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 New to Dark Eldar, first 1000 points

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powellnf
Slave
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Join date : 2011-10-23

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PostSubject: New to Dark Eldar, first 1000 points   New to Dark Eldar, first 1000 points I_icon_minitimeSun Oct 23 2011, 18:52

Hey everyone, I've been playing 40k for about 12 years now, and have mostly played marine lists (dark angels, space wolves, blood angels) and tyranids since 2nd edition. I decided to make a change and go for something a little different, and the fast paced-raider style of the dark eldar really stuck out for me.

Here's my first 1000 points, using the models that I think are cool and based on what I believe could be the start of a workable force. Comments and Criticisms welcome, and as I'm new to the army, if there are any blatant combos I'm missing, please explain them in detail rather than simply telling me something is out of place Wink

HQ:
Archon
-huskblade, soul trap, shadowfield, ghostplate armor, combat drugs

Elite:
5 Incubi
-Klaivex, demi-klaives
-Raider, nightshield, flickerfield, d-cannon

Troops:
10 Kabalite Warriors, splinter cannon, shredder
-Sybarite, splinter pistol, power weapon

10 Wyches, 2x hydra gauntlets
-Hekatrix, splinter pistol, agonizer, phantom grenade launcher
-Raider, nightshield, flickerfield

Fast Attack:
5 Hellions
-Helliarch, splinter pistol, agonizer

Heavy:
Ravager, 2x dark lances, 1x D-cannon
-nightshield, flickerfield, enhanced aethersails

The idea is to park the kabalite warriors on my home objective/take down high toughness units with their firepower (monstrous creatures, I'm looking at you). Wyches/HQ and retinue in raiders to obviously move forward and disembark where they can cause the most damage, with the D-cannons on anti-marine duty. Ravager to take down vehicles early on that might try to take care of the raiders/the ravager itself. Gave it enhanced sails bc I had the points, and because I could use it late game to contest objectives an average of 31" away.

What are your thoughts?

Cheers,
Nick
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fenrisnorth
Kabalite Warrior
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Posts : 117
Join date : 2011-10-18

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PostSubject: Re: New to Dark Eldar, first 1000 points   New to Dark Eldar, first 1000 points I_icon_minitimeSun Oct 23 2011, 19:09

My only worry would be not having enough AT, with a couple of lucky shots, you go from 7 DLs to 1. I just played a 500 point game with 4, and I didn't take out two vehicles in a 6 turn game.

I would drop the hydra Gauntlets for Haywire Grenades, and the Flickerfields from those raiders for a blast pistol on the Wyches, it's fun to vape a tank, then charge whomever was inside.

Hellions.... Well, I've heard they are good in huge numbers with the Baron, but I don't see them having enough punch with only 5 of them.

The archon is purty, but I would swap the Shadowfield for a clone field. A 4++ under a 2++ seems redundant to me, I know you're hedging your bets, but at 1k points are a precious commodity.

I'd trim the Incubi to 4 models and put them in a venom instead of a raider. Stash the Archon with them, and give him Grenades. (the last thing you want is someone hitting those Incubi first)

I'd give the Warriors a Raider with the points you would save on the Hellions. Put Splinter racks on it, and enjoy getting 15+ hits from the squad inside, You'll shred GEQ and even MEQ will be leery of it. Also, drop the Sybbie and put a shredder in that squad. It's nice to have a S6 weapon in the squad in case you have a rear shot on a rhino or can tag a clustered group of enemies.

Give Venoms the second Splinter Cannon, and unless you are dripping with AT, I'd keep Lances on ravagers over Disintigrators. Splinter weapons and wyches can usually drop marines through weight of fire, terminators can be focussed on by all your DL after the tanks are gone.

Yeah, as it stands you CC monster Archon is footslogging with the Kabalites, that's a waste of his awesome.
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powellnf
Slave
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Join date : 2011-10-23

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PostSubject: Re: New to Dark Eldar, first 1000 points   New to Dark Eldar, first 1000 points I_icon_minitimeSun Oct 23 2011, 20:29

Ive been putting the archon with the incubi in the raider, so hes not footslogging, but I do see your point about the double invulnerable save. Being only 10 points it seems worth it to me, but Ill see how it performs in game.

I also think youre right about the AT- 3 DLs it is for now. Also, dropping ghostplate armor and a few other point sinks will allow me to put haywire grenades on the wyches. Also, I did give the warriors a shredder as noted above. A blast pistol on the wyches wouldnt be a bad idea, ill have to see where I have points left.
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KnightSeerValkia
Kabalite Warrior
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Join date : 2011-08-24
Location : Liverpool, England

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PostSubject: Re: New to Dark Eldar, first 1000 points   New to Dark Eldar, first 1000 points I_icon_minitimeSun Oct 23 2011, 23:27

If you want to get points for the haywire grenades and possibly the transport for the Warriors I would drop:

* Either Nightshields or Flickerfields
* Enchanted Aethersails on the Ravagers
* Phantom Grenade Launcher on the Wyches and give them to the Archon
* Klaxive and his Demi-Klaves
* Hellions unit
* Sybraite completely or if you want to keep him, don't give change his splinter rifle
* Splinter Cannon
* Disintergator Cannons: you have Incubi and Wyches your going to be wiping infranty up so no need for these and Dark Light weapon can also hunt units down after tanks are gone

That gives you 200pts to play with so what I'd do is, split the 10 man Warriors into 2 units of 5 men Warriors in Raiders with a Blaster and either Nightshield or Flickerfield on both of them which gives you more troops slots to grab objectives as well as more AT in the force which is generally a good idea. Doing that leaves you with just enough points to Haywire up your Wych unit which helps against Dreads and any vechicles you may have to assault with them.
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powellnf
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PostSubject: Re: New to Dark Eldar, first 1000 points   New to Dark Eldar, first 1000 points I_icon_minitimeMon Oct 24 2011, 01:21

Those are some pretty fundamental changes to this army list, which, to be honest, I feel go against the flavor Im looking for. I definitely see the value in dropping the ghistplate from the archon, as well as dropping the sybarite in favor of shooting, and trying to find points for the haywire grenades, so will take a look to see what I can switch around.

I dont want to drop the upgrades on the transports, as I need them to survive as best they can to do what I want them to do. I'll repost a new list here once I have a look at what I can move around. I love the hellion models, so Im going to try to make the best use of them I can. I like them for a mobile firing platform, to help drop units to a manageable number before flitting to the next target. If they get into cc, hit and run away at the end of their cc turn and proceed to move and add fire where needed.

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fenrisnorth
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PostSubject: Re: New to Dark Eldar, first 1000 points   New to Dark Eldar, first 1000 points I_icon_minitimeMon Oct 24 2011, 01:41

If you like Hellions then field 15 of them with the baron.
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Shadows Revenge
Hierarch of Tactica
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PostSubject: Re: New to Dark Eldar, first 1000 points   New to Dark Eldar, first 1000 points I_icon_minitimeMon Oct 24 2011, 16:01

HQ: I would drop the ghostplate, if you have the shadowfield its a wasted 10 points. If your shadowfield pops, then a 4+ isnt going to save you. Since he is going with the Incubi I would get a Phantasm Grenade Launcher on them, so they can assault into cover. I would drop the huskblade/soultrap for an Agoniser, its just as good and itll save you points for the PGL

Elites: Incubi at this low point value are hard to use. I would drop the klavex and his glaives as you already have the Archon with them, and the klavex is only there for the extra LD and WS, which the Archon already brings to bear.

Troops: You really need a blaster over a shredder. The Shredder is utter garbage, and the blaster has the best wound % of any of our warrior's weapons, and it allows you to take out tanks if needs be. Drop the sybarite for it, as the extra leadership isnt needed, or the close combat weapons for that matter. If they get charged, they are going to die anyway. And they will lose against anything that isnt say... guardsmen.

Wyches are fine, just are defensive grenades really worth 10 points???

FA: Those 5 hellions really arent going do to much. They are T3 5+ units... and even a tact squad shooting at them = some dead hellions

HS: The old Vect syle ravager is absolutely useless since the dissie lost its plasma shot. Leave it as all lances, as you seriously lack AT. In fact leave all the raiders as DL, and try to fit in another Ravager. That will give you a more balanced list.
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PostSubject: Re: New to Dark Eldar, first 1000 points   New to Dark Eldar, first 1000 points I_icon_minitime

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