I've been a little down on the Kabalites lately, finding the choice of "poison or lance" a bit hum drum of late... figured I'd try to have a look at the Corsairs and at least keep it in the family.
Did a 1k game this evening, and had a blast with the new rules. Took the special coterie detachment thing. Went with Survival of Eternal Darkness for the Prince, and a Sky Burners coterie with some bikes (led by a wild psyker Baron), couple squads of reavers with Fusion, a shuricannon-toting balestrike squad, and a couple of Hornets.
Was facing an Ultramarines CAD with a little of everything - Libby and sternguard in a rhino, Captain with biker buddies, melta squad drop pod, and an Iron Rain Speeder, as I recall. Oh, also some LotD.
Bottom of T3 I had an immobilized Hornet, dead cloud dancers, and probably a few Reavers missing. He had 3 marines left on the board.
The shooting is pretty brutal, and Reckless Abandon offers insane mobility. In part a smaller game allows a whole lot of open space to make the best use of that, but even on a 4x4 I can see it letting you run circles. The only charge he was able to pull off was against my Prince/Baron already in combat, and that just ended with some dead marines.
Sigh, it really feels nice to have an HQ that can buy a proper-dangerous weapon.
I was also impressed at how little I had to tote to bring a 1k force to the table... usually it's either extra trays of vehicles, or hordes of bodies for the Nids. The perks just keep coming xD
Seriously though, this army was a breath of fresh air. The DE, for me, have just gotten stale lately. These guys will keep me happy for a while, I think, at least until the new DE book and (hopefully) a fresh set of rules.