Hi all !
After a long pause (essentially since early 4th edition), I have recently come back to wargaming, picking once again my beloved Dark Eldar. I found myself a club, put together a list with the painted models I possessed, and threw myself into battle.
My very first game (1850 points) was against a Salamander Battle Company. Unfortunately, I was quite overwhelmed by all the new things I had to learn about the game, so I didn't ask my opponent for his army list, neither did I take any pictures (which I will certainly do the next time I play). Roughly, his army was composed of 7-8 Rhinos with tactical squads (some with flamers, some with meltas), 2 Whirlwinds, 3 Drop Pods (1 with an Ironclad Dreadnought with 2 heavy flamers, 2 with Veteran Squads with grav cannons and tanky captains) and a Culexus Assassin. Ouch.
My army was :
CAD
Succubus w/ archite glaive (went with the Incubi)
9 Wyches w/ hekatrix with haywire grenade, in a Raider with night shields
2x5 Kabalite Warriors in Venoms with 2 splinter cannons
5 Incubi in a Raider with night shields and dark lance
5 Mandrakes
4 Grotesques in a Raider with night shields and dark lance
3 Reavers w/ cluster caltrops
Razorwing Jetfighter w/ dark lances
5 Scourges w/ 4 haywire blasters
DARK ARTISAN
Haemonculus w/ scissorhand
Cronos w/ spirit probe
Talos
ELDAR ALLIED DETACHMENT
Autarch w/ Shard of Anaris (went with the Grotesques)
3 Windriders
5 Warp Spiders w/ Exarch with TL death spinner
The battlefield had 7 big sets of ruins as only scenery.
I kept in reserve all the Wyches, the Grotesques, the Incubi, the Windriders and the Razorwing. That was my first big mistake, as I had almost nothing to threaten his Rhinos.
TURN 1
I had the first turn, so I tried to kill his infiltrated Culexus, which I couldn't do because he could only be hit on 6's in ranged combat. I couldn't charge it with my Reavers, because my opponent told me I wasn't allowed to charge on turn 1... Doesn't matter, I told myself, because he only had one HP left. I was so mistaken... Took 1 or 2 hull points off Rhinos.
He deep struck his Dreadnought and flamed some Warriors and destroyed a Venom and my Reavers in the shooting phase. I drank my first bottle of beer.
TURN 2
Only my Razorwing and Wyches arrived from reserves. I tried to kill the Assassin with some shooting, but couldn't. I destroyed a Rhino. Then, I made my second big mistake : I charged the Dreadnought with my Dark Artisan. From what I remembered from the 3d edition, monstrous creatures were a great counter to walkers (threw 2d6 for armour pen). I was to be very painfully surprised, because now I could only damage him on 6's with the Talos, while the Cronos had to make a single smash attack. Long story short, my Talos got destroyed.
The second Drop Pod arrived, and its occupants made a short work of the Scourges. A second Venom and its occupants were blown up. The Razorwing took a lucky melta shot and was stunned and could only move in a straight line the following turn (my opponent told me that in a tournament, it would have been destroyed, because he had to fly over a wrecked Rhino, which was impassable terrain, but for the sake of being logical, he wouldn't have me aplly it... Strange rule, because the Razorwing would fly simply fly over the wreck. But, hey, details.) The Cronos fell to the Ironclad. I drank my second bottle of bear.
TURN 3
My Incubi arrived, hoorray ! I threw another 1 for the arrival of the Grotesques though... I tried to kill the Assassin with some shooting but couldn't. Tried to take some Rhinos' hull points, but couldn't. The Haemonculus got instakilled by the Dreadnought. The Wyches killed a 5-man Tactical Marines unit. Crappy turn...
The 3d and last Drop Pod arrived. Some Wyches, Warp Spiders and Mandrakes got killed. The score was something like 10-3 in my opponents favour. Full of despair, I opened my third bottle of beer.
TURN 4
The Grotesques arrived, hoorray ! My Razorwing took a couple of hull points off some mehtal bawks. I tried to kill the Assassin with some shooting then by assaulting it with the Windriders, but couldn't. The Wyches and the Warp Spiders charged one unit of Veterans, killed some and took some casualties in return, for a drawn combat. The Incubi destroyed their first (and last) unit of Tactical Marines.
The Incubi and the Succubus got killed in the shooting phase. The Ironclad joined the combat with the Wyches and the Warp Spiders, almost all of which got killed, while dealing almost no damage in return. Suprisingly, they held. While I was finishing my fourth beer, we decided to call it a day, as I had almost nothing left on the table, while my opponent still had 3/4s of his army (not counting all those free Rhinos and Drop Pods).
I took some valuable lessons from this defeat :
1st : put on the table the units able to hurt your opponent.
2nd : the Dark Artisan is not a viable response to a Dreadnought.
3d : my units are better in close combat than the Spess Mehreens, so assault is a solution against them.
4d : the Salamanders have some pretty neat combos : rerolls on flamers, rerolls on meltas, rerolls, rerolls everywhere !
5th : I hate armywide obsec AND free transports. And I don't think I am the only one...
Thanks for reading this lengthy batrep. The next time, I will play against a Dark Eldar brother, whom I will ask about some sneaky way to win against this power-armoured madness... Oh, and I will take some pictures
Lev