Hellions will need the help (sorry, sorry, they fail
) so it's maybe not a bad investment.
Hope that helps,
Thor.