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 Squidmaster's non-Imperial randomness

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Squidmaster
Klaivex
Squidmaster


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PostSubject: Squidmaster's non-Imperial randomness   Squidmaster's non-Imperial randomness I_icon_minitimeMon Nov 28 2016, 12:49

In an effort to divert my various distractions and consolodate a litt,e this thread shall be all the stuff which isn't my eclectic Imperial army of my Dark Eldar log.

So this is the non-Kabalite, non-Imperial stuff.

Welcome.



First, my newest distraction:

Squidmaster's non-Imperial randomness 20161126_164224_zpspvcbnxav

Of course, its Bloodbowl. Builtna d ready to paint. Most of my club started claiming various teams, but nobosdy wanted to give the basic Humans their chance. Which made splitting the main box difficult.
So I stepped up, ready to give basic Humans their chance and show what they can do.
They've since been undercoated and I'll update as I paint them.



Second, with the impending partnership end between GW and Fantasy Flight, I decide it was time to finally pick up Relic. Plus both expansions. Talisman is my all time favourite board game, and Relic just hits all the buttons for me.

So I've started painting the character figures, and the majority of them are beautiful miniatures (I'm a little disappoijted in the Khorne Berzerker and iron Warrior. They look decent, but very rigid. They could be a lot better, especially when compared to the Space Marine.
Nine done including the five Nemeses, eleven to go.
Top left to bottom right: Genestealer, Terminator, Space Marine, Daemonette, Berzerker, Iron Warrior, Dire Avengers, Callidus, Eversor, the other eleven.

Squidmaster's non-Imperial randomness Relic1_zpsdmicnvtg

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Squidmaster
Klaivex
Squidmaster


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PostSubject: Re: Squidmaster's non-Imperial randomness   Squidmaster's non-Imperial randomness I_icon_minitimeFri Dec 23 2016, 13:45

Every now and then, I either build for someone else, or I build a random one-off just for the fun and end up selling it.

A new one of those was started today - a DOOMRIDER.

So far I've assembled the wheels and main body.
Rear exhaust has had the rear pipes replaced with plastic tubes because its easier than drilling, and I've carved away the fuel tank, to be replaced sometime soon.
Front forks have been replaced with plastic ntubes so that I could extend them for the Chopper look to the bike.

Squidmaster's non-Imperial randomness Doomrider%20wip%201_zpszktv6pls

Not pictures, I've cut apart and repositioned the legs so they bend backwards. I'm going to leave off the bottom plate, which means I need to replace the exhaust pipe thats built into it.
Thats next to do, along with the front faring and twin-meltas.
Can Chaos Space marine bikes have twin-meltas? Will have to check that, and maybe use a generic looking gun which can be either.....

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Squidmaster
Klaivex
Squidmaster


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PostSubject: Re: Squidmaster's non-Imperial randomness   Squidmaster's non-Imperial randomness I_icon_minitimeMon Dec 26 2016, 14:33

FIrst shot of the assembeld Bike, and the rider coming together.

Squidmaster's non-Imperial randomness Doomrider%20wip%202_zpsimszb5hf

On the bike you can see where I added a ball socket to fix the front forks onto, to give me some range for posing.
The rider has had his legs sliced and repositioned, as they need to bend back because there isn't going to be the normal marine Bike foot rest.
As shown here:

Squidmaster's non-Imperial randomness Doomrider%20wip%203_zps7cw0ngrd

TOp iage is a little blurry, but its good enough to show the new front canopy weapon and the upper extension to the front faring's armour plating.
Second image shows the rider with both arms at last, one bending backwards and missing a heand while I choose an adequete Power Sword.
Third image s the whole thing together.
The main body of the bike is now done, and since tkaing the picture has had several spikes added from the Dark Eldar Raider sprue. The next step on the bike is to add the flames, which I think will require the base first, as some of these flames will have to be very large to show a flaming nimbus/tracks a la Ghost Rider. The tempatation to make it a white powder instead was high, but I decided to go classic.
THe rider needs more green stuff on his legs to smooth them down, and on both shoudlers to fill in holes. Also needs his Power Sword hand and a head. I'm working on head options, but haven;t quite decided on the look I want. Torn between flaming skull and full face with eyes and nose, like the classic model.

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Squidmaster
Klaivex
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PostSubject: Re: Squidmaster's non-Imperial randomness   Squidmaster's non-Imperial randomness I_icon_minitimeMon Jan 02 2017, 12:37

Got to start working on the base! FIRE! (or white powder?)

You also get a half decernt view of the final form of the bike here, with its nice new spikes.

Squidmaster's non-Imperial randomness Doomrider%20wip%204_zps2nshyjyz

Anyway, a main frame for the nimbus/tire tracks. The plan is for this to all be fire. Flames coming off the wheels, tracking back from the front to the back and skidding into place.

I've gone for a 60mm round base, because thats the one Daemon Princes come on. I realise I could have used a Bike/Cavalry base which would have suited for a bike, but my intention is that Doomrider can stand in for a Daemon Prince rather than a normal boring Bike.

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Squidmaster
Klaivex
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PostSubject: Re: Squidmaster's non-Imperial randomness   Squidmaster's non-Imperial randomness I_icon_minitimeWed Jan 04 2017, 11:53

A better view of bike, rider and base all together, with work started on the flaming nimbus.

Squidmaster's non-Imperial randomness Doomrider%20wip%205_zpsuczzrk4f

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Devilish
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PostSubject: Re: Squidmaster's non-Imperial randomness   Squidmaster's non-Imperial randomness I_icon_minitimeWed Jan 04 2017, 12:25

Cool!
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Ynneadwraith
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PostSubject: Re: Squidmaster's non-Imperial randomness   Squidmaster's non-Imperial randomness I_icon_minitimeWed Jan 04 2017, 17:28

This is awesome! Yes Doomrider Smile

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Squidmaster
Klaivex
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PostSubject: Re: Squidmaster's non-Imperial randomness   Squidmaster's non-Imperial randomness I_icon_minitimeSun Jan 08 2017, 13:24

In a slight break from Dooooooooommmmmmrrrrriiiiiiider, I've got a few more of the Relic figures finished.

This time the Navigator, Rogue Trader, Inquisitor and Tech Priest.

Squidmaster's non-Imperial randomness Relic2_zpshfuv6ab7

Seven more to go, and I've next started work on the Ratling, Ogryn and Astropath.

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PostSubject: Re: Squidmaster's non-Imperial randomness   Squidmaster's non-Imperial randomness I_icon_minitimeWed Jan 18 2017, 11:37

And here's an ALMOST complete Doomrider:

Squidmaster's non-Imperial randomness Doomrider%20wip%206_zpszjbotaja

Theres a little more work to, mainly in adding more fire to the basde to that its spinning off of the wheels, and to add a few little licks of flame from Doomrider himself and from his head.

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PostSubject: Re: Squidmaster's non-Imperial randomness   Squidmaster's non-Imperial randomness I_icon_minitimeWed Jan 18 2017, 13:21

Yep. That's kickass. Really, really well done Smile

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Klaivex
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PostSubject: Re: Squidmaster's non-Imperial randomness   Squidmaster's non-Imperial randomness I_icon_minitimeSat Jan 21 2017, 09:55

Three more Relic figures done, this time the Ogryn, Ratling and Astropath.

Squidmaster's non-Imperial randomness Relic3_zpsn6epkzc6

Only four more to go!

The Sister Hospitaller, Canoness, Commisar and Stormtrooper are all that remain!

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Klaivex
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PostSubject: Re: Squidmaster's non-Imperial randomness   Squidmaster's non-Imperial randomness I_icon_minitimeThu Jan 26 2017, 15:02

NEWS.

I finished DOOMRIDER!


Squidmaster's non-Imperial randomness Doomrider%201_zpsvvscnyty


Now that he's done, I'll likely fling him on eBay at some point in the next few weeks.

I had a LOT of fun building him ans am really pleased with the outcome.

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PostSubject: Re: Squidmaster's non-Imperial randomness   Squidmaster's non-Imperial randomness I_icon_minitimeThu Jan 26 2017, 16:10

Sweeeet! Looks excellent dude Smile

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PostSubject: Re: Squidmaster's non-Imperial randomness   Squidmaster's non-Imperial randomness I_icon_minitimeFri Jan 27 2017, 05:56

Wow, That is a very good conversion. I'm really looking forward to seeing it painted.

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Squidmaster
Klaivex
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PostSubject: Re: Squidmaster's non-Imperial randomness   Squidmaster's non-Imperial randomness I_icon_minitimeFri Jan 27 2017, 10:04

Yeah......I won't be painting it.

I don't have a CHaos army, and won't ever use it, so I built purely as a "for fun" build, and will be selling it.
I might ask whoever buys it to send me a pic once it is painted though. If they do, I'll share it.

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Squidmaster
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PostSubject: Re: Squidmaster's non-Imperial randomness   Squidmaster's non-Imperial randomness I_icon_minitimeFri Jan 27 2017, 14:13

RELIC figures complete!

Squidmaster's non-Imperial randomness Relic4_zpslohd7ipu

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PostSubject: Re: Squidmaster's non-Imperial randomness   Squidmaster's non-Imperial randomness I_icon_minitimeWed Feb 08 2017, 11:49

Deathwatch Razorbacks complete.

Three turret options made for each - Lascannon, Heavy Bolter, and a satellite dish to cover the turret hole when I use them as simple Rhinos.

Squidmaster's non-Imperial randomness Razorback%201_zpsczptyy6e

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PostSubject: Re: Squidmaster's non-Imperial randomness   Squidmaster's non-Imperial randomness I_icon_minitimeWed Feb 08 2017, 12:33

Neat Smile I like the swappable radar dish to cover the sponson-hole when they're Rhinos. Very smart Smile

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PostSubject: Re: Squidmaster's non-Imperial randomness   Squidmaster's non-Imperial randomness I_icon_minitimeThu Mar 23 2017, 11:38

I started this thread with a Bloodbowl team, and then forgot to post actual finished images of them.

So here they are: The Vandalberg Victims.

Squidmaster's non-Imperial randomness Bloodbowl1_zps5k8pshsi

The name and primary colour scheme (red) comes from the number of them who find their way to the Casualty box in EVERY game. So far in my club's league, four games in, THREE players have DIED. As in, totally died after the game.

Thus, the victims.

The team is very basic with no conversion work, except for the two shown in the middle image. These are my converted Griff Oberwald on the left, and The Mighty Zug on the right.

_________________________________________

Next, its a new project.

Now, I know I made a new years resolution which I've sort of kept to of no new projects until I finish all of the unfinished ones I have on my shelf, but SHUT UP THIS ONES A COMMISSION IT DOESN'T COUNT.

So my friend Chris has a Tyranid army, and a while back I made him a Malanthrope. Now, he wants a Dimachaeron, which is apparently some kind of large character-hunting monster. Its a big beasty, and Chris wanted one.
What he also wanted however, was for it to not look like a normal Dimachaeron. He wants a unique beast in his army, so thats what he's going to get.

The basic design is going to use a Carnifex body, and many extra bits to extend it out. Having dug through his bits box, its going to resemble a scorpion.

Heres the main body, both as general mockup and assembled.

Squidmaster's non-Imperial randomness Dimachaerus%20wip%201_zpsu7rvenfq
Squidmaster's non-Imperial randomness Dimachaerus%20wip%202_zpszxa8inek

As I said, its a Carnifex body, extended with wire and random bits, as a Maleceptor head, its jaw opened up.
I've got the legs and arms ready as seen in the bottom image, I just need to Green Stuff the body a bit to fill in holes and smooth it out before I start adding limbs. That tail also needs a bit more securing.

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PostSubject: Re: Squidmaster's non-Imperial randomness   Squidmaster's non-Imperial randomness I_icon_minitimeThu Mar 23 2017, 18:48

...you're really testing my resolve in not starting a Tyranid project while I've still got so many others on the go...

That looks really, really cool Smile

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PostSubject: Re: Squidmaster's non-Imperial randomness   Squidmaster's non-Imperial randomness I_icon_minitimeTue Apr 04 2017, 10:58

PRogress on the Dimachaeron:

Squidmaster's non-Imperial randomness Dimachaerus%20wip%203_zpsaszsfj7j

More green-stuffing needed to fill in holes and smooth things out, then I'll add the last legs and the claws.

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Squidmaster
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PostSubject: Re: Squidmaster's non-Imperial randomness   Squidmaster's non-Imperial randomness I_icon_minitimeFri Apr 07 2017, 11:39

Head/mouth done. More legs added.
Tongue also added.

Squidmaster's non-Imperial randomness Dimachaerus%20wip%204_zpsdahojqgx

Just got the limbs to finish smoothing in, and a little bit on the tail.

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