+++ New Roster (1847pts) +++
++ Eldar Craftworlds: Codex (2015) (Combined Arms Detachment) (1122pts) ++
+ HQ (240pts) +
Farseer (120pts) [Eldar Jetbike (15pts), Singing Spear (5pts)]
Farseer (120pts) [Eldar Jetbike (15pts), Singing Spear (5pts)]
+ Troops (162pts) +
Windriders (81pts)
3x Windrider w/ Scatter Laser (81pts) [3x Scatter Laser (30pts)]
Windriders (81pts)
3x Windrider w/ Scatter Laser (81pts) [3x Scatter Laser (30pts)]
+ Fast Attack (270pts) +
Crimson Hunter (140pts) [2x Bright Lance]
Warp Spiders (130pts) [4x Warp Spider (76pts)]
Warp Spider Exarch (54pts) [2x Powerblades (20pts), Twin-linked Death Spinner (5pts)]
+ Heavy Support (125pts) +
Vaul's Wrath Support Battery (125pts) [3x Support Weapon (90pts), Vibro Cannon]
Warlock Leader (35pts) [Witchblade]
+ Lord of War (325pts) +
Wraithknight (325pts) [Ghostglaive and Scattershield, 2x Scatter Laser (30pts)]
++ Dark Eldar: Supplement - Haemonculus Covens (Formation Detachment) (420pts) ++
+ Formation (420pts) +
Formation: Grotesquerie (420pts)
Grotesques (170pts)
Aberration (45pts) [Close combat weapon]
Grotesque (35pts) [Close combat weapon]
Grotesque (35pts) [Close combat weapon]
Raider (55pts) [Disintegrator]
Grotesques (170pts)
Aberration (45pts) [Close combat weapon]
Grotesque (35pts) [Close combat weapon]
Grotesque (35pts) [Close combat weapon]
Raider (55pts) [Disintegrator]
Haemonculus (80pts) [Close combat weapon, Scissorhand (10pts), Splinter Pistol]
++ Harlequins - Codex (Formation Detachment) (305pts) ++
+ Formation (305pts) +
The Heroes' Path (305pts) [Death Jester (60pts)]
Shadowseer (100pts) [Mastery Level 2 (25pts), Shuriken Pistol, The Mask of Secrets (15pts)]
Solitaire (145pts) [Harlequin's Kiss]
The idea is to threaten the board with the grots and knight leaving you to do dirty leadership and eldar shenanigans with the rest. Harlequins get to make use of the new scout faq, flyer to help take out some enemy air before it hits the board without taking up a formation slot. Pretty much everything is a threat. With the new BB FAQ no use playing reserves shenanigans when using the super cousins. Still get 3 shrieks and running them all separate continues to let you cast all 3 each turn. Idea is to move up, shriek, boost away. The harlequins run diversion and the grots and knight act like a CC curtain sweeping the field.
Other idea is drop the harlies and take a dark artisan as well. Figure ill see how easily they get killed. They are a huge first blood risk but then again if they use something at insta kills them, its something they arent shooting at my other stuff... I also plan to infiltrate them into LOS 100% of the time when possible.
Also without the knight and more scatbikes and a group of war walkers with two bright lances each..
++ Eldar Craftworlds: Codex (2015) (Combined Arms Detachment) (1134pts) ++
+ HQ (240pts) +
Farseer (120pts) [Eldar Jetbike (15pts), Singing Spear (5pts)]
Farseer (120pts) [Eldar Jetbike (15pts), Singing Spear (5pts)]
+ Troops (324pts) +
Windriders (81pts)
3x Windrider w/ Scatter Laser (81pts) [3x Scatter Laser (30pts)]
Windriders (81pts)
3x Windrider w/ Scatter Laser (81pts) [3x Scatter Laser (30pts)]
Windriders (81pts)
3x Windrider w/ Scatter Laser (81pts) [3x Scatter Laser (30pts)]
Windriders (81pts)
3x Windrider w/ Scatter Laser (81pts) [3x Scatter Laser (30pts)]
+ Fast Attack (270pts) +
Crimson Hunter (140pts) [2x Bright Lance]
Warp Spiders (130pts) [4x Warp Spider (76pts)]
Warp Spider Exarch (54pts) [2x Powerblades (20pts), Twin-linked Death Spinner (5pts)]
+ Heavy Support (300pts) +
Vaul's Wrath Support Battery (90pts) [3x Support Weapon (90pts), Vibro Cannon]
War Walkers (210pts)
War Walker (70pts) [2x Bright Lance (10pts)]
War Walker (70pts) [2x Bright Lance (10pts)]
War Walker (70pts) [2x Bright Lance (10pts)]
++ Dark Eldar: Supplement - Haemonculus Covens (Formation Detachment) (410pts) ++
+ Formation (410pts) +
Formation: Grotesquerie (410pts)
Grotesques (170pts)
Aberration (45pts) [Close combat weapon]
Grotesque (35pts) [Close combat weapon]
Grotesque (35pts) [Close combat weapon]
Raider (55pts) [Disintegrator]
Grotesques (170pts)
Aberration (45pts) [Close combat weapon]
Grotesque (35pts) [Close combat weapon]
Grotesque (35pts) [Close combat weapon]
Raider (55pts) [Disintegrator]
Haemonculus (70pts) [Close combat weapon, Splinter Pistol]
++ Harlequins - Codex (Formation Detachment) (305pts) ++
+ Formation (305pts) +
The Heroes' Path (305pts) [Death Jester (60pts)]
Shadowseer (100pts) [Mastery Level 2 (25pts), Shuriken Pistol, The Mask of Secrets (15pts)]
Solitaire (145pts) [Harlequin's Kiss]
Out of tournament I want to run without the knight but a dark artisan instead. Stupid 3 formation limit.... But what do you guys think, with the knight or without?