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 1.000 points Kabal of the Obsidian Rose

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Kesharq
Kabalite Warrior
Kesharq


Posts : 129
Join date : 2011-09-30
Location : Germany

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PostSubject: 1.000 points Kabal of the Obsidian Rose   1.000 points Kabal of the Obsidian Rose I_icon_minitimeWed Oct 05 2011, 14:59

I try to do some games at 1000 points against Vanilla Marines, IG and Eldar. But perhaps I encounter something else, so I have to field a pretty flexible army:

Archon (Punisher, Shadowfield, Haywire-grenades) 115

4 TB (4 Blaster) w/ Venom (2 splintercanons) 173

9 Wyches (Haywire-grenades) w/ Hekatrix (venomblades) + Raider (disintegrator) 183
20 Warriors (2 Splintercanons) 200
10 Warriors (Shredder, splintercanon) 105

4 RJB (1 Blaster) 103

Talos (synchr. Haywiregun, second CCW) 120

total: 999


Tactica:
- Archon joins Wyches, looking for some nice enemy unit to butcher
- Warriors + Raider + Venom kill Infantry, secure targets (the Warriors)
- TB kill Tanks
- RJB zoom around, shoot Tanks and Infantry
- Talos is the distraction/bulletmagnet-unit and tries to get into CC

As it is my first armylist in the last 5 years: Did I forgot something important? Any suggestions?


Your opinions please!

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Thor665
Archon
Thor665


Posts : 5546
Join date : 2011-06-10
Location : Venice, FL

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PostSubject: Re: 1.000 points Kabal of the Obsidian Rose   1.000 points Kabal of the Obsidian Rose I_icon_minitimeWed Oct 05 2011, 15:50

A couple of quick thoughts;

1. Unless I've gone totally insane - Archons can't take Punishers anymore.

2. That 4th Bike really isn't helping anything - that's easy saved points there.

3. I don't see the value in the Dissie on the Raider, you're hurting for anti-tank shooting, I'd leave it as the lance.

4. On average Chain-flails will net you more attacks than an additional CCW with the Talos.
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Kesharq
Kabalite Warrior
Kesharq


Posts : 129
Join date : 2011-09-30
Location : Germany

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PostSubject: Re: 1.000 points Kabal of the Obsidian Rose   1.000 points Kabal of the Obsidian Rose I_icon_minitimeWed Oct 05 2011, 16:38

Thor665 wrote:
A couple of quick thoughts;

1. Unless I've gone totally insane - Archons can't take Punishers anymore.

2. That 4th Bike really isn't helping anything - that's easy saved points there.

3. I don't see the value in the Dissie on the Raider, you're hurting for anti-tank shooting, I'd leave it as the lance.

4. On average Chain-flails will net you more attacks than an additional CCW with the Talos.


1. my fault - The archon is equipped w/ Agoniser (that long energy-whip that wounds on 4+)

2. ok, dropped. But what should I field instead? Equip w/ those Caltrops-Launcher ?

3. As i haven't played for a long time: are there many tanks out there in 1000pts games?

4. Perhaps i didn't quite understand the way a Talos is equipped. It has 1 CCW, you can exchange the CCW with some Flails or a Liquifier. If i'd do that, the Talos has W6-1 attacks? No attacks?
gotta reread codex + rulebook!
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Thor665
Archon
Thor665


Posts : 5546
Join date : 2011-06-10
Location : Venice, FL

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PostSubject: Re: 1.000 points Kabal of the Obsidian Rose   1.000 points Kabal of the Obsidian Rose I_icon_minitimeWed Oct 05 2011, 18:46

1. No worries, I *wish* they could still take the Punisher, Str 4 Archons with Drugs were awesome.

2. Well, you'll have, what, 23 spare points? That's a lot of goombah to play with. Immediate thoughts are getting a Wych weapon with the Wyches, or getting one of the assault weapons (shredder, blaster) into that big Warrior mob. To be frank - if it was me, I'd want to split up and trim down the Warrior squads and get them mechanized - but I understand that can be cost prohibitive for a newer gamer. But, at the basic core, a Shredder/Blaster will make that big squad more viable for hurting stuff.

3. Fifth Edition is *very* favorable to mechanized armies. If you look at all the top netlists, they are heavily mechanized. I'll also happily take any mechanized force versus a footslogging force and pretty much expect to win, as the only really competitive footslogging lists are few and far between (frankly, besides Orks and IG I don't think anyone else can even manage). That all said - I'm saying that from a competitive/tourney play mentality. For games with friends you might have a totally different meta game going on.

4. Here's the breakdown;

Talos - 1d6 attacks

Talos w. extra CCW - 1d6 attacks +1

Talos w. Chain Flails - 2d6 attacks, pick highest.

Talos w. Chain Flails and extra CCW - 2d6 attacks, pick highest +1

Make sense?
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Kesharq
Kabalite Warrior
Kesharq


Posts : 129
Join date : 2011-09-30
Location : Germany

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PostSubject: Re: 1.000 points Kabal of the Obsidian Rose   1.000 points Kabal of the Obsidian Rose I_icon_minitimeTue Oct 25 2011, 15:07

next try:

Archon (Agoniser, Shadowfield, Haywire-grenades)

4 TB (4 Blaster) w/ Venom (2 splintercanons)

9 Wyches (Haywire-grenades) w/ Hekatrix (venomblades) + Raider (DL)
12 Warriors (SC)
11 Warriors (SC)

3 RJB (1 Blaster)

Talos (synchr. Haywiregun, Chainflail)
Ravager (3 DL)

total: 999


- 5 Different units able to take out armour
- Warriors + Venom concentrate on AI
- Archon + Wyches kill both


I think, I need more Raider/Venoms - footslogging is just for lowly IG-slaves-to be
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Thor665
Archon
Thor665


Posts : 5546
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Location : Venice, FL

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PostSubject: Re: 1.000 points Kabal of the Obsidian Rose   1.000 points Kabal of the Obsidian Rose I_icon_minitimeTue Oct 25 2011, 16:04

I'd probably trim back the random extra Warriors to put Flickerfields on the Ravager and Raider, but other than that I think the list looks pretty sharp.
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PostSubject: Re: 1.000 points Kabal of the Obsidian Rose   1.000 points Kabal of the Obsidian Rose I_icon_minitime

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