| Ynnari Knight killing tactics | |
|
+5Count Adhemar fisheyes Jimsolo TeenageAngst 1++ 9 posters |
Author | Message |
---|
1++ Hekatrix
Posts : 1036 Join date : 2011-06-27 Location : Sydney
| Subject: Ynnari Knight killing tactics Tue Feb 21 2017, 01:45 | |
| Mucking around with the new rules and rolling dice a dozen times I've basically killed a Knight in 1 turn each and every time. As I'm in a pure Dark Eldar player here's what I've come up with, using a Reborn Warhost detachment (and taking minimum 7 units).
5 Trueborn, 4 Blasters in Raider 5 Scourge, 4 Haywire Blasters 1 Beastmaster
Basic plan; Trueborn's Raider moves up and they disembark, Scourge move up to target secondary angle, Beastmaster leaps the shortest route possible. Knight player nominates shield facing, fire all weapons. In the assault phase the Beastmaster charges in, gets destroyed at initiative step 4, allowing both Trueborn and Scourge to fire again - boom dead Knight - and before he can make Stomp attacks. The mega blast is a concern but all in all this combo comes out cheaper than the target itself. Just keep the 2 shooting units within 7" of where the Beastmaster charges.
Curious to hear other players takes on the subject. | |
|
| |
TeenageAngst Incubi
Posts : 1846 Join date : 2016-08-29
| Subject: Re: Ynnari Knight killing tactics Tue Feb 21 2017, 01:51 | |
| It depends entirely on whether or not you nail the deep strikes, as they would have to be very close to one another to pull this off. If you don't hit that bullseye the rest of the dominos collapse like a house of cards. Checkmate. | |
|
| |
Jimsolo Dracon
Posts : 3212 Join date : 2013-10-31 Location : Illinois
| Subject: Re: Ynnari Knight killing tactics Tue Feb 21 2017, 02:56 | |
| Fire Dragons plus Archon in a Raider.
Raider Deep Strikes with no Scatter across two of the Knight's arcs. Ion Shield is declared, Fire Dragons shoot into the other arc. Blast takes out Raider (potentially) and Fire Dragons take a couple S4 hits, if anything. | |
|
| |
fisheyes Klaivex
Posts : 2150 Join date : 2016-02-18
| Subject: Re: Ynnari Knight killing tactics Tue Feb 21 2017, 04:19 | |
| He said going pure DE, no CWE.
That said, I think mathematically the heat lance is our best AT weapon (assuming u can get into 9", which you have to be anyway to soulburst the beastmaster).
That being said, scourges are prob your go-to.
-A guy who has never killed a knight with DE | |
|
| |
Jimsolo Dracon
Posts : 3212 Join date : 2013-10-31 Location : Illinois
| Subject: Re: Ynnari Knight killing tactics Tue Feb 21 2017, 06:20 | |
| My bad. I assumed, given the title, that all Ynnari options were on the table. | |
|
| |
Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: Ynnari Knight killing tactics Tue Feb 21 2017, 07:22 | |
| Troupe with Caresses. Glance the bugger to death. | |
|
| |
amorrowlyday Hekatrix
Posts : 1318 Join date : 2015-03-15 Location : Massachusetts
| Subject: Re: Ynnari Knight killing tactics Tue Feb 21 2017, 08:17 | |
| I didn't realize A knight was a problem for anyone. Killing 1 imperial knight is trivial, and really there is only 2 variants: one with a D-sword and the one without one. Literally everything else is gilding and window dressing.
With a D-sword you shoot it to death with 2-3+ units that are able to harm it from a variety of directions simultaneously. That way even if you fail to kill it, it won't be doing anything effective for the rest of the game. I so firmly believe that Haywire scourges are the best at doing this that 2 units of them are the reason why I ever even considered bringing vanilla dark eldar.
With just guns you charge it with multiple small units with haywire grenades, caresses, S7+, etc. Same justification as above. In this case it's more about keeping it from shooing then it is about being generally effective.
Killing 3 knights or a stompah is were things get significantly harder. A sword and board Wraithknight can potentially get up the board now so that's my answer, though I'm not going to go buy one.
The real question is how do you kill a wraithknight? | |
|
| |
Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: Ynnari Knight killing tactics Tue Feb 21 2017, 09:08 | |
| - amorrowlyday wrote:
- The real question is how do you kill a wraithknight?
Troupe with Neuro Disruptors | |
|
| |
Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Ynnari Knight killing tactics Tue Feb 21 2017, 11:10 | |
| - Count Adhemar wrote:
- amorrowlyday wrote:
- The real question is how do you kill a wraithknight?
Troupe with Neuro Disruptors Especially now they can potentially shoot twice a turn. If the Wraithknight retaliates and kills a Death Jester or Shadowseer, the Neuro Disruptors fire again... | |
|
| |
Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: Ynnari Knight killing tactics Tue Feb 21 2017, 11:17 | |
| Troupes really are the jack of all trades when suitably equipped. Shame a disruptor and caress is 33 points on a T3, 5++ model | |
|
| |
Dalamar Sybarite
Posts : 334 Join date : 2012-02-28 Location : Chicago
| Subject: Re: Ynnari Knight killing tactics Tue Feb 21 2017, 15:48 | |
| for the Wraithknight, as long as it is not sword and board unless it has taken at least 2 wounds. the Yncarne will do the trick. 7 attacks on the charge, hit on 3+, wound on 2+ ap2. If it survives get attacked back 4 attacks 5+ to hit, 2+ to wound. | |
|
| |
Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: Ynnari Knight killing tactics Tue Feb 21 2017, 16:05 | |
| Unfortunately, due to FNP, the Yncarne only does 2-3 wounds to a Wraithknight on the charge (but takes only 1 wound in return). If the Stomps don't get it, then the Yncarne should win in 2 or 3 rounds. | |
|
| |
BetrayTheWorld Trueborn
Posts : 2665 Join date : 2013-04-04
| Subject: Re: Ynnari Knight killing tactics Tue Feb 21 2017, 17:52 | |
| - 1++ wrote:
- Mucking around with the new rules and rolling dice a dozen times I've basically killed a Knight in 1 turn each and every time. As I'm in a pure Dark Eldar player here's what I've come up with, using a Reborn Warhost detachment (and taking minimum 7 units).
5 Trueborn, 4 Blasters in Raider 5 Scourge, 4 Haywire Blasters 1 Beastmaster
Basic plan; Trueborn's Raider moves up and they disembark, Scourge move up to target secondary angle, Beastmaster leaps the shortest route possible. Knight player nominates shield facing, fire all weapons. In the assault phase the Beastmaster charges in, gets destroyed at initiative step 4, allowing both Trueborn and Scourge to fire again - boom dead Knight - and before he can make Stomp attacks. The mega blast is a concern but all in all this combo comes out cheaper than the target itself. Just keep the 2 shooting units within 7" of where the Beastmaster charges.
Curious to hear other players takes on the subject. Technically this doesn't work, I don't think. I haven't looked up all the wording on this, so take with a bit of salt and feel free to prove me wrong(I may be.). But with soulburst actions, you're forced to perform the action immediately, meaning BEFORE the knight resolves the rest of the initiative steps of combat, consolidates, etc. This means that, despite the fact that the opposing unit has died, the knight is still considered to be in combat and thus isn't a valid target for shooting until the combat fully resolves. I hope this is incorrect. | |
|
| |
1++ Hekatrix
Posts : 1036 Join date : 2011-06-27 Location : Sydney
| Subject: Re: Ynnari Knight killing tactics Tue Feb 21 2017, 19:52 | |
| - BetrayTheWorld wrote:
Technically this doesn't work, I don't think. I haven't looked up all the wording on this, so take with a bit of salt and feel free to prove me wrong(I may be.). But with soulburst actions, you're forced to perform the action immediately, meaning BEFORE the knight resolves the rest of the initiative steps of combat, consolidates, etc. This means that, despite the fact that the opposing unit has died, the knight is still considered to be in combat and thus isn't a valid target for shooting until the combat fully resolves.
I hope this is incorrect. You know I think you are right in saying that an assault "soulburst sacrifice" may not work due to the wording | |
|
| |
Jimsolo Dracon
Posts : 3212 Join date : 2013-10-31 Location : Illinois
| Subject: Re: Ynnari Knight killing tactics Tue Feb 21 2017, 21:22 | |
| It works if the Beast master dies to overwatch, doesn't it? | |
|
| |
BetrayTheWorld Trueborn
Posts : 2665 Join date : 2013-04-04
| Subject: Re: Ynnari Knight killing tactics Tue Feb 21 2017, 21:41 | |
| - Jimsolo wrote:
- It works if the Beast master dies to overwatch, doesn't it?
Yup, because no combat phase is ever initiated. Only an assault phase. (Again, my kneejerk reaction going from memory with no cross-checking of rules. Could be wrong, but doubt it.) | |
|
| |
1++ Hekatrix
Posts : 1036 Join date : 2011-06-27 Location : Sydney
| Subject: Re: Ynnari Knight killing tactics Wed Feb 22 2017, 07:47 | |
| - Jimsolo wrote:
- It works if the Beast master dies to overwatch, doesn't it?
Super Heavies cant fire Overwatch...but yes to everything else
Last edited by 1++ on Thu Feb 23 2017, 06:56; edited 1 time in total | |
|
| |
amorrowlyday Hekatrix
Posts : 1318 Join date : 2015-03-15 Location : Massachusetts
| Subject: Re: Ynnari Knight killing tactics Wed Feb 22 2017, 07:47 | |
| How do you mean, ie what is this in reference to? and we moved on to the Wraithknight at that point I think. Jimsolo is the only one who'd know for sure tho. | |
|
| |
Sponsored content
| Subject: Re: Ynnari Knight killing tactics | |
| |
|
| |
| Ynnari Knight killing tactics | |
|