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 Ynari reaver ball

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amorrowlyday
Massaen
Srota
Jimsolo
wormfromhell
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wormfromhell
Sybarite
wormfromhell


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PostSubject: Ynari reaver ball   Ynari reaver ball I_icon_minitimeMon Feb 27 2017, 20:02

just a ball of units of 3 reavers with caltrops in a ynari force. they feed of sfd, and get in the enemies face.

any thoughts?
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Jimsolo
Dracon
Jimsolo


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PostSubject: Re: Ynari reaver ball   Ynari reaver ball I_icon_minitimeMon Feb 27 2017, 20:27

You'll only get 3 per Reborn Warhost because of slot limitations. I'd be tempted to do 6 man squads, given how cheap they are.
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Srota
Kabalite Warrior
Srota


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PostSubject: Re: Ynari reaver ball   Ynari reaver ball I_icon_minitimeMon Feb 27 2017, 21:00

I'd agree with Jimsolo, no sense going with min units if you're just running the reborn warhost. Now, if you allied a Realspace Raiders or CAD, and used those as a screen for you SfD reavers to kick off their Soulbursts, that might be an option.
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Massaen
Klaivex
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PostSubject: Re: Ynari reaver ball   Ynari reaver ball I_icon_minitimeTue Feb 28 2017, 01:33

6 with 2 caltrops and 2 blasters? Arena Champ?

What's the build?
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http://objectivesecured.com.au/
Jimsolo
Dracon
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PostSubject: Re: Ynari reaver ball   Ynari reaver ball I_icon_minitimeTue Feb 28 2017, 03:31

I'd go 6 with 2 Caltrops, no Champ. If I had the points to burn, 2 Heat Lances. (With a very limited amount of fire, the Heat Lances seem more likely to make a vehicle go belly-up, and on a transport vehicle that will still give you the ability to get your more valuable charge off.)
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amorrowlyday
Hekatrix
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PostSubject: Re: Ynari reaver ball   Ynari reaver ball I_icon_minitimeTue Feb 28 2017, 04:08

I like the champion so long as they are holding a Cluster caltrop.
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Mr Believer
Wych
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PostSubject: Re: Ynari reaver ball   Ynari reaver ball I_icon_minitimeTue Feb 28 2017, 07:41

amorrowlyday wrote:
I like the champion so long as they are holding a Cluster caltrop.

I'd be inclined to spread the special weapons out among ordinary reavers myself. That way you can't lose someone carrying a set of caltrops in a challenge. Plus if he dies, it hurts more, because your leadershio and attacks go down by one and you lose D6 HoW hits.
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Painjunky
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PostSubject: Re: Ynari reaver ball   Ynari reaver ball I_icon_minitimeTue Feb 28 2017, 09:02

Reaverspam works very well with ynarri rules. Very Happy

Im thinking 2 reborn warhosts.
3x6 and 3x3.
CC of course and, if pts allow, some blasters or heatlances. Cool
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Count Adhemar
Dark Lord of Granbretan
Count Adhemar


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PostSubject: Re: Ynari reaver ball   Ynari reaver ball I_icon_minitimeTue Feb 28 2017, 09:22

Mr Believer wrote:
amorrowlyday wrote:
I like the champion so long as they are holding a Cluster caltrop.

I'd be inclined to spread the special weapons out among ordinary reavers myself. That way you can't lose someone carrying a set of caltrops in a challenge. Plus if he dies, it hurts more, because your leadershio and attacks go down by one and you lose D6 HoW hits.

On the flip side, you can Look out Sir any wounds that he takes on a 4+ and he can use the caltrops in a challenge.
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Painjunky
Wych
Painjunky


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PostSubject: Re: Ynari reaver ball   Ynari reaver ball I_icon_minitimeTue Feb 28 2017, 10:45

Count Adhemar wrote:
Mr Believer wrote:
amorrowlyday wrote:
I like the champion so long as they are holding a Cluster caltrop.

I'd be inclined to spread the special weapons out among ordinary reavers myself. That way you can't lose someone carrying a set of caltrops in a challenge. Plus if he dies, it hurts more, because your leadershio and attacks go down by one and you lose D6 HoW hits.

On the flip side, you can Look out Sir any wounds that he takes on a 4+ and he can use the caltrops in a challenge.

There are pros and cons to the CC on the reaver champ.
Its up to the individual if those pros are worth an extra 10pts per unit. study

Either way reaverspam works with ynarri rules.
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Mr Believer
Wych
Mr Believer


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PostSubject: Re: Ynari reaver ball   Ynari reaver ball I_icon_minitimeTue Feb 28 2017, 18:44

Count Adhemar wrote:
On the flip side, you can Look out Sir any wounds that he takes on a 4+ and he can use the caltrops in a challenge.

That hadn't occurred to me. That actually makes putting him at the front of the unit to try and guarantee caltrops getting in more viable. I'll be right back, I just have to rip some bits off some... things. Laughing
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wormfromhell
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wormfromhell


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PostSubject: Re: Ynari reaver ball   Ynari reaver ball I_icon_minitimeTue Feb 28 2017, 20:00

Srota wrote:
Now, if you allied a Realspace Raiders or CAD, and used those as a screen for you SfD reavers to kick off their Soulbursts, that might be an option.

yeah, thats what I thought. Wink 9 units of 3 reavers, 3 will probably get a first turn charge. if the enemy don't wipe them, 2 more units each are coming their way. Shocked
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Srota
Kabalite Warrior
Srota


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PostSubject: Re: Ynari reaver ball   Ynari reaver ball I_icon_minitimeTue Feb 28 2017, 21:51

wormfromhell wrote:
Srota wrote:
Now, if you allied a Realspace Raiders or CAD, and used those as a screen for you SfD reavers to kick off their Soulbursts, that might be an option.

yeah, thats what I thought. Wink  9 units of 3 reavers, 3 will probably get a first turn charge. if the enemy don't wipe them, 2 more units each are coming their way. Shocked

Even then, I would still make my Ynnari reavers larger units if possible, since there is a limited number of FA slots, it makes more sense to me to put more models into those units, and it also allows you to spread more to pick up soulbursts more easily.
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lament.config
Sybarite
lament.config


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PostSubject: Re: Ynari reaver ball   Ynari reaver ball I_icon_minitimeTue Feb 28 2017, 22:09

I've thought about using 3 man squads with just caltrops. Turbo boosting them directly into the opponent and using them to get the Yncarne in early as more than likely one unit will be destroyed.

I don't like the idea of putting the Yncarne that deep without some back up though.
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wormfromhell
Sybarite
wormfromhell


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PostSubject: Re: Ynari reaver ball   Ynari reaver ball I_icon_minitimeWed Mar 01 2017, 06:22

Srota wrote:
wormfromhell wrote:
Srota wrote:
Now, if you allied a Realspace Raiders or CAD, and used those as a screen for you SfD reavers to kick off their Soulbursts, that might be an option.

yeah, thats what I thought. Wink  9 units of 3 reavers, 3 will probably get a first turn charge. if the enemy don't wipe them, 2 more units each are coming their way. Shocked

Even then, I would still make my Ynnari reavers larger units if possible, since there is a limited number of FA slots, it makes more sense to me to put more models into those units, and it also allows you to spread more to pick up soulbursts more easily.

good point.
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Painjunky
Wych
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PostSubject: Re: Ynari reaver ball   Ynari reaver ball I_icon_minitimeThu Mar 02 2017, 08:02

lament.config wrote:
I've thought about using 3 man squads with just caltrops. Turbo boosting them directly into the opponent and using them to get the Yncarne in early as more than likely one unit will be destroyed.

I don't like the idea of putting the Yncarne that deep without some back up though.

His back up is more reaver units.
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