| Drukhari Damage Output Analysis | |
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+9Lord Johan LordSplata Britishgrotesque Rhameil amishprn86 Mppqlmd Burnage Calyptra Kantalla 13 posters |
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Kantalla Wych
Posts : 874 Join date : 2015-12-21
| Subject: Re: Drukhari Damage Output Analysis Wed Oct 18 2017, 00:29 | |
| Google sheets set up - link in the original post. - The Shredder wrote:
- Something else to consider regarding Mandrakes is that their efficiency relies on them being able to shoot *and* assault, which may not always be possible/desirable.
I actually look at them in the opposite way to that, as I generally want a unit that can be effective at 18"+ (to avoid getting charged), and Mandrakes are either the best or close to it for shooting with range 18". - LordSplata wrote:
- Pity we could never doom their targets as ynnari won't let you take mandrakes.
Burnage has already answered that one. Right now my current list is an Aeldari Battalion with old Jetbike Archon (pretending to be an Autarch Skyrunner) and old Decapitator (pretending to be a Farseer) and most of the rest of the army Drukhari, including five units of Mandrakes. | |
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LordSplata Sybarite
Posts : 295 Join date : 2017-06-14 Location : Sydney
| Subject: Re: Drukhari Damage Output Analysis Wed Oct 18 2017, 09:28 | |
| Ok, So I missed that in the rules entirely!
Let me get this straight, your army is aeldari because they share that keyword. But do you get pfp? Or is that a detachment based thing?
In which case, a ynnari army. Can only the detachment with one of the trio be ynnari? | |
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Lord Johan Kabalite Warrior
Posts : 169 Join date : 2016-07-21 Location : Coming to a realspace near you
| Subject: Re: Drukhari Damage Output Analysis Wed Oct 18 2017, 09:38 | |
| Army of the Reborn rule as of faq 1.1:
‘If the Warlord of your army is either Yvraine, the Visarch or the Yncarne then – with the exception of <Haemonculus Coven> units, Urien Rakarth, Drazhar, Mandrakes and the Avatar of Khaine – any Aeldari unit can also be Ynnari. Any unit that is gains the Ynnari keyword. These cannot use any of the following abilities, and are not considered to have them: Ancient Doom, Battle Focus, Rising Crescendo, Power from Pain. Instead, Ynnari Infantry and Ynnari Biker units gain the Strength from Death ability, as described below. If your army is Battle-forged, Ynnari units can only be included in Detachments in which all units have the Ynnari keyword.’
So, you can have as many separate Aeldari and Ynnari detachments as you like, provided the warlord conforms. This would be called an Aeldari army. That is how I understand it anyway. | |
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Kantalla Wych
Posts : 874 Join date : 2015-12-21
| Subject: Re: Drukhari Damage Output Analysis Wed Oct 18 2017, 10:45 | |
| - LordSplata wrote:
- Ok, So I missed that in the rules entirely!
Let me get this straight, your army is aeldari because they share that keyword. But do you get pfp? Or is that a detachment based thing?
In which case, a ynnari army. Can only the detachment with one of the trio be ynnari? Have a read of the Factions box on p240. It includes: "The means that if a Space Marine Captain was part of a Detachment with the restriction that all units must be from the same Faction, all other units in that Detachment must either be from the Imperium Faction, or they must all be from the Adeptus Astartes Faction" Substituting say an Archon into that quote, a Detachment including an Archon would either have to be either Aeldari or Drukhari faction. If you select an Aeldari detachment, then you can have units of Drukhari, Asuryani and Harlequins within that detachment because they all have the faction Aeldari. Those units will all have the relevant rules associated with their entry, so you still keep Power from Pain and Battle Focus, etc. In my case, I'm basically taking a Drukhari army with Asuryani HQs. Ynnari complicate things a little and Lord Johan has provided the relevant rules there. Assuming you always play battle-forged, a Ynnari detachment requires one of the triumvirate as the Warlord, and all units in the detachment with the Warlord would have to have the Ynnari keyword (so lose PfP etc and can't include units like Mandrakes). Once you have that detachment sorted you could add other battle-forged detachments, which could be Ynnari or Drukhari or Aeldari, etc. That would allow you to get a Ynnari army with Mandrakes or Coven units in (or if you want to be silly, would allow an Avatar of Khaine in with Ynnari). | |
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Lord Johan Kabalite Warrior
Posts : 169 Join date : 2016-07-21 Location : Coming to a realspace near you
| Subject: Re: Drukhari Damage Output Analysis Wed Oct 18 2017, 13:45 | |
| Yes, it is very easy to circumvent. It is also written in a slightly funny way: "any Aeldari unit can also be Ynnari. Any unit that is gains the Ynnari keyword"
This seems to imply that either you can be Ynnari and not have the Ynnari keyword, or not be Ynnari despite having the Ynnari keyword... otherwise there would be no point to the is-gains distinction.
You can also include transports in your Ynnari detachment and still use them to transport Mandrakes, right? Since it is explicitly stated their transport ability does not change.
Anyway, if you are thinking this, the relevant question will be will Mandrakes make the cut when you could also have CWE/Harlie infantry with SfD. We'll see? | |
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Lyceus Hellion
Posts : 93 Join date : 2017-07-10
| Subject: Re: Drukhari Damage Output Analysis Thu Oct 19 2017, 16:51 | |
| Awesome work man. This will be so helpful for every dark eldar player.
Did anyone here run 25-30 mandrakes in a vanguard detachment already? I was thinking of a build with : 1 HQ (farseer skyrunner preferably) or haemonculus for venom buff 6×5 mandrakes 2x5 DL scourges 2x DL Ravager / Reapers (I tend to Ravager to hide them first turn) 2x DL RWJ 4x SC SC Venoms
13-17 drops / 9 on board 8 deepstrike if you like. Is it legal to deepstrike mandrakes beside venoms and embark after?
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tegs Kabalite Warrior
Posts : 133 Join date : 2016-07-13
| Subject: Re: Drukhari Damage Output Analysis Tue Jan 09 2018, 00:54 | |
| This is absolutely fantastic. I've shared it to my other DE group, with all credit going to you of course. :-)
Now that we have Chapter Approved, it seems that some additions would be useful, like adding in the effect of warlord traits and having units such as Incubi listed without the transport tax since they can now be webwayed in. | |
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Kantalla Wych
Posts : 874 Join date : 2015-12-21
| Subject: Re: Drukhari Damage Output Analysis Tue Jan 09 2018, 06:03 | |
| Cheers.
You're right it needs a few little updates.
Chapter approved points changes need to be included. Not sure about warlord traits as that could add a lot of permutations, but definitely could add in Incubi with WWP. | |
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tegs Kabalite Warrior
Posts : 133 Join date : 2016-07-13
| Subject: Re: Drukhari Damage Output Analysis Tue Jan 09 2018, 08:51 | |
| I did a few lines myself, and basic warriors with splinter rifles and incubi both do a lot better than I was expecting. Sheer volume of attacks, I suspect. Wyches, not so much.
I'm suddenly wanting to webway in a 20 pack of warriors and a 10 pack of incubi in my upcoming 2v2 against Tau. :-) | |
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DOGGED Hellion
Posts : 57 Join date : 2017-09-01 Location : Manresa, Catalonia
| Subject: Re: Drukhari Damage Output Analysis Tue Jan 09 2018, 09:52 | |
| This is an awesome resource for army planning.
You deserve my full admiration and appreciation for the work you've put here.
Definitely DL Scourges seem like a must. | |
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