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 2k Ynnari (mostly Drukhari)

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colinsherlow
Hekatrix
colinsherlow


Posts : 1034
Join date : 2011-11-23
Location : Vancouver BC

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PostSubject: 2k Ynnari (mostly Drukhari)   2k Ynnari (mostly Drukhari) I_icon_minitimeMon Jul 17 2017, 02:12

Drukhari

2000points first draft

Battalion a Air Wing Detachment

 
++ (Aeldari - Ynnari) [122 PL, 2000pts] ++

+ HQ +

Farseer [6 PL, 113pts]: 1. Guide, 2. Doom, Witchblade

Yvraine [7 PL, 132pts]: Gaze of Ynnead, Word of the Phoenix

+ Troops +

Kabalite Warriors [3 PL, 35pts]
. 4x Kabalite Warrior
. Sybarite: Splinter Rifle

Kabalite Warriors [3 PL, 35pts]
. 4x Kabalite Warrior
. Sybarite: Splinter Rifle

Kabalite Warriors [3 PL, 35pts]
. 4x Kabalite Warrior
. Sybarite: Splinter Rifle

+ Elites +

Beastmaster [3 PL, 60pts]: Agoniser

+ Fast Attack +

Razorwing Flocks [4 PL, 70pts]: 10x Razorwing flock

Scourges [10 PL, 140pts]
. 9x Scourge
. Solarite: Shardcarbine

Scourges [10 PL, 140pts]
. 9x Scourge
. Solarite: Shardcarbine

+ Heavy Support +

Dark Reapers [22 PL, 216pts]
. 5x Dark Reaper: 5x Reaper Launcher
. Dark Reaper Exarch: Reaper Launcher

Ravager [8 PL, 155pts]: Dark Lance, Dark Lance, Dark Lance

Ravager [8 PL, 155pts]: Dark Lance, Dark Lance, Dark Lance

+ Flyer +

Hemlock Wraithfighter [10 PL, 221pts]: 1. Conceal/Reveal, Spirit Stones

Razorwing Jetfighter [8 PL, 175pts]: 2 Disintegrator Cannons, Twin splinter rifle

Razorwing Jetfighter [8 PL, 175pts]: 2 Disintegrator Cannons, Twin splinter rifle

+ Dedicated Transport +

Wave Serpent [9 PL, 143pts]: Shuriken Cannon, Twin Shuriken Cannon

++ Total: [122 PL, 2000pts] ++

Created with BattleScribe


Will comment on my list later.

For now any C&C is greatly appreciated.
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colinsherlow
Hekatrix
colinsherlow


Posts : 1034
Join date : 2011-11-23
Location : Vancouver BC

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PostSubject: Re: 2k Ynnari (mostly Drukhari)   2k Ynnari (mostly Drukhari) I_icon_minitimeMon Jul 17 2017, 05:15

I usually play ITC missions so having my opponent finish deploying before me does not automatically allow them to take the 1st Turn. The player who finishes deploying 1st gets a +1 to their roll to see who gets to choose the 1st Turn.

I really like this list and am very keen to try it out soon.

I just came back from playing a 6 game tournament and have adjusted my army from what I learned so far. I have only had 10-11 games of 8th ed so far, but I am getting the hang of it pretty quick.

The 2 HQs are there to support my army and help me really focus on killing enemy units with solid psychic power buffs.  The Farseer will pretty much always take Guide and Doom. Guide will be mostly for the Dark Reapers. While Doom will be cast on whatever I feel needs to die the most.

Yvraine seems like a good character to cast Word of the Phoenix to Soulburst whichever unit that wants it the most. Probably the Dark Reapers or Scourges.
Gaze of Ynnead is a good for giving me another way to deal out mortal wounds. But Ancestors Grace is like a mini Guide that I can cast of any unit in the army, and Ancestors Grace is easy to cast. That could really up the killing power on a Scourge unit, Ravager or Razorwing Jetfighter.

Having access to 2 smites I pretty nice. And if I take Gaze of Ynnead I have 3 sources that can deal mortal wounds.

The 3 Kabalite units are there to help fill out the battalion detachment, give me some scoring units, pick of stragglers with poision and guard my characters.

NOTE: I am debating on taking 2 OUTRIDER Detachments instead of the Battalion detachment. If I do this I would drop 10 Kabalite Warriors and take more Razorwing flocks. But I am undecided at the moment as I also love kabalites and those few extra poision shots can go a long ways. I would lose 1 CP for doing this, but it is worth considering for sure.

The Beastmaster is there to keep the Razorwing flocks in order. I was debating on just taking more flocks instead of the 60pts be used on the beast master? But I also don't want to burn 2 CPs to help keep the flocks from fleeing. The Beastmaster takes the +2ld drugs.

The Razorwing flocks are there to be annoying and to help screen my army.

 2x10 units of scourges. (debating on taking 4x5 scourge instead)
I really enjoy bare bones Scourges. They can dish out some quality poison fire power.  The 20 Scourge shooting an enemy unit that has been doomed can deal a lot of damage. Poison 4+ re-rolling wounds give the scourge and average of 30 wounds against a Doomed unit. Nice! And being able to deep strike where I want them can be very useful indeed. They can support my faster units like my flyers quite well, or try and take out those pesky units that like to hide.

Dark Reapers will probably start deployed in the Wave Serpent to keep them protected on turn one.
Dark Reapers can deal a ton of damage with their very accurate shooting. This unit with guide and soulburst (usually being cast from Yvraine) can murder just about anything they need to. And Doom will probably seal the deal. A solid unit for sure.

The Ravagers have been amazing so far. Fragile, but the lances have really done their job. Won't leave home without them.

I have only ran the 2 Razorwing Jetfighters so far. They have been a very solid addition to the army. They deal with GEQ/MEQ incredibly well and can dish out some solid damage against armour in a pinch.
The Hemlock Wraithfighter is amazing and I welcome auto hitting st10 in my army. Conceal/Reveal are very good powers to have. Having my opponents suffer a -2 to hit the Hemlock via shooting really helps it survive. Especially since it has to get so close the three enemy to use its guns.

The 3 flyers will be very useful in helping prevent a lot of opponents from charging my lines turn one and blocking the enemy from certain sections of the board with their large bases.

The Wave Serpent is there to mostly protect my HQs and Reapers on turn1. The serpent is a very durable tank as well and a good addition to the army for fire support. 9 Shuriken Cannon shots is pretty good.
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UlrikTheSlayer
Hellion
UlrikTheSlayer


Posts : 46
Join date : 2017-07-04

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PostSubject: Re: 2k Ynnari (mostly Drukhari)   2k Ynnari (mostly Drukhari) I_icon_minitimeMon Jul 17 2017, 10:22

The question : Why ynarri if its only for the 2 Scourges & Dark Reapers ? Your Ynarri buff is "gone" if you lose your Dark Reapers. I would focus them before taking your vehicules appart.

You will need good positionning. Considering your lists, I would go Ynarri with one detachment with the Dark Reaper & Yvraine & the 2 Ravagers and keep the Drukhari buffs for the others on another detachment.

I do agree about Shardcarbine and scourges. They are good all together and you have more hitpoints with 10. I was wondering to make a pack of 10 too.
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colinsherlow
Hekatrix
colinsherlow


Posts : 1034
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PostSubject: Re: 2k Ynnari (mostly Drukhari)   2k Ynnari (mostly Drukhari) I_icon_minitimeMon Jul 17 2017, 16:27

UlrikTheSlayer wrote:
The question : Why ynarri if its only for the 2 Scourges & Dark Reapers ? Your Ynarri buff is "gone" if you lose your Dark Reapers. I would focus them before taking your vehicules appart.

You will need good positionning. Considering your lists, I would go Ynarri with one detachment with the Dark Reaper & Yvraine & the 2 Ravagers and keep the Drukhari buffs for the others on another detachment.

I do agree about Shardcarbine and scourges. They are good all together and you have more hitpoints with 10. I was wondering to make a pack of 10 too.

Ynnari still benefit the army more than taking Drukhari in this list. What would taking Drukhari really gain? It is basically only the beast master and a few kabalites that benefit from PfP. And that hardly seems to matter with such small numbers.

I don't lose the Ynnari buff when I lose the reapers either. The scourges and kabalites can still use SfD as well. It is quite easy for the scourge to get SfD as needed. It is just that the reapers benefit more from SfD. Also Yvraine and the Farseer can benefit from the power/SfD as well.

If I keep everything Ynnari then Yvraine can at least keep casting her mini Guide on my army to make my ravagers/flyers/whatever hitting more accurately.

I would make the list Drukhari if I thought it would benefit it a bit more. But it doesn't seem like it will make much of a difference atm.

But I will for sure consider making the other detachment Drukhari for what little bonuses to will give me. A 6+fnp is always nice. Just been thinking that SfD kabalites while not amazing can still double tap units and get SfD often enough to make them worth it and to heal Yvraine via dying if she has taken any wounds.
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SCP Yeeman
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PostSubject: Re: 2k Ynnari (mostly Drukhari)   2k Ynnari (mostly Drukhari) I_icon_minitimeMon Jul 17 2017, 20:57

With the transports on the Warriors, I would drop them for the multiple detachments and save the points.
I feel like grabbing a Raider for the Reapers might be good idea. Allowing them to re-deploy if necessary could be key and keeping them from being directly fired at as well. And, you grab another lance and 10W vehicle.
Do you find bare Scourge better than a bare Venom? You can get nearly 2 naked Venoms for 1 10 man Scourge squad. I know you have 30 shots vs 20 (at RF range) but no degradation on the Venoms and 6 Wounds per vehicle with a 4+/5++. Granted, they can die to a Lascannon or other D6 dmg weapons, but they are not susceptible to morale like Scourge are. Plus, Venoms can play the range game if needed. Venoms are easier to hide as well. Just something to think about.
What are you doing with the psykers? Are they just chilling in the back and Guiding Reapers and Ravagers?
I prefer the Dark Lances on the Razorwings, but if you can Guide them or get rerolls to hit with the Dessies, keep them on there.
Overall, I like the mix of units and that you have some CC, with psykers, and shooting. You can deal with anything which is something I always strive to do with my lists. Personally, I have not tested anything but DE yet as I am thoroughly enjoying playing an all DE list and performing very well thus far in my limited 8th Ed. career (10-0) . I know if I were to really sit down and look at Eldar and Harlies, I would begin subbing units out of my DE list because I found something better. I am just not there yet.
I'll throw up my list in the Army section if you want to take a look.
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colinsherlow
Hekatrix
colinsherlow


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PostSubject: Re: 2k Ynnari (mostly Drukhari)   2k Ynnari (mostly Drukhari) I_icon_minitimeWed Jul 19 2017, 16:31

Yeah I am on the fence about the Warriors in this list. More flocks would probably be best.

Dark Reapers unfortunately cannot go into a Raider. Otherwise I would be all over that. As it is I plan on keeping them in the Wave Serpent until I have a target that I am happy with. I will try to deploy them into cover as well. That shouldn't be too hard. Even if the unit only gets to shoot once I will be happy as hey can be devastating with the buffs. Guide and Soulburst will have them pretty much kill what I want. I was thinking of taking a unit of 10, but couldn't find the points.

As for the Scourges over Venoms. I love scourges a lot as they do pack a lot of fire power on a unit that is fast and I can drop them where I want. I have been using venoms a lot and I really like them. 2 venoms cost 160pts to the 10 scourge being 140. So I will think about it for sure. Or try both out and see which I prefer. I miss out of fire power but gain other benefit like the ones you mentioned. I actually prefer the extra cannon on the Venoms. Makes their ranges game quite a bit better. And I can don't have to get within 12" for them to be effective.

My psychers are there mostly for support pieces. For rerolls, soulburst, smite, deny the witch etc. Having doom really helps kill what I need to kill. The 2 Ravagers and guided/soulburst Dark Reapers can pretty much kill a Doomed imperial knight if need be. Which is always a good thing. And Yvraine can fight pretty good in combat if need be. So that is a plus.

As for the Razorwing Jetfighters.  I normally run them with lances and my Raiders with disintegrators. I have really come to see the worth of dissinitegrators lately. Being able to clear out Marines and multi wound units has been a real asset to my army. Always relying on poison can be difficult at times. The flyers murder infantry and deal pretty good damage on vehicles/mcs. But I may revert back to lances. Try a few dissinitegrators in your army. I was not sure they would be worth it initially, but I now see the light...dark light

I have played pure Drukhari so far. This is my first Ynnari list in 8th ed.

I love pure Drukhari, but want to mix things up a little bit and see what I can do.

With pure Drukhari I want to try out some Talos for counter assault. 4 Talos with a haemonculus can dish out a lot of splinter cannon fire and punch face in combat. That should be fun


As always I would love to see your list ideas on here.
I may do a brief overview of the GT I was in a few weeks ago

I have considered almost pure Drukhari, but with just a little psychic support from either a Farseer, Yvraine or the Yncarne. I will eventually try them out that way
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lcfr
Sybarite
lcfr


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PostSubject: Re: 2k Ynnari (mostly Drukhari)   2k Ynnari (mostly Drukhari) I_icon_minitimeMon Jul 24 2017, 18:20

Had a chance to run this yet?

I play a pretty similar Drukhari list at 1500pts and I think for how little I get from PfP I'm just going to go Ynnari and run the Yncarne.

I don't own Dark Reapers or Eldar Jet bikes so I do feel like it's not super optimal to have Venom spam, but I'm thinking even Soulbursting the Yncarne, Incubi, a Farseer or beast chaff to clutter opponent movement is better than a 6+ FNP or a bonus to hit.
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