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doriii
Sybarite
doriii


Posts : 251
Join date : 2013-04-19
Location : durr

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PostSubject: Re: NEW (First Draft FAQs!   NEW (First Draft FAQs! - Page 9 I_icon_minitimeWed Jun 01 2016, 23:37

Skulnbonz wrote:
I can only assume the DE faq will rule:

Webway Portals cannot be used when embarked on a transport

Reaver jetbikes cannot inflict Hammer of Wrath hits if they jinked the turn prior

Flickerfields do NOT protect against dangerous terrain failures

Court of the Archon may not be taken unless an archon is taken first

Dual splinter cannons on Venoms make them twin linked, NOT 12 shots

Arc of fire for ravager side guns is 45 degrees from the gun. Therefore you can only ever fire 1 shot at a unit unless you are surrounded

The Talos CC attacks are now AP 4

Wracks weapons are unwieldy

The 4++ save for wyches in combat only works during YOUR player turn


Yeah, that about sums up my confidence in GW right about now...






sound like something that geedubs would do, 'goosebumps'
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Creeping Darkness
Wych
Creeping Darkness


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PostSubject: Re: NEW (First Draft FAQs!   NEW (First Draft FAQs! - Page 9 I_icon_minitimeThu Jun 02 2016, 03:10

Well, if we expect the worst, we can't be disappointed when the worst happens Smile

With that in mind, and borrowing from @Gobsmakked's FAQ thread (sorry Gob!):

Next Dark Eldar FAQ wrote:

Q1 - Does the no scatter rule for the bearer of a WWP and their unit when they are deep striking also include any transport vehicle in which they are embarked?
A - No.

Q2 - Do Splinter Racks affect all splinter weapons in the army, or just the unit inside the vehicle?
A - They only affect splinter weapons in your opponent's army.

Q3 - Are you allowed to take the Court of the Archon without an Archon?
A - Ha, no.

Q4 - Does a Shadowfield still short out if the wound is negated by Feel No Pain?
A - Yes and you take the wound regardless of Feel No Pain, just because.

Q5 - As they are upgrades to Kabalite Warriors and do not have their own Datasheet, do Kabalite Trueborn still count as Kabalite Warriors for the purposes of the Kabalite Raiding Party formation?
A - Only if they are taken with the same weapon options normally available to Kabalite Warriors, eg a max of one special and heavy weapon.

Q6 - Does the Wyches' dodge save apply only in the fight sub-phase, or in the whole assault phase and thus during overwatch?
A - Only in your own fight sub-phase, and only if you stand on one leg when rolling it.

Q7 - If a model with multiple wounds is killed in a challenge by an instant death effect, such as a strike from a Huskblade, does the bearer of a Soul-trap gain +1S for each wound that the model had?
A - The bearer of the soul trap gains one wound and the enemy is brought back to life on ewound for every wound eh should have had remaining before the instant death effect so the Huskblade user can try again next turn.

Q8 - If a character model is killed in a challenge by a model equipped with a Soul-trap, and the overspill wounds are applied to character models not involved in the challenge, does the bearer of a Soul-trap gain +1S for each wound inflicted to the character models that were not actively part of the challenge?
A - Really? No.

Q9 - "Only one of each Artifact of Cruelty may be taken per army" (pages 69 & 109).  The Wargear List (page 69) further states "A model may take one of the following [artifacts]:"  Are the relevant Dark Eldar characters limited to one relic each, or one of each of the relics, to a maximum of one per army?
A - None at all.

FAQ/Errata questions - Haemonculus Covens supplement

Q1 - Is the listed profile for the Orbs of Despair correct at S1 for 25 points?
A - No, it should read 40 points.

Q2 - Does the -1Ld penalty from Freakish Spectacle stack for multiple detachments with this rule?
A - It does not stack with multiple detachments or indeed any other Ld modifier.

Q3 - In the Dark Artisans formation, does '1 Talos' and '1 Cronos' mean 1 of each model or one of each unit?
A - It means one golem and one titan. The Dark Artisan formation may not be used if you don't have the appropriate models.
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Squidmaster
Klaivex
Squidmaster


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PostSubject: Re: NEW (First Draft FAQs!   NEW (First Draft FAQs! - Page 9 I_icon_minitimeWed Jun 08 2016, 19:01

New FAQ, and its a biggy!

12 pages of SPACE MARINES.

https://www.facebook.com/permalink.php?story_fbid=1628732777447355&id=1575682476085719


Biggest stupidity:

Drop pod doors now count as part of the model, and Drop Pods only block line of sight if they were modelled that way.
So whats to stop be building a 12" tall drop pod, with doors that open outwards like wings to block a LOT of LoS?
And if the doors are part of the model, do you deploy from the edge of the doors?


A nice thing though, Special Characters allowed to take the place of Captains and Chaplains in Formations.
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krayd
Hekatrix
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PostSubject: Re: NEW (First Draft FAQs!   NEW (First Draft FAQs! - Page 9 I_icon_minitimeWed Jun 08 2016, 19:35

Squidmaster wrote:
New FAQ, and its a biggy!

12 pages of SPACE MARINES.

https://www.facebook.com/permalink.php?story_fbid=1628732777447355&id=1575682476085719


Biggest stupidity:

Drop pod doors now count as part of the model, and Drop Pods only block line of sight if they were modelled that way.
So whats to stop be building a 12" tall drop pod, with doors that open outwards like wings to block a LOT of LoS?
And if the doors are part of the model, do you deploy from the edge of the doors?


What's to stop you? Well, nothing - but I hope that you enjoy never actually playing a game, as it will be blatantly obvious that you're modeling for advantage (and insulting the intelligence of anyone you might try to play against). TOs will disqualify you, and friendly opponents won't play with you (or, at least, in either case, not allow you to use that drop pod).
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Hekatrix
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PostSubject: Re: NEW (First Draft FAQs!   NEW (First Draft FAQs! - Page 9 I_icon_minitimeWed Jun 08 2016, 19:47

I actually called this as being the next one lol

I also have us as being last......
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Squidmaster
Klaivex
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PostSubject: Re: NEW (First Draft FAQs!   NEW (First Draft FAQs! - Page 9 I_icon_minitimeWed Jun 08 2016, 21:01

krayd wrote:
Squidmaster wrote:
New FAQ, and its a biggy!

12 pages of SPACE MARINES.

https://www.facebook.com/permalink.php?story_fbid=1628732777447355&id=1575682476085719


Biggest stupidity:

Drop pod doors now count as part of the model, and Drop Pods only block line of sight if they were modelled that way.
So whats to stop be building a 12" tall drop pod, with doors that open outwards like wings to block a LOT of LoS?
And if the doors are part of the model, do you deploy from the edge of the doors?


What's to stop you? Well, nothing - but I hope that you enjoy never actually playing a game, as it will be blatantly obvious that you're modeling for advantage (and insulting the intelligence of anyone you might try to play against). TOs will disqualify you, and friendly opponents won't play with you (or, at least, in either case, not allow you to use that drop pod).

Heh. Of course I would never do it myself. Its just another of those times I wish the FAQ guys were being less wishy-washy and more definite. "Use the model as reference" isn't a great idea in a situation where anyone can model however they like without rulings.
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Kantalla
Wych
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PostSubject: Re: NEW (First Draft FAQs!   NEW (First Draft FAQs! - Page 9 I_icon_minitimeWed Jun 08 2016, 21:21

That drop pod change would seem to allow the potential to open up doors on the side you want to travel for extra range, and block line of sight at the same time. Interesting change.
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Creeping Darkness
Wych
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PostSubject: Re: NEW (First Draft FAQs!   NEW (First Draft FAQs! - Page 9 I_icon_minitimeThu Jun 09 2016, 01:37

On the bright side laying the pod doors flat to block movement also means you can assault the doors, grenade the doors, etc...

I look forward to haywiring a Drop Pod to death through its doors. Should've earthed it Jim!
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CurstAlchemist
Wych
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PostSubject: Re: NEW (First Draft FAQs!   NEW (First Draft FAQs! - Page 9 I_icon_minitimeThu Jun 09 2016, 02:09

Also as the doors block line of sight, those people who have glued their doors can't fire at you with the storm bolter or missile launch as they can't draw line of sight from them, the doors are in the way.
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The Red King
Hekatrix
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PostSubject: Re: NEW (First Draft FAQs!   NEW (First Draft FAQs! - Page 9 I_icon_minitimeThu Jun 09 2016, 03:10

I imagine most people will treat it the same way as always. Doesn't block LoS for anyone.
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Count Adhemar
Dark Lord of Granbretan
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PostSubject: Re: NEW (First Draft FAQs!   NEW (First Draft FAQs! - Page 9 I_icon_minitimeThu Jun 09 2016, 07:22

It's a ridiculous ruling. You can now plant a line of 6-7 drop pods across the table and completely block nearly all movement (other than skimmers, jump troops etc) across that line unless you first destroy the vehicle. Yes, you could technically do that before with Rhinos etc but you wouldn't have been able to place all your troops behind that line and fire through it without penalty. It would also have taken more vehicles and you couldn't do it in your opponents deployment zone on turn one!

Just when we think GW might be learning their lesson...
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The_Burning_Eye
Trueborn
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PostSubject: Re: NEW (First Draft FAQs!   NEW (First Draft FAQs! - Page 9 I_icon_minitimeThu Jun 09 2016, 08:24

Count Adhemar wrote:
It's a ridiculous ruling. You can now plant a line of 6-7 drop pods across the table and completely block nearly all movement (other than skimmers, jump troops etc) across that line unless you first destroy the vehicle. Yes, you could technically do that before with Rhinos etc but you wouldn't have been able to place all your troops behind that line and fire through it without penalty. It would also have taken more vehicles and you couldn't do it in your opponents deployment zone on turn one!

Just when we think GW might be learning their lesson...

On the flip side, they are just first drafts and there are plenty of people who have pointed out the idiocy of the answer they gave, so we can only hope they take that on board and change things for the final FAQ.

Clarity finally on a few other things too - a single model can only carry a single relic.
Hunting force special rules allow you to get the benefits of re-rolls if your prey is hiding in a unit (contrary to the ruling they gave for preferred enemy!)
Apothecaries can take power and special weapons (finally! This was I think one of the most counter-intuitive conclusions I've ever seen people come to, even though I played by the majority view)
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Painjunky
Wych
Painjunky


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PostSubject: Re: NEW (First Draft FAQs!   NEW (First Draft FAQs! - Page 9 I_icon_minitimeThu Jun 09 2016, 09:33

Firstly the nerf to superfriends and limiting relics is welcome. I can already taste the sweet muhreen tears! Twisted Evil

Secondly i know this is "only" a first draft but WTF happened with this drop pod garbage??? Does this idiot even play 40k? Has he read the rules? Obviously not.

ANYBODY who has even a basic understanding of 40k and drop pods instantly knows upon reading this drivel that it opens up a freaking Pandora's box of 100 proof stupidsauce.

How did this get out? No honestly why don't they get someone who has played a game in the last year to maybe give it a look over before release?  Rolling Eyes  Rolling Eyes  Rolling Eyes

This is embarrassing. GW should be ashamed.
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CptMetal
Dracon
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PostSubject: Re: NEW (First Draft FAQs!   NEW (First Draft FAQs! - Page 9 I_icon_minitimeThu Jun 09 2016, 13:58

But at the same time you can't just take every small opening inside the deployment zone of the enemy to place a pod in it because they take up much more space now!

That's not bad actually.
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Massaen
Klaivex
Massaen


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PostSubject: Re: NEW (First Draft FAQs!   NEW (First Draft FAQs! - Page 9 I_icon_minitimeThu Jun 09 2016, 13:59

The fuss around drop pods petals counting as their hull is stupid....

First of all – I disagree it raises issues – it solves more than it raises. The ASSUMPTION has always been ignore the petals and it was FAQ’d in a previous edition that way. Not anymore. Disembarking – measure from the petals if you want but remember you can’t cross over them as they are hull. Likewise you can’t fire flamer templates over them anymore. LOS? Its true LOS like it has been for the last 2 years – easy.
I intend to rule it this way for all my events –
If your drop pod has been assembled closed, place on the table and deep strike as normal Measure to and from the hull for disembarking, assaults, shooting and so on. Note the storm bolter (or missiles) may not be fired due to having no LOS.
If your drop pod has been assembled to be able to open, fully open the pod doors prior to placing the pod on the table. Once the pod (with doors open) has been placed in a legal position then roll for scatter as normal.
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The_Burning_Eye
Trueborn
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PostSubject: Re: NEW (First Draft FAQs!   NEW (First Draft FAQs! - Page 9 I_icon_minitimeThu Jun 09 2016, 14:10

Massaen wrote:
The fuss around drop pods petals counting as their hull is stupid....

First of all – I disagree it raises issues – it solves more than it raises. The ASSUMPTION has always been ignore the petals and it was FAQ’d in a previous edition that way. Not anymore. Disembarking – measure from the petals if you want but remember you can’t cross over them as they are hull. Likewise you can’t fire flamer templates over them anymore. LOS? Its true LOS like it has been for the last 2 years – easy.
I intend to rule it this way for all my events –
If your drop pod has been assembled closed, place on the table and deep strike as normal Measure to and from the hull for disembarking, assaults, shooting and so on. Note the storm bolter (or missiles) may not be fired due to having no LOS.
If your drop pod has been assembled to be able to open, fully open the pod doors prior to placing the pod on the table. Once the pod (with doors open) has been placed in a legal position then roll for scatter as normal.

This seems a reasonable approach to take (particularly governing when the doors open, ie before scatter), though I think the potential for creating an impassable wall of pods is still there, and is quite a big downside of the draft faq. There will certainly be those who will bend it to their advantage to box in an opponent on turn 1 and prevent them from moving out of a particular area until the pods have been destroyed.
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Massaen
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PostSubject: Re: NEW (First Draft FAQs!   NEW (First Draft FAQs! - Page 9 I_icon_minitimeThu Jun 09 2016, 15:17

I agree the wall of pods is still possible but this solution seems the most reasonable to me and most inline with the FAQ

It is a 2 way street in terms of blocking - with the doors open the coverage of no movement is pretty big pending how many pods but the inability to move past their own pods could also be a major problem
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Skulnbonz
Hekatrix
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PostSubject: Re: NEW (First Draft FAQs!   NEW (First Draft FAQs! - Page 9 I_icon_minitimeThu Jun 09 2016, 15:34

The drop pod doors was not a problem in any way whatsoever before. Due to this ruling, it is now a problem.

This is nothing more than GW creating their own problems. I think the uproar on this may make them take a second look.

Funny how everyone knows how something SHOULD be played, but the creators of the game themselves are clueless.
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Count Adhemar
Dark Lord of Granbretan
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PostSubject: Re: NEW (First Draft FAQs!   NEW (First Draft FAQs! - Page 9 I_icon_minitimeThu Jun 09 2016, 17:53

Skulnbonz wrote:
The drop pod doors was not a problem in any way whatsoever before.  Due to this ruling, it is now a problem.

Very much this. I really don't see why there was any need to change it.

I did enjoy all the marine players rejoicing that their apothecaries can take wargear now only for GW to say:

Quote :
Warhammer 40,000 Hey Folks, Whoops, we got one wrong there. For the last question on this page, the answer should be 'No'.

Please refrain from cutting all the arms off your Apothecaries, they need them for their nartheciums.

Q: Is it possible for an Apothecary to carry items from the Special Weapons and/or Melee Weapons lists (e.g. by a Veteran purchasing upgrades, and being subsequently upgraded to an Apothecary)?
A: No.

Very Happy Very Happy Very Happy


Last edited by Count Adhemar on Thu Jun 09 2016, 18:01; edited 1 time in total
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Jimsolo
Dracon
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PostSubject: Re: NEW (First Draft FAQs!   NEW (First Draft FAQs! - Page 9 I_icon_minitimeThu Jun 09 2016, 18:00

Massaen wrote:
The fuss around drop pods petals counting as their hull is stupid....

First of all – I disagree it raises issues – it solves more than it raises. The ASSUMPTION has always been ignore the petals and it was FAQ’d in a previous edition that way. Not anymore. Disembarking – measure from the petals if you want but remember you can’t cross over them as they are hull. Likewise you can’t fire flamer templates over them anymore. LOS? Its true LOS like it has been for the last 2 years – easy.
I intend to rule it this way for all my events –
If your drop pod has been assembled closed, place on the table and deep strike as normal Measure to and from the hull for disembarking, assaults, shooting and so on. Note the storm bolter (or missiles) may not be fired due to having no LOS.
If your drop pod has been assembled to be able to open, fully open the pod doors prior to placing the pod on the table. Once the pod (with doors open) has been placed in a legal position then roll for scatter as normal.

If I brought pods to an event that was ruled that way (scatter with doors open) I'd be irate--there's no way to interpret that in my mind other than TO deliberately trying to sandbag Marines. You're giving lazy modelers an advantage and severely punishing people who made the extra effort to articulate the doors.

The only reasonable way to rule it, in my opinion, is that you treat all the doors that could be open (terrain permitting) as being open for LOS purposes. Place and scatter with doors closed. Do not treat doors hull.

Treating the doors as hull is vastly more exploitable than not treating them as hull. Insanely so. crap, at that point Locator Beacons become one of the best pieces of wargear in the game.

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Massaen
Klaivex
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PostSubject: Re: NEW (First Draft FAQs!   NEW (First Draft FAQs! - Page 9 I_icon_minitimeThu Jun 09 2016, 18:53

So you want to ignore this part of the FAQ then - righty oh.
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nerdelemental
Kabalite Warrior
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PostSubject: Re: NEW (First Draft FAQs!   NEW (First Draft FAQs! - Page 9 I_icon_minitimeThu Jun 09 2016, 19:29

I'd like to ignore almost all of every FAQ issued within the last two months. They're causing way more problems than they're fixing. Across the board.
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CurstAlchemist
Wych
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PostSubject: Re: NEW (First Draft FAQs!   NEW (First Draft FAQs! - Page 9 I_icon_minitimeThu Jun 09 2016, 19:30

Edit: Missed that it was mentioned already...


Last edited by CurstAlchemist on Fri Jun 10 2016, 04:23; edited 1 time in total
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Painjunky
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PostSubject: Re: NEW (First Draft FAQs!   NEW (First Draft FAQs! - Page 9 I_icon_minitimeThu Jun 09 2016, 22:12

Count Adhemar wrote:
Skulnbonz wrote:
The drop pod doors was not a problem in any way whatsoever before.  Due to this ruling, it is now a problem.

Very much this. I really don't see why there was any need to change it.

Exactly. Everyone i know was clear and happy with how pods worked but GW just had to come along and "fix" things. Somehow they managed to shoot themselves in both feet. These "designers" are a joke.

Count Adhemar wrote:
I did enjoy all the marine players rejoicing that their apothecaries can take wargear now only for GW to say:

Quote :
Warhammer 40,000 Hey Folks, Whoops, we got one wrong there. For the last question on this page, the answer should be 'No'.

Please refrain from cutting all the arms off your Apothecaries, they need them for their nartheciums.

Q: Is it possible for an Apothecary to carry items from the Special Weapons and/or Melee Weapons lists (e.g. by a Veteran purchasing upgrades, and being subsequently upgraded to an Apothecary)?
A: No.

Very Happy Very Happy Very Happy


And i thought spees muhreens where crying before! This is freaking hilarious! Twisted Evil[/quote]


Last edited by Painjunky on Thu Jun 09 2016, 22:17; edited 4 times in total
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BetrayTheWorld
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PostSubject: Re: NEW (First Draft FAQs!   NEW (First Draft FAQs! - Page 9 I_icon_minitimeFri Jun 10 2016, 01:59

Yeah, I like the rule that is most simple for drop pods: Regardless of how the pod is modeled, assume the doors don't exist for LoS, cover, and/or impeding movement. Feel free to model them however you wish for aesthetics, but in no way will your decision ever effect or interact with any of the rules, for better or for worse.
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