Regarding WWP i would suggest you all try beast units out for several games. This is without any doubt the most interresting and probably the strongest unit in a WWP list. The talos is great and i almost always run tripple in WWP builds but beasts are even more amazing. Sure wyches are incredible at being tar pits but you should see the beasts aswell when they get to work. With their speed on top of that.
One thing to remember if you run WWP is that you will most certain always be low on AT weapons. You will most certain also be a huge underdog against someone who things the match true before you begin and if he is experience it will be hard. But that doesn't really matter since WWP is fantastic and more fun then you can handle.
Ive been up against both hordes and fully meched opponents and both can be done. The Mech version is of course alot harder since he rather not engange you and you will have to chase him. You will have to use haywires, rending attacks from beasts / harlequins and the talos to open vehiceles cause you really dont have enough AT from shooting.
In the latest version i played i had 3 x Beastmaster units. This is to be sure to get atleast one on the table in turn 2. In my other lists i run 2 beastmaster units and one reaver unit. Scourges are cool and all but Reavers are just so mych better here in my oppinion.
Now onto the list that this topic is about.
You have 3 vehicels in the list. The ravager will be dead in most games before you can even say hey. You are alot better of with a third Talos. The sails are just points better spent on troops aswell, the succubus to. if not i would invest in a third portal carrier just to cover every bit of the table. I would invest in 5 harlequins with a shadowseer for those games when you will have a hard time due to going second against a really shooty list with good range.
I'm a fan of running only footsluggers and yeah thats not optimal but atleast my harlequin unit will deliver the portal in almost every single game if just a bit further back then the raider one. Last game i ran one portal in a venom (which was my only vehicle) and the other one was planted on foot.
Its hard to just say hey drop this, add this, drop this add this. Iput together the list you have with the changes i suggest, if you dont like it i drop it from the post, just let me know. Just makes it easier to explain.
Also the talos you posted costs 135p not 130. There are also points to be cut here since the extra CCW isnt woth the 15 points you pay for it.
Haemonculus: wwp 85
Haemonculus: wwp 85
4 Harlequins + shadowseer: 3 kisses, 1 fusion pistol 142
5 Wracks: liquifier in raider with flickerfield and dark lance 130
5 Wracks: liquifier in raider with flickerfield and dark lance 130
10 Wyches: haywire grenades, hekatrix with agoniser 150
10 Wyches: haywire grenades, hekatrix with agoniser 150
10 Wyches: haywire grenades, hekatrix with agoniser 150
10 Wyches: haywire grenades, hekatrix with agoniser 150
6 Reavers: 2 heat lances 156
6 Reavers: 2 heat lances 156
3 Beastmasters: 5 Khymereas, 4 razorwing flocks 156
Talos: chain-flails, heat lance 120
Talos: chain-flails, heat lance 120
Talos: chain-flails, heat lance 120
total: 2000
models: 86
So you got the two haemonculus with the wwp's. Liquifier is a luxuary that you can do without on a portal dropper, they will suicide often
Go with reavers also if you run the wychy kind, you get AT shots and you get combat drugs hehe.
The harlequins can be important in games where you go second if you really need to secure a portal. You dont want both to be shot of the table and gone with the wind with all your reserves.
just a few cents.