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 Incubbi

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amorrowlyday
aurynn
Rathian
The Fume Knight
flakmonkey
Thor665
nexs
The Red King
Brom
Gherma
Count Adhemar
Nariaklizhar
Jimsolo
CptMetal
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amorrowlyday
Hekatrix
amorrowlyday


Posts : 1318
Join date : 2015-03-15
Location : Massachusetts

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PostSubject: Re: Incubbi    Incubbi  - Page 2 I_icon_minitimeSat Oct 10 2015, 17:02

They aren't bad but imo wildwood rangers are better, but I'm obviously biased since that's what my counts as incubi are based on.
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CptMetal
Dracon
CptMetal


Posts : 3069
Join date : 2015-03-03
Location : Ruhr Metropolian Area

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PostSubject: Re: Incubbi    Incubbi  - Page 2 I_icon_minitimeSat Oct 10 2015, 18:45

Oh. I'd like to see those models of yours!
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Brom
Wych
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Posts : 755
Join date : 2013-03-28

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PostSubject: Re: Incubbi    Incubbi  - Page 2 I_icon_minitimeSun Oct 11 2015, 14:54

Not a bad idea considering I have 40+ wwr collecting dust. Hmm to play this out a little and bear with me because this is for funsies.. but we can do what khorne only dreams about: 3x10 incubi w klaivex in raiders. Each unit is only 265 pts WITH assault transport lol. That's gotta cause some problems to most things non mech and they are surprisingly cheap as full assault units go. Might need to field that just to see how it works out.
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Scrz
Sybarite
Scrz


Posts : 378
Join date : 2015-01-23

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PostSubject: Re: Incubbi    Incubbi  - Page 2 I_icon_minitimeTue Oct 13 2015, 13:23

I like Incubi as well. They are a little bit harder to use than Grots, but they usually get the job done, as long as you pick the right job for them. If you are lucky and play against someone with several small backfield units you can use incubi to beat them up and get some good mileage out of them.
Or as counter assault as mentioned.
In my last game I used them as counter assault. They pounced on some hammernators that tried to teleport in and ruin my ravager party and chopped them to bits without breaking a sweat. The glory was only slightly overshadowed by a unit of shining spears that wiped an identical squad of terminators the same turn and in the next turns went off to wipe a squad of tacticals, and then punched some holes in a sicarian tank. All this while my incubi scrambled back in the transport and then milled about looking for targets. My bad for bringing craftworld allies I guess...  Rolling Eyes
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lament.config
Sybarite
lament.config


Posts : 450
Join date : 2015-04-20

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PostSubject: Re: Incubbi    Incubbi  - Page 2 I_icon_minitimeWed Oct 14 2015, 07:12

Brom wrote:
Not a bad idea considering I have 40+ wwr collecting dust. Hmm to play this out a little and bear with me because this is for funsies.. but we can do what khorne only dreams about: 3x10 incubi w klaivex in raiders. Each unit is only 265 pts WITH assault transport lol. That's gotta cause some problems to most things non mech and they are surprisingly cheap as full assault units go. Might need to field that just to see how it works out.

I'd interested to know how it works out. In a 2k list it might work with enough support fire.
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PostSubject: Re: Incubbi    Incubbi  - Page 2 I_icon_minitime

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