This is the Dark Eldar list that I am developing for the one spirit series, you can read the main post HERE this thread is to actively discuss the dark eldar portion of this series as the strength of the force will assist in making the army great.
The Dark Kin - Denizens of the Dark City
Combined Arms Detachment
- The biggest reason for this is because of the objective secured.
HQ/
Lhamean - 10pts
- very basic HQ, the reason for this one, she unlocks the FOC for minimal points, there will be other characters in the other spirit lists that will be characters! so she just sits in the back taking an objective for 10 points you cant go wrong!
Elites/
5 Mandrakes - 60pts
- The drakes have been AWESOME, I have used them in multiple games and tournaments... they allow me to use null deployment tactics... put the enemy off foot, outflank... they have decent shooting and they are not bad. They are tough to remove unless you have ignore cover options...
Troops/
5 Kabalite Warriors (40) 1 Blaster (15) - 55pts
Dedicated Venom (55) 2 x Splinter Cannon (10) - 65pts
5 Kabalite Warriors (40) 1 Blaster (15) - 55pts
Dedicated Venom (55) 2 x Splinter Cannon (10) - 65pts
- The basic Dark Eldar staple! Lots of poison, and the blasters to take care of the odd vehicle. These are awesome and worth it in every way.
Fast Attack/
Raider (55) Enhanced Sails (5) - 60pts
- This is here to assist my allies. Either a harlequin troupe... or a unit of corsairs ready to jump out at the enemy! The sails means that it can move alot faster to where it needs to go.
Razorwing Jetfighter - 130pts
- LOVE this mini. Great unit, the missiles are nasty as all hell and they WILL kill stuff. I kept the dissies on it because I also have a few ravagers in the list and some other decent AT units so this will go out and blast stuff.
Heavy Support/
Ravager (110) 3 darklances (15) - 125pts
Ravager (110) 3 darklances (15) - 125pts
- Two ravagers, pretty basic for all you dark eldar players out there! three lances on each, used to force some jinking and to crack open some transports for the other units to shoot or charge them. they are a priority for the enemy so I use that to my advantage. They also allow my ally forces to focus on some other things rather than tank killing.
Let me know what you think!