| Ynari reaver ball | |
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+5amorrowlyday Massaen Srota Jimsolo wormfromhell 9 posters |
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wormfromhell Sybarite
Posts : 327 Join date : 2017-01-03 Location : Australia, the land of the $85 Ravager.
| Subject: Ynari reaver ball Mon Feb 27 2017, 20:02 | |
| just a ball of units of 3 reavers with caltrops in a ynari force. they feed of sfd, and get in the enemies face.
any thoughts? | |
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Jimsolo Dracon
Posts : 3212 Join date : 2013-10-31 Location : Illinois
| Subject: Re: Ynari reaver ball Mon Feb 27 2017, 20:27 | |
| You'll only get 3 per Reborn Warhost because of slot limitations. I'd be tempted to do 6 man squads, given how cheap they are. | |
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Srota Kabalite Warrior
Posts : 134 Join date : 2017-02-23 Location : Willow Grove, PA
| Subject: Re: Ynari reaver ball Mon Feb 27 2017, 21:00 | |
| I'd agree with Jimsolo, no sense going with min units if you're just running the reborn warhost. Now, if you allied a Realspace Raiders or CAD, and used those as a screen for you SfD reavers to kick off their Soulbursts, that might be an option. | |
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Massaen Klaivex
Posts : 2268 Join date : 2011-07-05 Location : Western Australia
| Subject: Re: Ynari reaver ball Tue Feb 28 2017, 01:33 | |
| 6 with 2 caltrops and 2 blasters? Arena Champ?
What's the build? | |
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Jimsolo Dracon
Posts : 3212 Join date : 2013-10-31 Location : Illinois
| Subject: Re: Ynari reaver ball Tue Feb 28 2017, 03:31 | |
| I'd go 6 with 2 Caltrops, no Champ. If I had the points to burn, 2 Heat Lances. (With a very limited amount of fire, the Heat Lances seem more likely to make a vehicle go belly-up, and on a transport vehicle that will still give you the ability to get your more valuable charge off.) | |
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amorrowlyday Hekatrix
Posts : 1318 Join date : 2015-03-15 Location : Massachusetts
| Subject: Re: Ynari reaver ball Tue Feb 28 2017, 04:08 | |
| I like the champion so long as they are holding a Cluster caltrop. | |
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Mr Believer Wych
Posts : 727 Join date : 2011-09-11 Location : Nottinghamshire, UK
| Subject: Re: Ynari reaver ball Tue Feb 28 2017, 07:41 | |
| - amorrowlyday wrote:
- I like the champion so long as they are holding a Cluster caltrop.
I'd be inclined to spread the special weapons out among ordinary reavers myself. That way you can't lose someone carrying a set of caltrops in a challenge. Plus if he dies, it hurts more, because your leadershio and attacks go down by one and you lose D6 HoW hits. | |
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Painjunky Wych
Posts : 871 Join date : 2011-08-08 Location : Sunshine Coast
| Subject: Re: Ynari reaver ball Tue Feb 28 2017, 09:02 | |
| Reaverspam works very well with ynarri rules. Im thinking 2 reborn warhosts. 3x6 and 3x3. CC of course and, if pts allow, some blasters or heatlances. | |
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Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: Ynari reaver ball Tue Feb 28 2017, 09:22 | |
| - Mr Believer wrote:
- amorrowlyday wrote:
- I like the champion so long as they are holding a Cluster caltrop.
I'd be inclined to spread the special weapons out among ordinary reavers myself. That way you can't lose someone carrying a set of caltrops in a challenge. Plus if he dies, it hurts more, because your leadershio and attacks go down by one and you lose D6 HoW hits. On the flip side, you can Look out Sir any wounds that he takes on a 4+ and he can use the caltrops in a challenge. | |
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Painjunky Wych
Posts : 871 Join date : 2011-08-08 Location : Sunshine Coast
| Subject: Re: Ynari reaver ball Tue Feb 28 2017, 10:45 | |
| - Count Adhemar wrote:
- Mr Believer wrote:
- amorrowlyday wrote:
- I like the champion so long as they are holding a Cluster caltrop.
I'd be inclined to spread the special weapons out among ordinary reavers myself. That way you can't lose someone carrying a set of caltrops in a challenge. Plus if he dies, it hurts more, because your leadershio and attacks go down by one and you lose D6 HoW hits. On the flip side, you can Look out Sir any wounds that he takes on a 4+ and he can use the caltrops in a challenge. There are pros and cons to the CC on the reaver champ. Its up to the individual if those pros are worth an extra 10pts per unit. Either way reaverspam works with ynarri rules. | |
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Mr Believer Wych
Posts : 727 Join date : 2011-09-11 Location : Nottinghamshire, UK
| Subject: Re: Ynari reaver ball Tue Feb 28 2017, 18:44 | |
| - Count Adhemar wrote:
- On the flip side, you can Look out Sir any wounds that he takes on a 4+ and he can use the caltrops in a challenge.
That hadn't occurred to me. That actually makes putting him at the front of the unit to try and guarantee caltrops getting in more viable. I'll be right back, I just have to rip some bits off some... things. | |
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wormfromhell Sybarite
Posts : 327 Join date : 2017-01-03 Location : Australia, the land of the $85 Ravager.
| Subject: Re: Ynari reaver ball Tue Feb 28 2017, 20:00 | |
| - Srota wrote:
- Now, if you allied a Realspace Raiders or CAD, and used those as a screen for you SfD reavers to kick off their Soulbursts, that might be an option.
yeah, thats what I thought. 9 units of 3 reavers, 3 will probably get a first turn charge. if the enemy don't wipe them, 2 more units each are coming their way. | |
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Srota Kabalite Warrior
Posts : 134 Join date : 2017-02-23 Location : Willow Grove, PA
| Subject: Re: Ynari reaver ball Tue Feb 28 2017, 21:51 | |
| - wormfromhell wrote:
- Srota wrote:
- Now, if you allied a Realspace Raiders or CAD, and used those as a screen for you SfD reavers to kick off their Soulbursts, that might be an option.
yeah, thats what I thought. 9 units of 3 reavers, 3 will probably get a first turn charge. if the enemy don't wipe them, 2 more units each are coming their way. Even then, I would still make my Ynnari reavers larger units if possible, since there is a limited number of FA slots, it makes more sense to me to put more models into those units, and it also allows you to spread more to pick up soulbursts more easily. | |
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lament.config Sybarite
Posts : 450 Join date : 2015-04-20
| Subject: Re: Ynari reaver ball Tue Feb 28 2017, 22:09 | |
| I've thought about using 3 man squads with just caltrops. Turbo boosting them directly into the opponent and using them to get the Yncarne in early as more than likely one unit will be destroyed.
I don't like the idea of putting the Yncarne that deep without some back up though. | |
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wormfromhell Sybarite
Posts : 327 Join date : 2017-01-03 Location : Australia, the land of the $85 Ravager.
| Subject: Re: Ynari reaver ball Wed Mar 01 2017, 06:22 | |
| - Srota wrote:
- wormfromhell wrote:
- Srota wrote:
- Now, if you allied a Realspace Raiders or CAD, and used those as a screen for you SfD reavers to kick off their Soulbursts, that might be an option.
yeah, thats what I thought. 9 units of 3 reavers, 3 will probably get a first turn charge. if the enemy don't wipe them, 2 more units each are coming their way. Even then, I would still make my Ynnari reavers larger units if possible, since there is a limited number of FA slots, it makes more sense to me to put more models into those units, and it also allows you to spread more to pick up soulbursts more easily. good point. | |
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Painjunky Wych
Posts : 871 Join date : 2011-08-08 Location : Sunshine Coast
| Subject: Re: Ynari reaver ball Thu Mar 02 2017, 08:02 | |
| - lament.config wrote:
- I've thought about using 3 man squads with just caltrops. Turbo boosting them directly into the opponent and using them to get the Yncarne in early as more than likely one unit will be destroyed.
I don't like the idea of putting the Yncarne that deep without some back up though. His back up is more reaver units. | |
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