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 Jump Field

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YoungArchon
Hellion
YoungArchon


Posts : 57
Join date : 2014-02-27
Location : Commorragh

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PostSubject: Jump Field   Jump Field I_icon_minitimeFri Oct 16 2015, 19:09

A completely random idea I had for a short distance teleporter for transports and thought up these rules

Jump Field 50pts

A model equipped with a jump field may elect to use it during two times, On the player's movement phase prior to shooting any of the model's weapons, or during the opponent's shooting phase after he has rolled to hit with a weapon but before he has rolled to wound.

If the jump field is used, the model scatters 2D6 immediately, if he rolls a direct hit, any ranged
weapons being fired proceed as normal, if the model scatters any distance away, any ranged weapons being fired at it currently immediately stop, as if all rolls were misses in the first place.

Once the jump field is used, all shooting attacks made by the model in their nearest shooting phase are fired as snap shots.

If the Vehicle scatters onto another model or cover, than it automatically suffers a S7 AP1 hammer of wrath hit
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Squidmaster
Klaivex
Squidmaster


Posts : 2225
Join date : 2013-12-18
Location : Hampshire, England

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PostSubject: Re: Jump Field   Jump Field I_icon_minitimeSat Oct 17 2015, 11:32

A quick note, it doesn;t seem wrtoh making the hit a Hammer of Wrath. That doesn;t really add anything to the hit.
I like the concept, but would suggest instead that the unit counts as Deep Striking onto its current location, and thus if it hits anything mishaps.
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YoungArchon
Hellion
YoungArchon


Posts : 57
Join date : 2014-02-27
Location : Commorragh

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PostSubject: Re: Jump Field   Jump Field I_icon_minitimeSat Oct 17 2015, 14:03

That's what I meant with the hammer of wrath, the vehicle takes it, I wanted it to be a sort of risk and reward thing
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PostSubject: Re: Jump Field   Jump Field I_icon_minitime

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