Lord_Alino Lord_Alice
Posts : 1942 Join date : 2013-02-15 Location : The Warp
| Subject: Crew of the Crashed Venom ~ A Darkened Light Roleplay (5 players max) Mon Nov 16 2015, 04:37 | |
| Crew of the Crashed Venom A Darkened Light Roleplay The Story You are a survivor of the Darkened Light Massacre. A Massacre caused by your foolish "Archon" Allekhal. You're a member of a venom crew that survived a crash into a canyon on the dry, hot planet. Your goal? To discover a functioning ship and escape! Unless, of course, you like being killed by monkeigh flashlights. The Planet A large, red rock like mars. In fact, it's almost identical to mars save the machines the monkeigh have created that have put water over the planet and oxygen into the world. You're stranded here with your partners. But do not fear, there is much to do. There are hundreds of imperial outposts and convoys going about. And in the places there are not you can be sure to find creatures unheard of, crashed vehicles and bodies from guardsmen, marines, and your own brethren. Classes NOTE: All classes (There are more than 5 for variety) Up to 1 person may be a Dracon -- Close Combat Specialist/Leader Up to 1 person may be a Sybarite Pilot -- Close Combat/Ranged Combat Up to 1 person may be a Heavy-Weapon Trueborn -- Heavy Weapons Specialist Up to 1 person may be a Special-Weapon Trueborn -- Ranged Weapons Specialist Up to 1 person may be an Explosive Specialist Trueborn -- Explosive Specialist Up to 1 person may be a Poison Expert Trueborn -- Poison Weapons Specialist. Up to 1 person may be a Support Trueborn -- Proficient with Support Items. Sample Character SheetDark City Username: Character Name: Appearance: Acquired Wounds: (There is no need for you to fill this part out. This will be what I use to keep track of your wounds.) Feats: Night Vision Items: Armor: Weapons: Traits: Skills Intelligence: Strength: Toughness: Close Combat: Ranged Combat: NOTE: It costs 1 skill point to level up a skill. At level 10 it requires 2 skill points. At level 20 it requires 3. And so forth. NOTE: Points for Weaponry, Armor, and Items are not needed after you make your character. So I advice you spend every point. NOTE: Every Character carries a Combat Knife - Dracon:
Dracon Base Character SheetDark City Username: Character Name: Appearance: Acquired Wounds: Feats: Night Vision, First in Command Items: Armor: Kabalite Armor Weapons: Combat Sword, Splinter Pistol Traits: SkillsIntelligence: 12 Strength: 6 Toughness: 6 Close Combat: 6 Ranged Combat: 6 Skill Points Spendable - 10 Points Available for Weapons, Armor, and Items - 20 WeaponsClose Combat WeaponsKeep Combat Sword and take with other Weapon: 3 Replace Combat Sword with Venom Blade: 3 Replace Combat Sword with Power Sword: 5 Replace Combat Sword with Agoniser: 10 Ranged WeaponsKeep Splinter Pistol and take with other Weapon: 3 Replace Splinter Pistol with Blast Pistol: 7 ArmorGhostplate Armor: 5 ItemsPhantasm Grenade Launcher: 7 Plasma Grenade: 1 Haywire Grenade: 2 Bandages: 1 Cartage: 2 First in Command - As the First in Command you will be expected to do more work than the rest of your group. Keep this in mind.
- Sybarite Pilot:
Sybarite Pilot Base Character SheetDark City Username: Character Name: Appearance: Acquired Wounds: Feats: Night Vision, Pilot Items: Armor: Kabalite Armor Weapons: Combat Sword, Splinter Pistol Traits: SkillsIntelligence: 10 Strength: 5 Toughness: 5 Close Combat: 5 Ranged Combat: 5 Skill Points Spendable - 8 Points Available for Weapons, Armor, and Items - 20 WeaponsClose Combat WeaponsReplace Combat Sword with Venom Blade: 3 Ranged WeaponsKeep Combat Sword with Weapon: 4 Keep Splinter Pistol with Weapon: 3 Replace Combat Sword and Splinter Pistol with Splinter Rifle: Free Replace Combat Sword and Splinter Pistol with Shard Carbine: 5 ItemsPlasma Grenades: 1 Haywire Grenades: 2 Needle with Hypex: 3 Bandages: 1 Reaver Helmet: 5 Cartage: 2 Reaver Helmet allows for improved vision. Hypex allows you to see better when moving at fast paces, along with allowing you to move faster. Pilot - You are able to pilot Reaver Jetbikes, Venoms, and Hellion Boards skillfully.
- Heavy Weapons Trueborn:
Heavy-Weapons Trueborn Base Character SheetDark City Username: Character Name: Appearance: Acquired Wounds: Feats: Night Vision Items: Armor: Kabalite Armor Weapons: Splinter Cannon Traits: SkillsIntelligence: 8 Strength: 8 Toughness: 5 Close Combat: 2 Ranged Combat: 8 Skill Points Available - 10 Points for Weapons, Armor, and Items - 20 WeaponsClose Combat WeaponsN/A Ranged WeaponsDissinigrator Cannon - 10 Darklance - 12 ArmorHeavy Kabalite Armor - 5 ItemsPlasma Grenades - 1 Haywire Grenades - 2 Bandages - 2 Cartage - 2 Enhanced Weapon Sights - 5 Grave Lotus - 2 Grave Lotus increases strength by 1 for short time.
- Special Weapons Trueborn:
Special-Weapons Trueborn Base Character SheetDark City Username: Character Name: Appearance: Acquired Wounds: Feats: Night Vision Items: Armor: Kabalite Armor Weapons: Shard Carbine, Splinter Pistol Traits: SkillsIntelligence: 8 Strength: 5 Toughness: 5 Close Combat: 4 Ranged Combat: 6 Skill Points to Spend - 10 Points for Armor, Weapons, and Items - 20 WeaponsClose Combat WeaponsCombat Sword: 1 Ranged WeaponsReplace Shard Carbine with Shredder: 3 Replace Shard Carbine with Blaster: 4 Replace Shard Carbine with Haywire Blaster: 4 Replace Splinter Pistol with Blast Pistol: 7 Replace Splinter Pistol with Shredder: 5 ItemsPlasma Grenades: 1 Haywire Grenades: 2 Bandages: 1 Cartage: 2
- Explosive Specialist Trueborn:
Explosive Specialist Trueborn Base Character SheetDark City Username: Character Name: Appearance: Acquired Wounds: Feats: Night Vision, Grenade Expert Items: 1 Plasma Grenade, 1 Haywire Grenade Armor: Kabalite Armor Weapons: Shredder, Combat Sword Traits: SkillsIntelligence: 12 Strength: 5 Toughness: 8 Close Combat: 4 Ranged Combat: 4 Skill Points Available - 10 Points for weapons, armor, and items. - 20 WeaponsClose Combat WeaponsReplace Combat Sword with 2 Haywire Grenades or 3 Plasma Grenades - 1 Ranged WeaponsExtra Shredder - 5 Replace Shredder with Torment Grenade Launcher - 5 Replace Shredder with Haywire Blaster - 5 Items3 Plasma Grenades - 2 2 Haywire Grenades - 3 Heavy Kabalite Armor - 5 Phantasm Grenade Launcher - 7 Cartage - 2 Torment Grenade Launcher - Launches Grenades at your enemies that send them horrific visions. Grenade Expert - Your Grenades do more damage
- Poison Expert Trueborn:
Poison Expert Trueborn Base Character SheetDark City Username: Character Name: Appearance: Acquired Wounds: Feats: Night Vision, Poisonous Veins Items: 5 Vials of Poison Armor: Kabalite Armor Weapons: Splinter Pistol, Venom Blade Traits: SkillsIntelligence: 10 Strength: 5 Toughness: 5 Close Combat: 6 Ranged Combat: 6 Skill Points Available - 10 Points for Weapons, Armor, and Items Available - 15 WeaponsClose Combat WeaponsExtra Venom Blade - 5 Ranged WeaponsSplinter Rifle - 3 Shard Carbine - 5 Extra Splinter Pistol - 1 ItemsPlasma Grenade - 1 Haywire Grenade - 2 Bandage - 2 Cartage - 2 Envenomed Armor - 5 Vial of Poison - 2 Envenomed Kabalite Armor - Your armor's shoulder blades, edges, and spikes are coated in venom that is produced by small tubes running from your poisoned veins to the edges of the blades, armor, and spikes. Allowing you to critically harm your enemy with any part of your armor. Poisonous Veins - Your body is riddled with tubes that run poison through your veins, keeping you in a constant state of pain. Because of this your sense are more aware and adept than those of your other companions.
- Support Trueborn:
Support Trueborn Base Character SheetDark City Username: Character Name: Appearance: Acquired Wounds: Feats: Night Vision Items: Armor: Kabalite Armor Weapons: Splinter Rifle, Combat Weapon Traits: SkillsIntelligence: 10 Strength: 5 Toughness: 5 Close Combat: 5 Ranged Combat: 5 Skill Points Available - 12 Points for Weapons, Armor, and Items available - 25 WeaponsClose Combat WeaponsReplace Combat Sword with Venom Blade - 3 Ranged WeaponsReplace Splinter Rifle with Shard Carbine - 3 Take Splinter Pistol - 1 ItemsPlasma Grenade - 1 Haywire Grenade - 2 Bandage - 2 Cartage - 2 Helmet with Built in Binoculars - 2 Hypex - 3 Serpentine - 2 Grave Lotus - 2 Painbringer - 4 Adrenalight - 2 Splintermind - 4 Hypex - Increases your awareness when moving and your speed. Serpentine - Gives a +1 bonus to close combat for a little amount of time. Grave Lotus- Gives a +1 bonus to strength for a little amount of time. Painbringer - Your excitement for battle makes you shoot faster and swing your blade faster for a short time. (Increases Close combat and Ranged combat skill +1 for short time) Adrenalight - Gives you a +1 to Ranged Combat for a short time. Splintermind - Damages the body, increasing your speed and senses for a short time. (+1 to Intelligence, Strength, and Toughness for a short time)
Post your character sheets below. Shots per CartageSplinter Pistol and Splinter Rifle: 10 Shard Carbine: 15 Splinter Cannon: 25 Dissinigrator Cannon: 5 Dark Lance, Blaster, and Blast Pistol: 3 Shredder: 5 Torment Grenade Launcher - 6 Haywire Blaster: 4 NOTE: All weapons start with a single cartage. Note: I'm doing this in red so you guys see this. The matches will be updated once a week (Faster depending on how fast replies are) Those who can't reply at least once a week may not join because it wouldn't be fair to the other players to make them wait.Also, players get a set amount of skill points each month based on what they have done. - Feats:
Feats
You may purchase feats with skill points. (Not the first set that you start with.)
Fearless - 5 Skill Points Fearless grants the user the ability to stay unshaken when put up against what seems like impossible odds or difficulties. If you were charged at on all sides by a horde of orks, you wouldn't hesitate to stand your ground.
Pain Artist - 5 Skill Points You are an expert at torture, able to deal the most gruesome pain imaginable. There is no information you can't get from your victim. At the price of getting your hands dirty that is.
Survivalist - 5 Skill Points You have mastered that art of surviving in the wild. Almost like a sixth sense to you. As if your home was there, you can build fires and find shelter expertly.
Laughable Pain - 5 Skill Points You have adapted to the sweet feeling of bullets and weapons piercing your skin. The sensation excites you practically. You do not feel the pain, although your body will. Your wounds are all a sweet sweet feeling, giving you the will to fight on and strike your foe rather than lie there and scream.
Engineer - 5 Skill Points (Available only to Sybarite Pilot, Explosive Specialist, and Supporter) You can repair small vehicles that are in a bad, but not critical state. Such as Jetbikes or Skyboards.
Poisonous Fangs - 5 Skill Points (Only available too Poison Expert) You have filed your canines down to a sharp point. Coating them in poison with your poisonous saliva you are essentially like a vampire in the night. Able to transport your poison through harsh, sharp bites.
Agile Combat - 5 Skill Points (Only available to Dracon, Poison Expert, and Syberite Pilot) Your place of combat means nothing. A large, tangled jungle is easy for you to fight in. It is as if you could fight a small group of Catachans head on in there own territory. Which is too say, you can.
Craft Ammo Cartridges - 5 Skill Points (Only available to Heavy Weapon Trueborn, Special Weapon Trueborn, and Supporter) You can craft cartridges for your weapons if you have the right tools. Which for most weapons you should have plentiful amounts of.
Strengthened Armor - 5 Skill Points (Only available to Heavy Weapon Trueborn and Explosive Specialist) You have reinforced your armor, strong enough to withstand the impact of lasguns leaving but a scratch and the occasional dent. That said, charging at a Stronghold of guardsmen by yourself would be a dumb idea.
Quick Shot - 5 Skill Points (Only available to Special-Weapon Trueborn and Dracon) You can draw your weapon from it's holster and fire it quicker than the normal person, proving good for tough situations.
Note: If anybody wishes to join after the main part is selected, PM me. We can get you a character sorted out. Note that you'll start away from the main party. Note: Phantasm Grenade Launchers consist of a specially modified backpack that can hurl disc-shaped grenades from twin tubes, the ammunition of Phantasm Grenade Launchers are canisters which contain a powerful nerve gas, capable of plunging the victim into a fit of horrific nightmares and delusions. There are 10 canisters in each tube. SKILLS MAX Intelligence - N/A Strength - 16 Toughness - 16 Close Combat - N/A Ranged Combat - N/A | |
|