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dumpeal
Hekatrix
dumpeal


Posts : 1275
Join date : 2015-02-13
Location : Québec

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PostSubject: new army   new army I_icon_minitimeThu Oct 15 2015, 12:58

I just bought a new army.

I have

-4 raiders
-1 venom
-30 kabalites
-10 wyches
-2 slyths
-5 scourges
-1 talos
-1 razorwing
-1 crimson hunter (I may proxy him as a razorwing, in friendly games)
-6 jetbikes

I'm starting to think of an army list. For now, what I think:

HQ
190   -2 slyths + blaster archon in Venom (SC)  (maybe shadowfield, to suck shots)

Troops
170   -10 kabalites, blaster in raider, lance, splinter rack
170   -10 kabalites, blaster in raider, lance, splinter rack
170   -10 kabalites, blaster in raider, lance, splinter rack

Fast
120    -haywire scourges
140    -Razorwing (lance, 2 monoscythes, 2 necrotoxins)
140    -Razorwing (lance, 2 monoscythes, 2 necrotoxins)

Heavy
135    -Talos (chain flail, twin-linked haywire)


1235pts


11 lances
5 haywires
78 poison shots at optimal range

I'm not sure about the blaster in the gunboat squads, because of mixing AT and AI in the same squad is rarely a good idea. But since I don't have ravagers and not enough venoms to make 5 kabalites-blaster squads, I'm afraid to lack AT otherwise.

My main opponents are imperial guards and Tau. Which mean, for the IG I may be against either a huge blob of troopers or a sh*tload of tank.

If the number of tank is OK, I can concentrate my gunboats to AI, with a little bite of blaster, and let my razorwings handle the troops. But if there is too many vehicules, I'll be glad I have blasters.
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Brom
Wych
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Posts : 755
Join date : 2013-03-28

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PostSubject: Re: new army   new army I_icon_minitimeThu Oct 15 2015, 21:55

Looks like a reasonable place to start. I'd suggest fitting the last raider in, possibly as trueborn with blasters or just another warrior squad. You could go with say 5 blasterborn and 5 warriors with blaster both in lance raider, and 2x10 with wracks and disi raiders. Then really consider night shields depending on where your points stand.

I feel you'll get much more mileage from the reavers over the scourges btw although you could always go RSR if you really want both. In that case I'd split the reavers into 2x3.
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Eldur
Sybarite
Eldur


Posts : 315
Join date : 2011-12-08

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PostSubject: Re: new army   new army I_icon_minitimeThu Oct 15 2015, 22:57

With the realspace raiders detachment you get up to 6 fast attack slots... So you can use the reavers also (or are they eldar jetbikes?).
The wyches... Maybe in reserve with the raider so you can use  them later with FnP and Furious Charge. Or maybe put them in permanent reserve and buy other stuff...

I like the Talos as a distraction unit,  it will draw lots of fire. In that sense, maybe there are better options than the HW (the heat lance maybe).

Good luck with your new army!
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dumpeal
Hekatrix
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Posts : 1275
Join date : 2015-02-13
Location : Québec

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PostSubject: Re: new army   new army I_icon_minitimeFri Oct 16 2015, 00:17

Why does the heat lance make it better as a distraction unit?
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Eldur
Sybarite
Eldur


Posts : 315
Join date : 2011-12-08

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PostSubject: Re: new army   new army I_icon_minitimeFri Oct 16 2015, 08:55

While you loose the reliability of the HW, the heat lance has the potential to explode vehicles in one shot (although in close ranges), and increases the threat of the Talos from the enemy perspective, thus making it a priority target.
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dumpeal
Hekatrix
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Posts : 1275
Join date : 2015-02-13
Location : Québec

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PostSubject: Re: new army   new army I_icon_minitimeThu Nov 05 2015, 17:50

I'm having my first game tonight, against an imperial guard. I know he won't have a full mecha style, and he knows I'll have 2 razorwings (so, he'll have some anti-air weapons).

Should I keep my army as listed, or remove my archon, for a 5-man mandrake squad, with a nightfiend as warlord.

I'm afraid of losing my warlord too easily with the archon, without a good protection. Or, I keep my archon, and upgrade 1 kabalite as a sybarite warlord? (Totally fluffy! XD ). What do you think?
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Nariaklizhar
Sybarite
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Posts : 368
Join date : 2012-04-08
Location : California

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PostSubject: Re: new army   new army I_icon_minitimeThu Nov 05 2015, 18:00

Skip the archon use a 10pt Lhamean with venom and hide. Use the venom to shoot stuff, keep the Lhamean hidden and away from the battle. Normally I wouldn't suggest a blaster in your warrior units, cause its a waste of 9 other guys shooting at a tank. But you don't have too much anti tank in your list. Not for your game tonight, but for future games, 5 man warriors with a blaster in a venom is the way to go. Then u are only wasting 4 other shots, not nearly as painful. U don't really need the Sslyth either. 2 isn't enough to really do anything. Lastly, skip the necrotoxin missiles although. You appreciate having 4 more strength 6 missiles to help out against light vehicles if need be
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dumpeal
Hekatrix
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Posts : 1275
Join date : 2015-02-13
Location : Québec

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PostSubject: Re: new army   new army I_icon_minitimeThu Nov 05 2015, 19:16

Then, what should I use as warlord? A Lhamean is not a character, and can't be warlord. (unless I give away warlord trait)
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