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 WWP Tarpit

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RedRegicide
Wych
RedRegicide


Posts : 686
Join date : 2016-05-20

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PostSubject: Re: WWP Tarpit   WWP Tarpit - Page 3 I_icon_minitimeMon Dec 04 2017, 21:20

General rule for rolls offs. Its designed for things like first turn. Its a 50/50 we keep them in combat, which is OK. Save a CP for it on key units
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amishprn86
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amishprn86


Posts : 4436
Join date : 2014-10-04
Location : Ohio

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PostSubject: Re: WWP Tarpit   WWP Tarpit - Page 3 I_icon_minitimeMon Dec 04 2017, 21:22

RedRegicide wrote:
General rule for rolls offs. Its designed for things like first turn. Its a 50/50 we keep them in combat, which is OK. Save a CP for it on key units

But all the rules for roll offs i;ve seen state you or your opponent only wins if they rolled higher, there is no point in having this as a general rule, it should just stated unless it says who wins.
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RedRegicide
Wych
RedRegicide


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PostSubject: Re: WWP Tarpit   WWP Tarpit - Page 3 I_icon_minitimeMon Dec 04 2017, 21:45

Yeah, fair enough
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amishprn86
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amishprn86


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PostSubject: Re: WWP Tarpit   WWP Tarpit - Page 3 I_icon_minitimeMon Dec 04 2017, 21:53

It effectively makes all those abilities/units/powers worst, many of them were almost not even worth it in the 1st place.
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PostSubject: Re: WWP Tarpit   WWP Tarpit - Page 3 I_icon_minitime

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