| how to get rid of rifleman dreadnoughts? | |
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+10astorre Rabid Bunny Jack_The_Ripper Massaen Evil Space Elves fenrisnorth Baron Tordeck galimene Thor665 thelordhellion 14 posters |
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thelordhellion Hellion
Posts : 52 Join date : 2011-09-30 Location : Melbourne, Australia
| Subject: how to get rid of rifleman dreadnoughts? Sun Oct 23 2011, 01:58 | |
| Yesterday I played a game against space marines in a mini campaign my friends made like planetary empires but is much smaller. I was out numbered but the campaign allows you to exceed the force organisation chart. I packed a razorwing with 2 distingrators and 2 splinter cannons and other related anti marine ap2 and ap3 weapons. My friend used a tactic called the rifleman dreadnought tactic. He used a master of the forge and pack 6 dreadnoughts with 2 twin linked autocannons each. they took short work of my voidraven which i put on anti vehicle and quickly disarmed my anti infantry vehicles with ease. I suffered a crushing defeat only killing 300 pts worth. So who can tell me a tactic to use agianst spamming dreadnoughts with autocannons. i have thought of putting vect and a trueborn squad (darklight weapons max) on a dais of destruction which is AV13 13 13. anyone else got any ideas? | |
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Thor665 Archon
Posts : 5546 Join date : 2011-06-10 Location : Venice, FL
| Subject: Re: how to get rid of rifleman dreadnoughts? Sun Oct 23 2011, 02:55 | |
| AV 13 open topped is no solution to massed autocannon fire. The answer to Dreadnaughts is massed darkmatter weaponry - since they're not GK Dreads you just need to shoot each of them enough to shake/stun them for a turn every turn, eventually you'll win the battle of attrition.
Trueborn with Blasters, Raiders, and Ravagers are your friends, also Warriors w. Blasters. Also, Haywire gear - Scourges with Haywire Blasters are basically a guarantee of shutting downa dread each turn - even better is 10 Wyches w. Shardnets and Haywire Grenades - charge a couple of dreads, lock them in h2h combat - laugh as he manages to maybe kill 1 Wych a round and grind him out with massed grenades slapped onto his chasis ripping him apart.
Grey Knight psyriflemen are a whole different kettle of fish, but the answer there is, sadly, bring so many dark light weapons it is silly to the point even you are telling yourself you're being cheesy - then bring a couple more and pray you go first and you ought to have a semi-decent chance for the win. | |
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galimene Slave
Posts : 4 Join date : 2011-10-20
| Subject: Re: how to get rid of rifleman dreadnoughts? Sun Oct 23 2011, 03:11 | |
| Vehicule squadron : immobilize = destruction. Never forget that, and darkmmatter, of course. | |
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Baron Tordeck The Helfather
Posts : 1872 Join date : 2011-02-28 Location : In your Nightmares
| Subject: Re: how to get rid of rifleman dreadnoughts? Sun Oct 23 2011, 03:44 | |
| Personally my answer for dreads of any kind is wyches with nades | |
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fenrisnorth Kabalite Warrior
Posts : 117 Join date : 2011-10-18
| Subject: Re: how to get rid of rifleman dreadnoughts? Sun Oct 23 2011, 03:45 | |
| That's interesting, my answer is Monstrous Creatures! | |
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Evil Space Elves Haemonculus Ancient
Posts : 3717 Join date : 2011-07-13 Location : Santa Cruz, ca
| Subject: Re: how to get rid of rifleman dreadnoughts? Sun Oct 23 2011, 04:14 | |
| - galimene wrote:
- Vehicule squadron : immobilize = destruction.
Never forget that, and darkmmatter, of course. Only problem with this-each dread is a separate unit. Agree with Thor-DL, DL, and more DL. Haywire is great for neutralizing shooting threats reliably through shaken results. That being said, that is a scary freeking proposition playing against 12 TL AC's when you roll in cardboard armored open topped skimmers. Yikes. | |
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thelordhellion Hellion
Posts : 52 Join date : 2011-09-30 Location : Melbourne, Australia
| Subject: Re: how to get rid of rifleman dreadnoughts? Sun Oct 23 2011, 07:28 | |
| thanks so much for all the help...i issued a 1500 pt challenge....with proxy...anyone got a army list that i can use? | |
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Massaen Klaivex
Posts : 2268 Join date : 2011-07-05 Location : Western Australia
| Subject: Re: how to get rid of rifleman dreadnoughts? Sun Oct 23 2011, 07:59 | |
| drop triple talos on him... he only wounds on 4+ and you get a 3+ save... plus hopefully pain tokens later for FNP...
its going to take all 6 dreads shooting 1 talos to take it out on average... and you can run 3 for just a handful of points... drop a WWP and laugh! | |
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Jack_The_Ripper Slave
Posts : 24 Join date : 2011-09-14
| Subject: Re: how to get rid of rifleman dreadnoughts? Sun Oct 23 2011, 10:10 | |
| Sadly, we live in a mech era this edition. The only true way to beat the mech/tank/AV lists is to either heavily mech up yourself or go the opposite and just use things that the dread would fail to stop.
My thoughts here are talos, alot of wyches, scourges, blasterborn, maybe reavers...just try to outsmart him or outcheese him...if all else fails, just get him stuck in combat and he cant do any harm to you while you tear up everything else.
Also, most of the suggestions that I listed above work very well in a webway list. | |
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Evil Space Elves Haemonculus Ancient
Posts : 3717 Join date : 2011-07-13 Location : Santa Cruz, ca
| Subject: Re: how to get rid of rifleman dreadnoughts? Sun Oct 23 2011, 15:05 | |
| - Jack_The_Ripper wrote:
- Sadly, we live in a mech era this edition. The only true way to beat the mech/tank/AV lists is to either heavily mech up yourself or go the opposite and just use things that the dread would fail to stop.
My thoughts here are talos, alot of wyches, scourges, blasterborn, maybe reavers...just try to outsmart him or outcheese him...if all else fails, just get him stuck in combat and he cant do any harm to you while you tear up everything else.
Also, most of the suggestions that I listed above work very well in a webway list. +1 Remember: When your opponent does it-it's cheesy. When you do it, it's called tactics. | |
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Rabid Bunny Hellion
Posts : 32 Join date : 2011-04-21
| Subject: Re: how to get rid of rifleman dreadnoughts? Mon Oct 24 2011, 03:08 | |
| Wyches with Haywire Grenades work well, a Raider with Enhanced Aethersails to get them closer, quicker. If you engage it, it can't kill enough of them whilst you slowly Haywire Grenade it to death. LAnce weapons to try to pop it, hell, even stunning/shaking it is handy. With GK Riflemen, focus on one until its dead as they ignore shaken and stunned. edit: Also cheeky positioning, get your Ravagers in a position where you can focus all 6 Lances on one Dreadnought without letting the others see you. My local store has alot of high buildings so its easy for me to pull this stunt (In one 7 turn game, a Tau player only got off 9 shots in the whole game ). | |
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astorre Hellion
Posts : 76 Join date : 2011-07-12
| Subject: Re: how to get rid of rifleman dreadnoughts? Mon Oct 24 2011, 22:29 | |
| If you're using Wyches, it might be worth noting that it's better to immobilize the Dread first before assaulting. If you're opponent is using 6 Dreads then I'd go all out Darklight on him. I just took 30 Darklight weapons to a 2250pt tourny and still had room for 7 Venoms, but if you know you are playing 6 Dreads you might want to take 10 more Darklights lol.... It is strange to say but in my opinion your best bet would be a Web Way list. I played a fluffly Web Way list (I mean I took everything you don't want to take if you're trying to win, Harlequins, Mandrakes, Hellions) and got a draw against Grey Knights & they had 3 Psyriflemen Dreads, 35 Terminators, and 2 Strike Squads. The Harlequins do pretty well against them actually, I don't know if this was luck or what but they Fusion Blaster-ed one of his Dreads in the face & wrecked him. At least with Hit & Run they can't be tied up by a Dread & still get their Invul save. Talos are a boon against Dreads (I had 2 Talos and one killed two of his Dreads), but try not to fight anything with Force Weapons. With psychic abilities, Grey Knights can be S6 needing 5s to wound, and you haven't even been hit with the hammers yet! | |
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Local_Ork Fleshsculptor
Posts : 1500 Join date : 2011-05-26 Location : Near good fight!
| Subject: Re: how to get rid of rifleman dreadnoughts? Mon Oct 24 2011, 22:57 | |
| You know, weird idea. How about assaulting them with Mandrakes? They can't do [whatever], yet he also ain't too good in CC.
You can infiltrate close to it, then pop out and... | |
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Thor665 Archon
Posts : 5546 Join date : 2011-06-10 Location : Venice, FL
| Subject: Re: how to get rid of rifleman dreadnoughts? Tue Oct 25 2011, 02:32 | |
| ...and you could do it faster, with more chance to inflict damage, and more chance to survive his attacks, by using Wyches | |
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kenny3760 Sybarite
Posts : 462 Join date : 2011-06-15 Location : Inverness Scotland
| Subject: Re: how to get rid of rifleman dreadnoughts? Tue Oct 25 2011, 05:20 | |
| For a 1500 point list I'd go with 3 Ravagers with 3 DL, 3 units of 3 Blasterborn in raiders, 3 units of 7 wyches with HWG's in raiders. The Baron to get 1st turn. 15 DL's, 9 blasters and 21 HWG's, should just about do it. | |
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BlckRven Kabalite Warrior
Posts : 115 Join date : 2011-09-17 Location : The Netherlands
| Subject: Re: how to get rid of rifleman dreadnoughts? Sat Nov 05 2011, 18:33 | |
| Though it's semi off topic:
Let's asume the wyches already took out some units/vehicles and also lost a few of their own. What would people consider to be the minimum amount of wyches with HWG's (no nets etc) to assault a normal or GK Dread with i.e. cannons+CC arm? | |
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Thor665 Archon
Posts : 5546 Join date : 2011-06-10 Location : Venice, FL
| Subject: Re: how to get rid of rifleman dreadnoughts? Sun Nov 06 2011, 05:12 | |
| I would say 3-4, all you *really* need is for them to be able to lock him up for a few turns so you can kill everything without having your Raiders popped from under you, any damage on top of that is just cake. | |
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1++ Hekatrix
Posts : 1036 Join date : 2011-06-27 Location : Sydney
| Subject: Re: how to get rid of rifleman dreadnoughts? Sun Nov 06 2011, 07:11 | |
| - Rabid Bunny wrote:
- edit: Also cheeky positioning, get your Ravagers in a position where you can focus all 6 Lances on one Dreadnought without letting the others see you.
x2!!! This tactic/deployment strategy should be used against ALL armies that bring tanks/heavy fire power. Don't hang your Ravagers out in the open......coz they won't be there the next turn For 1500 I'd go with 3 Ravagers, 2x 4 Trueborn in Venoms (easier to hide) 2 Wych squads in Raiders with grenades Oh and OP, if your opponent pulls that whole Dread behind Rhino thing, then you get a coversave unless BOTH BARRELS can see clearly over the top - and if they can, then is he going to be 50% obscured in the return fire.....?
Last edited by 1++ on Sun Nov 06 2011, 07:22; edited 2 times in total | |
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1++ Hekatrix
Posts : 1036 Join date : 2011-06-27 Location : Sydney
| Subject: Re: how to get rid of rifleman dreadnoughts? Sun Nov 06 2011, 07:16 | |
| - BlckRven wrote:
- Though it's semi off topic:
Let's asume the wyches already took out some units/vehicles and also lost a few of their own. What would people consider to be the minimum amount of wyches with HWG's (no nets etc) to assault a normal or GK Dread with i.e. cannons+CC arm? Remember too that if the Dread is either Stunned or Immobilised at the start of the Assault phase it losses 1 attack and you're hitting vs WS | |
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